Implement configurable object sounds: ambient, visit and removal

* If there more than one sound for visit or removal random is played
* At moment only the first ambient sound will be used
This commit is contained in:
Arseniy Shestakov
2018-01-02 09:49:03 +01:00
committed by DJWarmonger
parent e9bfbb70c1
commit f15cadc87b
22 changed files with 347 additions and 91 deletions
+5
View File
@@ -26,6 +26,11 @@ SPELLS:
MODS:
* Improve support for WoG commander artifacts and skill descriptions
* Added basic support for secondary skill modding
* Map object sounds can now be configured via json
SOUND:
* Fixed many mising or wrong pickup and visit sounds for map objects
* All map objects now have ambient sounds identical to OH3
0.98 -> 0.99