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Implement configurable object sounds: ambient, visit and removal
* If there more than one sound for visit or removal random is played * At moment only the first ambient sound will be used
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committed by
DJWarmonger
parent
e9bfbb70c1
commit
f15cadc87b
@@ -53,7 +53,6 @@ void CGPandoraBox::onHeroVisit(const CGHeroInstance * h) const
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{
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BlockingDialog bd (true, false);
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bd.player = h->getOwner();
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bd.soundID = soundBase::QUEST;
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bd.text.addTxt (MetaString::ADVOB_TXT, 14);
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cb->showBlockingDialog (&bd);
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}
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