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Implement configurable object sounds: ambient, visit and removal

* If there more than one sound for visit or removal random is played
* At moment only the first ambient sound will be used
This commit is contained in:
Arseniy Shestakov
2017-09-13 03:35:58 +03:00
committed by DJWarmonger
parent e9bfbb70c1
commit f15cadc87b
22 changed files with 347 additions and 91 deletions

View File

@ -53,7 +53,7 @@ static void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const u
showInfoDialog(playerID,txtID,soundID);
}*/
static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID)
static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID = 0)
{
const PlayerColor playerID = h->getOwner();
showInfoDialog(playerID,txtID,soundID);
@ -271,6 +271,33 @@ std::string CGObjectInstance::getObjectName() const
return VLC->objtypeh->getObjectName(ID, subID);
}
boost::optional<std::string> CGObjectInstance::getAmbientSound() const
{
const auto & sounds = VLC->objtypeh->getObjectSounds(ID, subID).ambient;
if(sounds.size())
return sounds.front(); // TODO: Support randomization of ambient sounds
return boost::none;
}
boost::optional<std::string> CGObjectInstance::getVisitSound() const
{
const auto & sounds = VLC->objtypeh->getObjectSounds(ID, subID).visit;
if(sounds.size())
return *RandomGeneratorUtil::nextItem(sounds, CRandomGenerator::getDefault());
return boost::none;
}
boost::optional<std::string> CGObjectInstance::getRemovalSound() const
{
const auto & sounds = VLC->objtypeh->getObjectSounds(ID, subID).removal;
if(sounds.size())
return *RandomGeneratorUtil::nextItem(sounds, CRandomGenerator::getDefault());
return boost::none;
}
std::string CGObjectInstance::getHoverText(PlayerColor player) const
{
return getObjectName();
@ -293,7 +320,7 @@ void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const
case Obj::SANCTUARY:
{
//You enter the sanctuary and immediately feel as if a great weight has been lifted off your shoulders. You feel safe here.
showInfoDialog(h,114,soundBase::GETPROTECTION);
showInfoDialog(h, 114);
}
break;
case Obj::TAVERN: