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Implement configurable object sounds: ambient, visit and removal

* If there more than one sound for visit or removal random is played
* At moment only the first ambient sound will be used
This commit is contained in:
Arseniy Shestakov
2017-09-13 03:35:58 +03:00
committed by DJWarmonger
parent e9bfbb70c1
commit f15cadc87b
22 changed files with 347 additions and 91 deletions

View File

@ -500,7 +500,6 @@ void CGPickable::initObj(CRandomGenerator & rand)
{
case Obj::CAMPFIRE:
{
soundID = soundBase::experience;
int givenRes = rand.nextInt(5);
int givenAmm = rand.nextInt(4, 6);
@ -514,7 +513,6 @@ void CGPickable::initObj(CRandomGenerator & rand)
case Obj::FLOTSAM:
{
int type = rand.nextInt(3);
soundID = soundBase::GENIE;
switch(type)
{
case 0:
@ -553,7 +551,6 @@ void CGPickable::initObj(CRandomGenerator & rand)
}
case Obj::SEA_CHEST:
{
soundID = soundBase::chest;
int hlp = rand.nextInt(99);
if(hlp < 20)
{
@ -581,7 +578,6 @@ void CGPickable::initObj(CRandomGenerator & rand)
break;
case Obj::SHIPWRECK_SURVIVOR:
{
soundID = soundBase::experience;
info.resize(1);
loadRandomArtifact(rand, info[0], 55, 20, 20, 5);
info[0].message.addTxt(MetaString::ADVOB_TXT, 125);
@ -594,7 +590,6 @@ void CGPickable::initObj(CRandomGenerator & rand)
int hlp = rand.nextInt(99);
if(hlp >= 95)
{
soundID = soundBase::treasure;
info.resize(1);
loadRandomArtifact(rand, info[0], 100, 0, 0, 0);
info[0].message.addTxt(MetaString::ADVOB_TXT,145);
@ -604,7 +599,6 @@ void CGPickable::initObj(CRandomGenerator & rand)
}
else if (hlp >= 65)
{
soundID = soundBase::chest;
onSelect.addTxt(MetaString::ADVOB_TXT,146);
info.resize(2);
info[0].reward.resources[Res::GOLD] = 2000;
@ -614,7 +608,6 @@ void CGPickable::initObj(CRandomGenerator & rand)
}
else if(hlp >= 33)
{
soundID = soundBase::chest;
onSelect.addTxt(MetaString::ADVOB_TXT,146);
info.resize(2);
info[0].reward.resources[Res::GOLD] = 1500;
@ -624,7 +617,6 @@ void CGPickable::initObj(CRandomGenerator & rand)
}
else
{
soundID = soundBase::chest;
onSelect.addTxt(MetaString::ADVOB_TXT,146);
info.resize(2);
info[0].reward.resources[Res::GOLD] = 1000;
@ -662,11 +654,10 @@ void CGBonusingObject::initObj(CRandomGenerator & rand)
configureBonusDuration(visit, Bonus::ONE_BATTLE, type, value, descrID);
};
auto configureMessage = [&](CVisitInfo & visit, int onGrantID, int onVisitedID, soundBase::soundID sound)
auto configureMessage = [&](CVisitInfo & visit, int onGrantID, int onVisitedID)
{
visit.message.addTxt(MetaString::ADVOB_TXT, onGrantID);
onVisited.addTxt(MetaString::ADVOB_TXT, onVisitedID);
soundID = sound;
};
info.resize(1);
@ -675,16 +666,16 @@ void CGBonusingObject::initObj(CRandomGenerator & rand)
{
case Obj::BUOY:
blockVisit = true;
configureMessage(info[0], 21, 22, soundBase::MORALE);
configureMessage(info[0], 21, 22);
configureBonus(info[0], Bonus::MORALE, +1, 94);
break;
case Obj::SWAN_POND:
configureMessage(info[0], 29, 30, soundBase::LUCK);
configureMessage(info[0], 29, 30);
configureBonus(info[0], Bonus::LUCK, 2, 67);
info[0].reward.movePercentage = 0;
break;
case Obj::FAERIE_RING:
configureMessage(info[0], 49, 50, soundBase::LUCK);
configureMessage(info[0], 49, 50);
configureBonus(info[0], Bonus::LUCK, 1, 71);
break;
case Obj::FOUNTAIN_OF_FORTUNE:
@ -694,7 +685,6 @@ void CGBonusingObject::initObj(CRandomGenerator & rand)
{
configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value
info[i].message.addTxt(MetaString::ADVOB_TXT, 55);
soundID = soundBase::LUCK;
}
onVisited.addTxt(MetaString::ADVOB_TXT, 56);
break;
@ -706,27 +696,26 @@ void CGBonusingObject::initObj(CRandomGenerator & rand)
info[i].limiter.dayOfWeek = i+1;
configureBonus(info[i], (i%2) ? Bonus::MORALE : Bonus::LUCK, 1, 68);
info[i].message.addTxt(MetaString::ADVOB_TXT, 62);
soundID = soundBase::experience;
}
info.back().limiter.dayOfWeek = 7;
configureBonus(info.back(), Bonus::MORALE, 1, 68); // on last day of week
configureBonus(info.back(), Bonus::LUCK, 1, 68);
configureMessage(info.back(), 62, 63, soundBase::experience);
configureMessage(info.back(), 62, 63);
break;
case Obj::MERMAID:
blockVisit = true;
configureMessage(info[0], 83, 82, soundBase::LUCK);
configureMessage(info[0], 83, 82);
configureBonus(info[0], Bonus::LUCK, 1, 72);
break;
case Obj::RALLY_FLAG:
configureMessage(info[0], 111, 110, soundBase::MORALE);
configureMessage(info[0], 111, 110);
configureBonus(info[0], Bonus::MORALE, 1, 102);
configureBonus(info[0], Bonus::LUCK, 1, 102);
info[0].reward.movePoints = 400;
break;
case Obj::OASIS:
configureMessage(info[0], 95, 94, soundBase::MORALE);
configureMessage(info[0], 95, 94);
configureBonus(info[0], Bonus::MORALE, 1, 95);
info[0].reward.movePoints = 800;
break;
@ -739,20 +728,19 @@ void CGBonusingObject::initObj(CRandomGenerator & rand)
info[0].message.addTxt(MetaString::ADVOB_TXT, 140);
info[1].message.addTxt(MetaString::ADVOB_TXT, 140);
onVisited.addTxt(MetaString::ADVOB_TXT, 141);
soundID = soundBase::temple;
break;
case Obj::WATERING_HOLE:
configureMessage(info[0], 166, 167, soundBase::MORALE);
configureMessage(info[0], 166, 167);
configureBonus(info[0], Bonus::MORALE, 1, 100);
info[0].reward.movePoints = 400;
break;
case Obj::FOUNTAIN_OF_YOUTH:
configureMessage(info[0], 57, 58, soundBase::MORALE);
configureMessage(info[0], 57, 58);
configureBonus(info[0], Bonus::MORALE, 1, 103);
info[0].reward.movePoints = 400;
break;
case Obj::STABLES:
configureMessage(info[0], 137, 136, soundBase::STORE);
configureMessage(info[0], 137, 136);
configureBonusDuration(info[0], Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 400, 0);
info[0].reward.movePoints = 400;
break;
@ -838,7 +826,6 @@ void CGOnceVisitable::initObj(CRandomGenerator & rand)
case Obj::CORPSE:
{
onEmpty.addTxt(MetaString::ADVOB_TXT, 38);
soundID = soundBase::MYSTERY;
blockVisit = true;
if(rand.nextInt(99) < 20)
{
@ -851,7 +838,6 @@ void CGOnceVisitable::initObj(CRandomGenerator & rand)
break;
case Obj::LEAN_TO:
{
soundID = soundBase::GENIE;
onEmpty.addTxt(MetaString::ADVOB_TXT, 65);
info.resize(1);
int type = rand.nextInt(5); //any basic resource without gold
@ -863,7 +849,6 @@ void CGOnceVisitable::initObj(CRandomGenerator & rand)
break;
case Obj::WARRIORS_TOMB:
{
soundID = soundBase::GRAVEYARD;
onSelect.addTxt(MetaString::ADVOB_TXT, 161);
info.resize(2);
@ -880,7 +865,6 @@ void CGOnceVisitable::initObj(CRandomGenerator & rand)
break;
case Obj::WAGON:
{
soundID = soundBase::GENIE;
onVisited.addTxt(MetaString::ADVOB_TXT, 156);
int hlp = rand.nextInt(99);
@ -921,7 +905,6 @@ void CGVisitableOPH::initObj(CRandomGenerator & rand)
switch(ID)
{
case Obj::ARENA:
soundID = soundBase::NOMAD;
info.resize(2);
info[0].reward.primary[PrimarySkill::ATTACK] = 2;
info[1].reward.primary[PrimarySkill::DEFENSE] = 2;
@ -932,40 +915,34 @@ void CGVisitableOPH::initObj(CRandomGenerator & rand)
case Obj::MERCENARY_CAMP:
info.resize(1);
info[0].reward.primary[PrimarySkill::ATTACK] = 1;
soundID = soundBase::NOMAD;
info[0].message.addTxt(MetaString::ADVOB_TXT, 80);
onVisited.addTxt(MetaString::ADVOB_TXT, 81);
break;
case Obj::MARLETTO_TOWER:
info.resize(1);
info[0].reward.primary[PrimarySkill::DEFENSE] = 1;
soundID = soundBase::NOMAD;
info[0].message.addTxt(MetaString::ADVOB_TXT, 39);
onVisited.addTxt(MetaString::ADVOB_TXT, 40);
break;
case Obj::STAR_AXIS:
info.resize(1);
info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
soundID = soundBase::gazebo;
info[0].message.addTxt(MetaString::ADVOB_TXT, 100);
onVisited.addTxt(MetaString::ADVOB_TXT, 101);
break;
case Obj::GARDEN_OF_REVELATION:
info.resize(1);
info[0].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
soundID = soundBase::GETPROTECTION;
info[0].message.addTxt(MetaString::ADVOB_TXT, 59);
onVisited.addTxt(MetaString::ADVOB_TXT, 60);
break;
case Obj::LEARNING_STONE:
info.resize(1);
info[0].reward.gainedExp = 1000;
soundID = soundBase::gazebo;
info[0].message.addTxt(MetaString::ADVOB_TXT, 143);
onVisited.addTxt(MetaString::ADVOB_TXT, 144);
break;
case Obj::TREE_OF_KNOWLEDGE:
soundID = soundBase::gazebo;
info.resize(1);
canRefuse = true;
info[0].reward.gainedLevels = 1;
@ -1010,7 +987,6 @@ void CGVisitableOPH::initObj(CRandomGenerator & rand)
visit.message.addTxt(MetaString::ADVOB_TXT, 66);
info.push_back(visit);
}
soundID = soundBase::gazebo;
break;
}
case Obj::SCHOOL_OF_MAGIC:
@ -1022,7 +998,6 @@ void CGVisitableOPH::initObj(CRandomGenerator & rand)
onSelect.addTxt(MetaString::ADVOB_TXT, 71);
onVisited.addTxt(MetaString::ADVOB_TXT, 72);
onEmpty.addTxt(MetaString::ADVOB_TXT, 73);
soundID = soundBase::faerie;
canRefuse = true;
break;
case Obj::SCHOOL_OF_WAR:
@ -1034,7 +1009,6 @@ void CGVisitableOPH::initObj(CRandomGenerator & rand)
onSelect.addTxt(MetaString::ADVOB_TXT, 158);
onVisited.addTxt(MetaString::ADVOB_TXT, 159);
onEmpty.addTxt(MetaString::ADVOB_TXT, 160);
soundID = soundBase::MILITARY;
canRefuse = true;
break;
}
@ -1063,17 +1037,14 @@ void CGVisitableOPW::initObj(CRandomGenerator & rand)
switch (ID)
{
case Obj::MYSTICAL_GARDEN:
soundID = soundBase::experience;
onEmpty.addTxt(MetaString::ADVOB_TXT, 93);
info[0].message.addTxt(MetaString::ADVOB_TXT, 92);
break;
case Obj::WINDMILL:
soundID = soundBase::GENIE;
onEmpty.addTxt(MetaString::ADVOB_TXT, 169);
info[0].message.addTxt(MetaString::ADVOB_TXT, 170);
break;
case Obj::WATER_WHEEL:
soundID = soundBase::GENIE;
onEmpty.addTxt(MetaString::ADVOB_TXT, 165);
info[0].message.addTxt(MetaString::ADVOB_TXT, 164);
break;
@ -1146,7 +1117,6 @@ void CGMagicSpring::initObj(CRandomGenerator & rand)
info.push_back(visit); // two rewards, one for each entrance
info.push_back(visit);
onEmpty.addTxt(MetaString::ADVOB_TXT, 75);
soundID = soundBase::GENIE;
}
std::vector<int3> CGMagicSpring::getVisitableOffsets() const