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Implement configurable object sounds: ambient, visit and removal

* If there more than one sound for visit or removal random is played
* At moment only the first ambient sound will be used
This commit is contained in:
Arseniy Shestakov
2017-09-13 03:35:58 +03:00
committed by DJWarmonger
parent e9bfbb70c1
commit f15cadc87b
22 changed files with 347 additions and 91 deletions

View File

@@ -12,7 +12,7 @@
#include "../ConstTransitivePtr.h"
#include "../GameConstants.h"
const ui32 SERIALIZATION_VERSION = 777;
const ui32 SERIALIZATION_VERSION = 778;
const ui32 MINIMAL_SERIALIZATION_VERSION = 753;
const std::string SAVEGAME_MAGIC = "VCMISVG";