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Implement configurable object sounds: ambient, visit and removal
* If there more than one sound for visit or removal random is played * At moment only the first ambient sound will be used
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committed by
DJWarmonger
parent
e9bfbb70c1
commit
f15cadc87b
@@ -12,7 +12,7 @@
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#include "../ConstTransitivePtr.h"
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#include "../GameConstants.h"
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const ui32 SERIALIZATION_VERSION = 777;
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const ui32 SERIALIZATION_VERSION = 778;
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const ui32 MINIMAL_SERIALIZATION_VERSION = 753;
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const std::string SAVEGAME_MAGIC = "VCMISVG";
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