mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Implement configurable object sounds: ambient, visit and removal
* If there more than one sound for visit or removal random is played * At moment only the first ambient sound will be used
This commit is contained in:
parent
e9bfbb70c1
commit
f15cadc87b
@ -26,6 +26,11 @@ SPELLS:
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MODS:
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* Improve support for WoG commander artifacts and skill descriptions
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* Added basic support for secondary skill modding
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* Map object sounds can now be configured via json
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SOUND:
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* Fixed many mising or wrong pickup and visit sounds for map objects
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* All map objects now have ambient sounds identical to OH3
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0.98 -> 0.99
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@ -1280,6 +1280,10 @@ static void handleEvent(SDL_Event & ev)
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case FULLSCREEN_TOGGLED:
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fullScreenChanged();
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break;
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case INTERFACE_CHANGED:
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if(LOCPLINT)
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LOCPLINT->updateAmbientSounds();
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break;
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default:
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logGlobal->error("Unknown user event. Code %d", ev.user.code);
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break;
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@ -82,8 +82,10 @@ void CSoundHandler::onVolumeChange(const JsonNode &volumeNode)
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}
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CSoundHandler::CSoundHandler():
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listener(settings.listen["general"]["sound"])
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listener(settings.listen["general"]["sound"]),
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ambientConfig(JsonNode(ResourceID("config/ambientSounds.json")))
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{
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allTilesSource = ambientConfig["allTilesSource"].Bool();
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listener(std::bind(&CSoundHandler::onVolumeChange, this, _1));
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// Vectors for helper(s)
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@ -112,6 +114,8 @@ CSoundHandler::CSoundHandler():
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void CSoundHandler::init()
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{
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CAudioBase::init();
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if(ambientConfig["allocateChannels"].isNumber())
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Mix_AllocateChannels(ambientConfig["allocateChannels"].Integer());
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if (initialized)
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{
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@ -160,6 +164,21 @@ Mix_Chunk *CSoundHandler::GetSoundChunk(std::string &sound, bool cache)
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}
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}
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int CSoundHandler::ambientDistToVolume(int distance) const
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{
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if(distance >= ambientConfig["distances"].Vector().size())
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return 0;
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int volume = ambientConfig["distances"].Vector()[distance].Integer();
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return volume * ambientConfig["volume"].Integer() * getVolume() / 10000;
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}
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void CSoundHandler::ambientStopSound(std::string soundId)
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{
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stopSound(ambientChannels[soundId]);
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setChannelVolume(ambientChannels[soundId], 100);
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}
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// Plays a sound, and return its channel so we can fade it out later
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int CSoundHandler::playSound(soundBase::soundID soundID, int repeats)
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{
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@ -216,7 +235,13 @@ void CSoundHandler::setVolume(ui32 percent)
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CAudioBase::setVolume(percent);
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if (initialized)
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Mix_Volume(-1, (MIX_MAX_VOLUME * volume)/100);
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setChannelVolume(-1, volume);
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}
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// Sets the sound volume, from 0 (mute) to 100
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void CSoundHandler::setChannelVolume(int channel, ui32 percent)
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{
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Mix_Volume(channel, (MIX_MAX_VOLUME * percent)/100);
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}
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void CSoundHandler::setCallback(int channel, std::function<void()> function)
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@ -244,6 +269,54 @@ void CSoundHandler::soundFinishedCallback(int channel)
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callbacks.erase(iter);
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}
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int CSoundHandler::ambientGetRange() const
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{
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return ambientConfig["range"].Integer();
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}
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bool CSoundHandler::ambientCheckVisitable() const
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{
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return !allTilesSource;
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}
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void CSoundHandler::ambientUpdateChannels(std::map<std::string, int> sounds)
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{
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std::vector<std::string> stoppedSounds;
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for(auto & pair : ambientChannels)
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{
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if(!vstd::contains(sounds, pair.first))
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{
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ambientStopSound(pair.first);
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stoppedSounds.push_back(pair.first);
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}
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else
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{
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CCS->soundh->setChannelVolume(pair.second, ambientDistToVolume(sounds[pair.first]));
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}
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}
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for(auto soundId : stoppedSounds)
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ambientChannels.erase(soundId);
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for(auto & pair : sounds)
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{
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if(!vstd::contains(ambientChannels, pair.first))
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{
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int channel = CCS->soundh->playSound(pair.first, -1);
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CCS->soundh->setChannelVolume(channel, ambientDistToVolume(pair.second));
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CCS->soundh->ambientChannels.insert(std::make_pair(pair.first, channel));
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}
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}
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}
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void CSoundHandler::ambientStopAllChannels()
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{
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for(auto ch : ambientChannels)
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{
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ambientStopSound(ch.first);
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}
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ambientChannels.clear();
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}
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void CMusicHandler::onVolumeChange(const JsonNode &volumeNode)
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{
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setVolume(volumeNode.Float());
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@ -29,7 +29,7 @@ public:
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virtual void release() = 0;
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virtual void setVolume(ui32 percent);
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ui32 getVolume() { return volume; };
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ui32 getVolume() const { return volume; };
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};
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class CSoundHandler: public CAudioBase
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@ -49,6 +49,13 @@ private:
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//std::function will be nullptr if callback was not set
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std::map<int, std::function<void()> > callbacks;
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int ambientDistToVolume(int distance) const;
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void ambientStopSound(std::string soundId);
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const JsonNode ambientConfig;
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bool allTilesSource;
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std::map<std::string, int> ambientChannels;
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public:
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CSoundHandler();
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@ -56,6 +63,7 @@ public:
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void release() override;
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void setVolume(ui32 percent) override;
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void setChannelVolume(int channel, ui32 percent);
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// Sounds
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int playSound(soundBase::soundID soundID, int repeats=0);
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@ -66,6 +74,11 @@ public:
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void setCallback(int channel, std::function<void()> function);
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void soundFinishedCallback(int channel);
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int ambientGetRange() const;
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bool ambientCheckVisitable() const;
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void ambientUpdateChannels(std::map<std::string, int> currentSounds);
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void ambientStopAllChannels();
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// Sets
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std::vector<soundBase::soundID> pickupSounds;
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std::vector<soundBase::soundID> horseSounds;
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@ -136,6 +136,7 @@ CPlayerInterface::CPlayerInterface(PlayerColor Player)
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CPlayerInterface::~CPlayerInterface()
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{
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CCS->soundh->ambientStopAllChannels();
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logGlobal->trace("\tHuman player interface for player %s being destructed", playerID.getStr());
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//howManyPeople--;
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delete showingDialog;
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@ -266,6 +267,7 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details)
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if (makingTurn && hero->tempOwner == playerID) //we are moving our hero - we may need to update assigned path
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{
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updateAmbientSounds();
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//We may need to change music - select new track, music handler will change it if needed
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CCS->musich->playMusicFromSet("terrain", LOCPLINT->cb->getTile(hero->visitablePos())->terType, true);
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@ -446,6 +448,15 @@ void CPlayerInterface::heroKilled(const CGHeroInstance* hero)
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adventureInt->selection = nullptr;
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}
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void CPlayerInterface::heroVisit(const CGHeroInstance * visitor, const CGObjectInstance * visitedObj, bool start)
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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if(start && visitedObj->getVisitSound())
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{
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CCS->soundh->playSound(visitedObj->getVisitSound().get());
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}
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}
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void CPlayerInterface::heroCreated(const CGHeroInstance * hero)
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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@ -456,6 +467,7 @@ void CPlayerInterface::openTownWindow(const CGTownInstance * town)
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{
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if (castleInt)
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castleInt->close();
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castleInt = new CCastleInterface(town);
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GH.pushInt(castleInt);
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}
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@ -1647,15 +1659,10 @@ void CPlayerInterface::centerView (int3 pos, int focusTime)
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void CPlayerInterface::objectRemoved(const CGObjectInstance * obj)
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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if (LOCPLINT->cb->getCurrentPlayer() == playerID) {
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std::string handlerName = VLC->objtypeh->getObjectHandlerName(obj->ID);
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if ((handlerName == "pickable") || (handlerName == "scholar") || (handlerName== "artifact") || (handlerName == "pandora")) {
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if(LOCPLINT->cb->getCurrentPlayer() == playerID && obj->getRemovalSound())
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{
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waitWhileDialog();
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CCS->soundh->playSoundFromSet(CCS->soundh->pickupSounds);
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} else if ((handlerName == "monster") || (handlerName == "hero")) {
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waitWhileDialog();
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CCS->soundh->playSound(soundBase::KillFade);
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}
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CCS->soundh->playSound(obj->getRemovalSound().get());
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}
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if(obj->ID == Obj::HERO && obj->tempOwner == playerID)
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{
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@ -1677,6 +1684,7 @@ const CArmedInstance * CPlayerInterface::getSelection()
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void CPlayerInterface::setSelection(const CArmedInstance * obj)
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{
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currentSelection = obj;
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updateAmbientSounds(true);
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}
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void CPlayerInterface::update()
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@ -2537,6 +2545,7 @@ void CPlayerInterface::showShipyardDialogOrProblemPopup(const IShipyard *obj)
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void CPlayerInterface::requestReturningToMainMenu()
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{
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sendCustomEvent(RETURN_TO_MAIN_MENU);
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CCS->soundh->ambientStopAllChannels();
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cb->unregisterAllInterfaces();
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}
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@ -2903,3 +2912,52 @@ void CPlayerInterface::showWorldViewEx(const std::vector<ObjectPosInfo>& objectP
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viewWorldMap();
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}
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void CPlayerInterface::updateAmbientSounds(bool resetAll)
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{
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if(castleInt || battleInt || !makingTurn || !currentSelection)
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{
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CCS->soundh->ambientStopAllChannels();
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return;
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}
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else if(!dynamic_cast<CAdvMapInt *>(GH.topInt()))
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{
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return;
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}
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if(resetAll)
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CCS->soundh->ambientStopAllChannels();
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std::map<std::string, int> currentSounds;
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auto updateSounds = [&](std::string soundId, int distance) -> void
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{
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if(vstd::contains(currentSounds, soundId))
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currentSounds[soundId] = std::max(currentSounds[soundId], distance);
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else
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currentSounds.insert(std::make_pair(soundId, distance));
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};
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int3 pos = currentSelection->getSightCenter();
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std::unordered_set<int3, ShashInt3> tiles;
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cb->getVisibleTilesInRange(tiles, pos, CCS->soundh->ambientGetRange(), int3::DIST_CHEBYSHEV);
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for(int3 tile : tiles)
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{
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int dist = pos.dist(tile, int3::DIST_CHEBYSHEV);
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// We want sound for every special terrain on tile and not just one on top
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for(auto & ttObj : CGI->mh->ttiles[tile.x][tile.y][tile.z].objects)
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{
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auto obj = ttObj.obj;
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if(!obj || !obj->getAmbientSound())
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continue;
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// All tiles of static objects are sound sources. E.g Volcanos and special terrains
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// For visitable object only their visitable tile is sound source
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if(CCS->soundh->ambientCheckVisitable() && obj->isVisitable() && !obj->visitableAt(tile.x, tile.y))
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continue;
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updateSounds(obj->getAmbientSound().get(), dist);
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}
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if(CGI->mh->map->isCoastalTile(tile))
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updateSounds("LOOPOCEA", dist);
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}
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CCS->soundh->ambientUpdateChannels(currentSounds);
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}
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@ -75,7 +75,8 @@ enum
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RETURN_TO_MENU_LOAD,
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FULLSCREEN_TOGGLED,
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PREPARE_RESTART_CAMPAIGN,
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FORCE_QUIT //quit client without question
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FORCE_QUIT, //quit client without question
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INTERFACE_CHANGED
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};
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/// Central class for managing user interface logic
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@ -151,6 +152,7 @@ public:
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void artifactAssembled(const ArtifactLocation &al) override;
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void artifactDisassembled(const ArtifactLocation &al) override;
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void heroVisit(const CGHeroInstance * visitor, const CGObjectInstance * visitedObj, bool start) override;
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void heroCreated(const CGHeroInstance* hero) override;
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void heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, QueryID queryID) override;
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void commanderGotLevel (const CCommanderInstance * commander, std::vector<ui32> skills, QueryID queryID) override;
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@ -263,6 +265,9 @@ public:
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void sendCustomEvent(int code);
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void proposeLoadingGame();
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// Ambient sounds
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void updateAmbientSounds(bool resetAll = false);
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///returns true if all events are processed internally
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bool capturedAllEvents();
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@ -105,6 +105,8 @@ void CGuiHandler::popInt(IShowActivatable *top)
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if(!listInt.empty())
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listInt.front()->activate();
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totalRedraw();
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pushSDLEvent(SDL_USEREVENT, INTERFACE_CHANGED);
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}
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void CGuiHandler::popIntTotally(IShowActivatable *top)
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@ -129,6 +131,8 @@ void CGuiHandler::pushInt(IShowActivatable *newInt)
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newInt->activate();
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objsToBlit.push_back(newInt);
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totalRedraw();
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pushSDLEvent(SDL_USEREVENT, INTERFACE_CHANGED);
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}
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void CGuiHandler::popInts(int howMany)
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@ -150,6 +154,8 @@ void CGuiHandler::popInts(int howMany)
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totalRedraw();
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}
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fakeMouseMove();
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pushSDLEvent(SDL_USEREVENT, INTERFACE_CHANGED);
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}
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IShowActivatable * CGuiHandler::topInt()
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@ -1512,6 +1512,7 @@ void CAdvMapInt::endingTurn()
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LOCPLINT->cingconsole->deactivate();
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LOCPLINT->makingTurn = false;
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LOCPLINT->cb->endTurn();
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CCS->soundh->ambientStopAllChannels();
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}
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const CGObjectInstance* CAdvMapInt::getActiveObject(const int3 &mapPos)
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14
config/ambientSounds.json
Normal file
14
config/ambientSounds.json
Normal file
@ -0,0 +1,14 @@
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{
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// By default visitable objects only have ambient sound source on visitable tile
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// Static objects and special terrains that have ambient sound have source on all tiles
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// If set to true then all tiles will become source for visitable objects
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"allTilesSource": false,
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// By default SDL2_Mixer allocate 8 channels, but more sounds require more channels
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"allocateChannels" : 16,
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// Maximal ambient sounds volume must be about 20% of global effects volume
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"volume" : 20,
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// Maximal distance to objects using chebyshev distance
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"range" : 3,
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// Volume depend on distance, e.g 100% on same tile, 90% one tile away, etc
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"distances": [100, 90, 60, 30]
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}
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@ -908,6 +908,11 @@ bool CGameInfoCallback::isInTheMap(const int3 &pos) const
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return gs->map->isInTheMap(pos);
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}
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void CGameInfoCallback::getVisibleTilesInRange(std::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, int3::EDistanceFormula distanceFormula) const
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{
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gs->getTilesInRange(tiles, pos, radious, getLocalPlayer(), -1, distanceFormula);
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}
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const CArtifactInstance * CGameInfoCallback::getArtInstance( ArtifactInstanceID aid ) const
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{
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return gs->map->artInstances[aid.num];
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@ -29,6 +29,7 @@ class CMapHeader;
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struct TeamState;
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struct QuestInfo;
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class int3;
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struct ShashInt3;
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class DLL_LINKAGE CGameInfoCallback : public virtual CCallbackBase
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@ -92,6 +93,7 @@ public:
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const TerrainTile * getTile(int3 tile, bool verbose = true) const;
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std::shared_ptr<boost::multi_array<TerrainTile*, 3>> getAllVisibleTiles() const;
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bool isInTheMap(const int3 &pos) const;
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void getVisibleTilesInRange(std::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, int3::EDistanceFormula distanceFormula = int3::DIST_2D) const;
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//town
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const CGTownInstance* getTown(ObjectInstanceID objid) const;
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@ -1043,5 +1043,20 @@ public:
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sound_after_last
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};
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#undef VCMI_SOUND_NAME
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#define VCMI_SOUND_NAME(sequence) sounds.push_back("" #sequence "");
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static std::vector<std::string> & stringsList()
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{
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static std::vector<std::string> sounds;
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if(!sounds.size())
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{
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sounds.push_back("invalid");
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sounds.push_back("sound_todo");
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VCMI_SOUND_LIST
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sounds.push_back("sound_after_last");
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}
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return sounds;
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}
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#undef VCMI_SOUND_FILE
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#undef VCMI_SOUND_NAME
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};
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@ -30,7 +30,7 @@
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#include "../StringConstants.h"
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///helpers
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static void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const ui16 soundID)
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static void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const ui16 soundID = 0)
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{
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InfoWindow iw;
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iw.soundID = soundID;
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@ -39,7 +39,7 @@ static void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const u
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IObjectInterface::cb->sendAndApply(&iw);
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}
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static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID)
|
||||
static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID = 0)
|
||||
{
|
||||
const PlayerColor playerID = h->getOwner();
|
||||
showInfoDialog(playerID,txtID,soundID);
|
||||
@ -443,7 +443,7 @@ void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
|
||||
txt_id = 103;
|
||||
}
|
||||
|
||||
showInfoDialog(h,txt_id,soundBase::ROGUE);
|
||||
showInfoDialog(h,txt_id);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -53,7 +53,6 @@ void CGPandoraBox::onHeroVisit(const CGHeroInstance * h) const
|
||||
{
|
||||
BlockingDialog bd (true, false);
|
||||
bd.player = h->getOwner();
|
||||
bd.soundID = soundBase::QUEST;
|
||||
bd.text.addTxt (MetaString::ADVOB_TXT, 14);
|
||||
cb->showBlockingDialog (&bd);
|
||||
}
|
||||
|
@ -18,6 +18,7 @@
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../CModHandler.h"
|
||||
#include "../JsonNode.h"
|
||||
#include "../CSoundBase.h"
|
||||
|
||||
#include "CRewardableConstructor.h"
|
||||
#include "CommonConstructors.h"
|
||||
@ -201,6 +202,7 @@ CObjectClassesHandler::ObjectContainter * CObjectClassesHandler::loadFromJson(co
|
||||
{
|
||||
loadObjectEntry(entry.first, entry.second, obj);
|
||||
}
|
||||
|
||||
return obj;
|
||||
}
|
||||
|
||||
@ -348,6 +350,22 @@ std::string CObjectClassesHandler::getObjectName(si32 type, si32 subtype) const
|
||||
return getObjectName(type);
|
||||
}
|
||||
|
||||
SObjectSounds CObjectClassesHandler::getObjectSounds(si32 type) const
|
||||
{
|
||||
if(objects.count(type))
|
||||
return objects.at(type)->sounds;
|
||||
logGlobal->error("Access to non existing object of type %d", type);
|
||||
return SObjectSounds();
|
||||
}
|
||||
|
||||
SObjectSounds CObjectClassesHandler::getObjectSounds(si32 type, si32 subtype) const
|
||||
{
|
||||
if(knownSubObjects(type).count(subtype))
|
||||
return getHandlerFor(type, subtype)->getSounds();
|
||||
else
|
||||
return getObjectSounds(type);
|
||||
}
|
||||
|
||||
std::string CObjectClassesHandler::getObjectHandlerName(si32 type) const
|
||||
{
|
||||
return objects.at(type)->handlerName;
|
||||
@ -414,6 +432,15 @@ void AObjectTypeHandler::init(const JsonNode & input, boost::optional<std::strin
|
||||
else
|
||||
objectName.reset(input["name"].String());
|
||||
|
||||
for(const JsonNode & node : input["sounds"]["ambient"].Vector())
|
||||
sounds.ambient.push_back(node.String());
|
||||
|
||||
for(const JsonNode & node : input["sounds"]["visit"].Vector())
|
||||
sounds.visit.push_back(node.String());
|
||||
|
||||
for(const JsonNode & node : input["sounds"]["removal"].Vector())
|
||||
sounds.removal.push_back(node.String());
|
||||
|
||||
initTypeData(input);
|
||||
}
|
||||
|
||||
@ -440,6 +467,11 @@ boost::optional<std::string> AObjectTypeHandler::getCustomName() const
|
||||
return objectName;
|
||||
}
|
||||
|
||||
SObjectSounds AObjectTypeHandler::getSounds() const
|
||||
{
|
||||
return sounds;
|
||||
}
|
||||
|
||||
void AObjectTypeHandler::addTemplate(const ObjectTemplate & templ)
|
||||
{
|
||||
templates.push_back(templ);
|
||||
|
@ -1,4 +1,4 @@
|
||||
/*
|
||||
/*
|
||||
* CObjectClassesHandler.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
@ -19,6 +19,21 @@
|
||||
class JsonNode;
|
||||
class CRandomGenerator;
|
||||
|
||||
|
||||
struct SObjectSounds
|
||||
{
|
||||
std::vector<std::string> ambient;
|
||||
std::vector<std::string> visit;
|
||||
std::vector<std::string> removal;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & ambient;
|
||||
h & visit;
|
||||
h & removal;
|
||||
}
|
||||
};
|
||||
|
||||
/// Structure that describes placement rules for this object in random map
|
||||
struct DLL_LINKAGE RandomMapInfo
|
||||
{
|
||||
@ -108,6 +123,8 @@ class DLL_LINKAGE AObjectTypeHandler : public boost::noncopyable
|
||||
JsonNode base; /// describes base template
|
||||
|
||||
std::vector<ObjectTemplate> templates;
|
||||
|
||||
SObjectSounds sounds;
|
||||
protected:
|
||||
void preInitObject(CGObjectInstance * obj) const;
|
||||
virtual bool objectFilter(const CGObjectInstance *, const ObjectTemplate &) const;
|
||||
@ -131,6 +148,7 @@ public:
|
||||
|
||||
/// Returns object-specific name, if set
|
||||
boost::optional<std::string> getCustomName() const;
|
||||
SObjectSounds getSounds() const;
|
||||
|
||||
void addTemplate(const ObjectTemplate & templ);
|
||||
void addTemplate(JsonNode config);
|
||||
@ -172,6 +190,10 @@ public:
|
||||
h & typeName;
|
||||
h & subTypeName;
|
||||
}
|
||||
if(version >= 778)
|
||||
{
|
||||
h & sounds;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
@ -192,6 +214,8 @@ class DLL_LINKAGE CObjectClassesHandler : public IHandlerBase
|
||||
std::map<si32, TObjectTypeHandler> subObjects;
|
||||
std::map<std::string, si32> subIds;//full id from core scope -> subtype
|
||||
|
||||
SObjectSounds sounds;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & name;
|
||||
@ -203,6 +227,10 @@ class DLL_LINKAGE CObjectClassesHandler : public IHandlerBase
|
||||
h & identifier;
|
||||
h & subIds;
|
||||
}
|
||||
if(version >= 778)
|
||||
{
|
||||
h & sounds;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
@ -250,6 +278,9 @@ public:
|
||||
std::string getObjectName(si32 type) const;
|
||||
std::string getObjectName(si32 type, si32 subtype) const;
|
||||
|
||||
SObjectSounds getObjectSounds(si32 type) const;
|
||||
SObjectSounds getObjectSounds(si32 type, si32 subtype) const;
|
||||
|
||||
/// Returns handler string describing the handler (for use in client)
|
||||
std::string getObjectHandlerName(si32 type) const;
|
||||
|
||||
|
@ -53,7 +53,7 @@ static void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const u
|
||||
showInfoDialog(playerID,txtID,soundID);
|
||||
}*/
|
||||
|
||||
static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID)
|
||||
static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID = 0)
|
||||
{
|
||||
const PlayerColor playerID = h->getOwner();
|
||||
showInfoDialog(playerID,txtID,soundID);
|
||||
@ -271,6 +271,33 @@ std::string CGObjectInstance::getObjectName() const
|
||||
return VLC->objtypeh->getObjectName(ID, subID);
|
||||
}
|
||||
|
||||
boost::optional<std::string> CGObjectInstance::getAmbientSound() const
|
||||
{
|
||||
const auto & sounds = VLC->objtypeh->getObjectSounds(ID, subID).ambient;
|
||||
if(sounds.size())
|
||||
return sounds.front(); // TODO: Support randomization of ambient sounds
|
||||
|
||||
return boost::none;
|
||||
}
|
||||
|
||||
boost::optional<std::string> CGObjectInstance::getVisitSound() const
|
||||
{
|
||||
const auto & sounds = VLC->objtypeh->getObjectSounds(ID, subID).visit;
|
||||
if(sounds.size())
|
||||
return *RandomGeneratorUtil::nextItem(sounds, CRandomGenerator::getDefault());
|
||||
|
||||
return boost::none;
|
||||
}
|
||||
|
||||
boost::optional<std::string> CGObjectInstance::getRemovalSound() const
|
||||
{
|
||||
const auto & sounds = VLC->objtypeh->getObjectSounds(ID, subID).removal;
|
||||
if(sounds.size())
|
||||
return *RandomGeneratorUtil::nextItem(sounds, CRandomGenerator::getDefault());
|
||||
|
||||
return boost::none;
|
||||
}
|
||||
|
||||
std::string CGObjectInstance::getHoverText(PlayerColor player) const
|
||||
{
|
||||
return getObjectName();
|
||||
@ -293,7 +320,7 @@ void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const
|
||||
case Obj::SANCTUARY:
|
||||
{
|
||||
//You enter the sanctuary and immediately feel as if a great weight has been lifted off your shoulders. You feel safe here.
|
||||
showInfoDialog(h,114,soundBase::GETPROTECTION);
|
||||
showInfoDialog(h, 114);
|
||||
}
|
||||
break;
|
||||
case Obj::TAVERN:
|
||||
|
@ -144,6 +144,11 @@ public:
|
||||
std::set<int3> getBlockedOffsets() const; //returns set of relative positions blocked by this object
|
||||
bool isVisitable() const; //returns true if object is visitable
|
||||
|
||||
boost::optional<std::string> getAmbientSound() const;
|
||||
boost::optional<std::string> getVisitSound() const;
|
||||
boost::optional<std::string> getRemovalSound() const;
|
||||
|
||||
|
||||
/** VIRTUAL METHODS **/
|
||||
|
||||
/// Returns true if player can pass through visitable tiles of this object
|
||||
|
@ -37,7 +37,7 @@ CQuest::CQuest()
|
||||
}
|
||||
|
||||
///helpers
|
||||
static void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const ui16 soundID)
|
||||
static void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const ui16 soundID = 0)
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.soundID = soundID;
|
||||
@ -46,7 +46,7 @@ static void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const u
|
||||
IObjectInterface::cb->sendAndApply(&iw);
|
||||
}
|
||||
|
||||
static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID)
|
||||
static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID = 0)
|
||||
{
|
||||
const PlayerColor playerID = h->getOwner();
|
||||
showInfoDialog(playerID,txtID,soundID);
|
||||
@ -685,7 +685,6 @@ void CGSeerHut::onHeroVisit(const CGHeroInstance * h) const
|
||||
{
|
||||
BlockingDialog bd (true, false);
|
||||
bd.player = h->getOwner();
|
||||
bd.soundID = soundBase::QUEST;
|
||||
|
||||
getCompletionText (bd.text, bd.components, isCustom, h);
|
||||
|
||||
@ -1085,7 +1084,7 @@ void CGKeymasterTent::onHeroVisit( const CGHeroInstance * h ) const
|
||||
}
|
||||
else
|
||||
txt_id=20;
|
||||
showInfoDialog(h,txt_id,soundBase::CAVEHEAD);
|
||||
showInfoDialog(h, txt_id);
|
||||
}
|
||||
|
||||
void CGBorderGuard::initObj(CRandomGenerator & rand)
|
||||
@ -1116,13 +1115,12 @@ void CGBorderGuard::onHeroVisit(const CGHeroInstance * h) const
|
||||
{
|
||||
BlockingDialog bd (true, false);
|
||||
bd.player = h->getOwner();
|
||||
bd.soundID = soundBase::QUEST;
|
||||
bd.text.addTxt (MetaString::ADVOB_TXT, 17);
|
||||
cb->showBlockingDialog (&bd);
|
||||
}
|
||||
else
|
||||
{
|
||||
showInfoDialog(h,18,soundBase::CAVEHEAD);
|
||||
showInfoDialog(h, 18);
|
||||
|
||||
AddQuest aq;
|
||||
aq.quest = QuestInfo (quest, this, visitablePos());
|
||||
|
@ -500,7 +500,6 @@ void CGPickable::initObj(CRandomGenerator & rand)
|
||||
{
|
||||
case Obj::CAMPFIRE:
|
||||
{
|
||||
soundID = soundBase::experience;
|
||||
int givenRes = rand.nextInt(5);
|
||||
int givenAmm = rand.nextInt(4, 6);
|
||||
|
||||
@ -514,7 +513,6 @@ void CGPickable::initObj(CRandomGenerator & rand)
|
||||
case Obj::FLOTSAM:
|
||||
{
|
||||
int type = rand.nextInt(3);
|
||||
soundID = soundBase::GENIE;
|
||||
switch(type)
|
||||
{
|
||||
case 0:
|
||||
@ -553,7 +551,6 @@ void CGPickable::initObj(CRandomGenerator & rand)
|
||||
}
|
||||
case Obj::SEA_CHEST:
|
||||
{
|
||||
soundID = soundBase::chest;
|
||||
int hlp = rand.nextInt(99);
|
||||
if(hlp < 20)
|
||||
{
|
||||
@ -581,7 +578,6 @@ void CGPickable::initObj(CRandomGenerator & rand)
|
||||
break;
|
||||
case Obj::SHIPWRECK_SURVIVOR:
|
||||
{
|
||||
soundID = soundBase::experience;
|
||||
info.resize(1);
|
||||
loadRandomArtifact(rand, info[0], 55, 20, 20, 5);
|
||||
info[0].message.addTxt(MetaString::ADVOB_TXT, 125);
|
||||
@ -594,7 +590,6 @@ void CGPickable::initObj(CRandomGenerator & rand)
|
||||
int hlp = rand.nextInt(99);
|
||||
if(hlp >= 95)
|
||||
{
|
||||
soundID = soundBase::treasure;
|
||||
info.resize(1);
|
||||
loadRandomArtifact(rand, info[0], 100, 0, 0, 0);
|
||||
info[0].message.addTxt(MetaString::ADVOB_TXT,145);
|
||||
@ -604,7 +599,6 @@ void CGPickable::initObj(CRandomGenerator & rand)
|
||||
}
|
||||
else if (hlp >= 65)
|
||||
{
|
||||
soundID = soundBase::chest;
|
||||
onSelect.addTxt(MetaString::ADVOB_TXT,146);
|
||||
info.resize(2);
|
||||
info[0].reward.resources[Res::GOLD] = 2000;
|
||||
@ -614,7 +608,6 @@ void CGPickable::initObj(CRandomGenerator & rand)
|
||||
}
|
||||
else if(hlp >= 33)
|
||||
{
|
||||
soundID = soundBase::chest;
|
||||
onSelect.addTxt(MetaString::ADVOB_TXT,146);
|
||||
info.resize(2);
|
||||
info[0].reward.resources[Res::GOLD] = 1500;
|
||||
@ -624,7 +617,6 @@ void CGPickable::initObj(CRandomGenerator & rand)
|
||||
}
|
||||
else
|
||||
{
|
||||
soundID = soundBase::chest;
|
||||
onSelect.addTxt(MetaString::ADVOB_TXT,146);
|
||||
info.resize(2);
|
||||
info[0].reward.resources[Res::GOLD] = 1000;
|
||||
@ -662,11 +654,10 @@ void CGBonusingObject::initObj(CRandomGenerator & rand)
|
||||
configureBonusDuration(visit, Bonus::ONE_BATTLE, type, value, descrID);
|
||||
};
|
||||
|
||||
auto configureMessage = [&](CVisitInfo & visit, int onGrantID, int onVisitedID, soundBase::soundID sound)
|
||||
auto configureMessage = [&](CVisitInfo & visit, int onGrantID, int onVisitedID)
|
||||
{
|
||||
visit.message.addTxt(MetaString::ADVOB_TXT, onGrantID);
|
||||
onVisited.addTxt(MetaString::ADVOB_TXT, onVisitedID);
|
||||
soundID = sound;
|
||||
};
|
||||
|
||||
info.resize(1);
|
||||
@ -675,16 +666,16 @@ void CGBonusingObject::initObj(CRandomGenerator & rand)
|
||||
{
|
||||
case Obj::BUOY:
|
||||
blockVisit = true;
|
||||
configureMessage(info[0], 21, 22, soundBase::MORALE);
|
||||
configureMessage(info[0], 21, 22);
|
||||
configureBonus(info[0], Bonus::MORALE, +1, 94);
|
||||
break;
|
||||
case Obj::SWAN_POND:
|
||||
configureMessage(info[0], 29, 30, soundBase::LUCK);
|
||||
configureMessage(info[0], 29, 30);
|
||||
configureBonus(info[0], Bonus::LUCK, 2, 67);
|
||||
info[0].reward.movePercentage = 0;
|
||||
break;
|
||||
case Obj::FAERIE_RING:
|
||||
configureMessage(info[0], 49, 50, soundBase::LUCK);
|
||||
configureMessage(info[0], 49, 50);
|
||||
configureBonus(info[0], Bonus::LUCK, 1, 71);
|
||||
break;
|
||||
case Obj::FOUNTAIN_OF_FORTUNE:
|
||||
@ -694,7 +685,6 @@ void CGBonusingObject::initObj(CRandomGenerator & rand)
|
||||
{
|
||||
configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value
|
||||
info[i].message.addTxt(MetaString::ADVOB_TXT, 55);
|
||||
soundID = soundBase::LUCK;
|
||||
}
|
||||
onVisited.addTxt(MetaString::ADVOB_TXT, 56);
|
||||
break;
|
||||
@ -706,27 +696,26 @@ void CGBonusingObject::initObj(CRandomGenerator & rand)
|
||||
info[i].limiter.dayOfWeek = i+1;
|
||||
configureBonus(info[i], (i%2) ? Bonus::MORALE : Bonus::LUCK, 1, 68);
|
||||
info[i].message.addTxt(MetaString::ADVOB_TXT, 62);
|
||||
soundID = soundBase::experience;
|
||||
}
|
||||
info.back().limiter.dayOfWeek = 7;
|
||||
configureBonus(info.back(), Bonus::MORALE, 1, 68); // on last day of week
|
||||
configureBonus(info.back(), Bonus::LUCK, 1, 68);
|
||||
configureMessage(info.back(), 62, 63, soundBase::experience);
|
||||
configureMessage(info.back(), 62, 63);
|
||||
|
||||
break;
|
||||
case Obj::MERMAID:
|
||||
blockVisit = true;
|
||||
configureMessage(info[0], 83, 82, soundBase::LUCK);
|
||||
configureMessage(info[0], 83, 82);
|
||||
configureBonus(info[0], Bonus::LUCK, 1, 72);
|
||||
break;
|
||||
case Obj::RALLY_FLAG:
|
||||
configureMessage(info[0], 111, 110, soundBase::MORALE);
|
||||
configureMessage(info[0], 111, 110);
|
||||
configureBonus(info[0], Bonus::MORALE, 1, 102);
|
||||
configureBonus(info[0], Bonus::LUCK, 1, 102);
|
||||
info[0].reward.movePoints = 400;
|
||||
break;
|
||||
case Obj::OASIS:
|
||||
configureMessage(info[0], 95, 94, soundBase::MORALE);
|
||||
configureMessage(info[0], 95, 94);
|
||||
configureBonus(info[0], Bonus::MORALE, 1, 95);
|
||||
info[0].reward.movePoints = 800;
|
||||
break;
|
||||
@ -739,20 +728,19 @@ void CGBonusingObject::initObj(CRandomGenerator & rand)
|
||||
info[0].message.addTxt(MetaString::ADVOB_TXT, 140);
|
||||
info[1].message.addTxt(MetaString::ADVOB_TXT, 140);
|
||||
onVisited.addTxt(MetaString::ADVOB_TXT, 141);
|
||||
soundID = soundBase::temple;
|
||||
break;
|
||||
case Obj::WATERING_HOLE:
|
||||
configureMessage(info[0], 166, 167, soundBase::MORALE);
|
||||
configureMessage(info[0], 166, 167);
|
||||
configureBonus(info[0], Bonus::MORALE, 1, 100);
|
||||
info[0].reward.movePoints = 400;
|
||||
break;
|
||||
case Obj::FOUNTAIN_OF_YOUTH:
|
||||
configureMessage(info[0], 57, 58, soundBase::MORALE);
|
||||
configureMessage(info[0], 57, 58);
|
||||
configureBonus(info[0], Bonus::MORALE, 1, 103);
|
||||
info[0].reward.movePoints = 400;
|
||||
break;
|
||||
case Obj::STABLES:
|
||||
configureMessage(info[0], 137, 136, soundBase::STORE);
|
||||
configureMessage(info[0], 137, 136);
|
||||
configureBonusDuration(info[0], Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 400, 0);
|
||||
info[0].reward.movePoints = 400;
|
||||
break;
|
||||
@ -838,7 +826,6 @@ void CGOnceVisitable::initObj(CRandomGenerator & rand)
|
||||
case Obj::CORPSE:
|
||||
{
|
||||
onEmpty.addTxt(MetaString::ADVOB_TXT, 38);
|
||||
soundID = soundBase::MYSTERY;
|
||||
blockVisit = true;
|
||||
if(rand.nextInt(99) < 20)
|
||||
{
|
||||
@ -851,7 +838,6 @@ void CGOnceVisitable::initObj(CRandomGenerator & rand)
|
||||
break;
|
||||
case Obj::LEAN_TO:
|
||||
{
|
||||
soundID = soundBase::GENIE;
|
||||
onEmpty.addTxt(MetaString::ADVOB_TXT, 65);
|
||||
info.resize(1);
|
||||
int type = rand.nextInt(5); //any basic resource without gold
|
||||
@ -863,7 +849,6 @@ void CGOnceVisitable::initObj(CRandomGenerator & rand)
|
||||
break;
|
||||
case Obj::WARRIORS_TOMB:
|
||||
{
|
||||
soundID = soundBase::GRAVEYARD;
|
||||
onSelect.addTxt(MetaString::ADVOB_TXT, 161);
|
||||
|
||||
info.resize(2);
|
||||
@ -880,7 +865,6 @@ void CGOnceVisitable::initObj(CRandomGenerator & rand)
|
||||
break;
|
||||
case Obj::WAGON:
|
||||
{
|
||||
soundID = soundBase::GENIE;
|
||||
onVisited.addTxt(MetaString::ADVOB_TXT, 156);
|
||||
|
||||
int hlp = rand.nextInt(99);
|
||||
@ -921,7 +905,6 @@ void CGVisitableOPH::initObj(CRandomGenerator & rand)
|
||||
switch(ID)
|
||||
{
|
||||
case Obj::ARENA:
|
||||
soundID = soundBase::NOMAD;
|
||||
info.resize(2);
|
||||
info[0].reward.primary[PrimarySkill::ATTACK] = 2;
|
||||
info[1].reward.primary[PrimarySkill::DEFENSE] = 2;
|
||||
@ -932,40 +915,34 @@ void CGVisitableOPH::initObj(CRandomGenerator & rand)
|
||||
case Obj::MERCENARY_CAMP:
|
||||
info.resize(1);
|
||||
info[0].reward.primary[PrimarySkill::ATTACK] = 1;
|
||||
soundID = soundBase::NOMAD;
|
||||
info[0].message.addTxt(MetaString::ADVOB_TXT, 80);
|
||||
onVisited.addTxt(MetaString::ADVOB_TXT, 81);
|
||||
break;
|
||||
case Obj::MARLETTO_TOWER:
|
||||
info.resize(1);
|
||||
info[0].reward.primary[PrimarySkill::DEFENSE] = 1;
|
||||
soundID = soundBase::NOMAD;
|
||||
info[0].message.addTxt(MetaString::ADVOB_TXT, 39);
|
||||
onVisited.addTxt(MetaString::ADVOB_TXT, 40);
|
||||
break;
|
||||
case Obj::STAR_AXIS:
|
||||
info.resize(1);
|
||||
info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
|
||||
soundID = soundBase::gazebo;
|
||||
info[0].message.addTxt(MetaString::ADVOB_TXT, 100);
|
||||
onVisited.addTxt(MetaString::ADVOB_TXT, 101);
|
||||
break;
|
||||
case Obj::GARDEN_OF_REVELATION:
|
||||
info.resize(1);
|
||||
info[0].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
|
||||
soundID = soundBase::GETPROTECTION;
|
||||
info[0].message.addTxt(MetaString::ADVOB_TXT, 59);
|
||||
onVisited.addTxt(MetaString::ADVOB_TXT, 60);
|
||||
break;
|
||||
case Obj::LEARNING_STONE:
|
||||
info.resize(1);
|
||||
info[0].reward.gainedExp = 1000;
|
||||
soundID = soundBase::gazebo;
|
||||
info[0].message.addTxt(MetaString::ADVOB_TXT, 143);
|
||||
onVisited.addTxt(MetaString::ADVOB_TXT, 144);
|
||||
break;
|
||||
case Obj::TREE_OF_KNOWLEDGE:
|
||||
soundID = soundBase::gazebo;
|
||||
info.resize(1);
|
||||
canRefuse = true;
|
||||
info[0].reward.gainedLevels = 1;
|
||||
@ -1010,7 +987,6 @@ void CGVisitableOPH::initObj(CRandomGenerator & rand)
|
||||
visit.message.addTxt(MetaString::ADVOB_TXT, 66);
|
||||
info.push_back(visit);
|
||||
}
|
||||
soundID = soundBase::gazebo;
|
||||
break;
|
||||
}
|
||||
case Obj::SCHOOL_OF_MAGIC:
|
||||
@ -1022,7 +998,6 @@ void CGVisitableOPH::initObj(CRandomGenerator & rand)
|
||||
onSelect.addTxt(MetaString::ADVOB_TXT, 71);
|
||||
onVisited.addTxt(MetaString::ADVOB_TXT, 72);
|
||||
onEmpty.addTxt(MetaString::ADVOB_TXT, 73);
|
||||
soundID = soundBase::faerie;
|
||||
canRefuse = true;
|
||||
break;
|
||||
case Obj::SCHOOL_OF_WAR:
|
||||
@ -1034,7 +1009,6 @@ void CGVisitableOPH::initObj(CRandomGenerator & rand)
|
||||
onSelect.addTxt(MetaString::ADVOB_TXT, 158);
|
||||
onVisited.addTxt(MetaString::ADVOB_TXT, 159);
|
||||
onEmpty.addTxt(MetaString::ADVOB_TXT, 160);
|
||||
soundID = soundBase::MILITARY;
|
||||
canRefuse = true;
|
||||
break;
|
||||
}
|
||||
@ -1063,17 +1037,14 @@ void CGVisitableOPW::initObj(CRandomGenerator & rand)
|
||||
switch (ID)
|
||||
{
|
||||
case Obj::MYSTICAL_GARDEN:
|
||||
soundID = soundBase::experience;
|
||||
onEmpty.addTxt(MetaString::ADVOB_TXT, 93);
|
||||
info[0].message.addTxt(MetaString::ADVOB_TXT, 92);
|
||||
break;
|
||||
case Obj::WINDMILL:
|
||||
soundID = soundBase::GENIE;
|
||||
onEmpty.addTxt(MetaString::ADVOB_TXT, 169);
|
||||
info[0].message.addTxt(MetaString::ADVOB_TXT, 170);
|
||||
break;
|
||||
case Obj::WATER_WHEEL:
|
||||
soundID = soundBase::GENIE;
|
||||
onEmpty.addTxt(MetaString::ADVOB_TXT, 165);
|
||||
info[0].message.addTxt(MetaString::ADVOB_TXT, 164);
|
||||
break;
|
||||
@ -1146,7 +1117,6 @@ void CGMagicSpring::initObj(CRandomGenerator & rand)
|
||||
info.push_back(visit); // two rewards, one for each entrance
|
||||
info.push_back(visit);
|
||||
onEmpty.addTxt(MetaString::ADVOB_TXT, 75);
|
||||
soundID = soundBase::GENIE;
|
||||
}
|
||||
|
||||
std::vector<int3> CGMagicSpring::getVisitableOffsets() const
|
||||
|
@ -40,16 +40,17 @@ static void openWindow(const OpenWindow::EWindow type, const int id1, const int
|
||||
IObjectInterface::cb->sendAndApply(&ow);
|
||||
}
|
||||
|
||||
static void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const ui16 soundID)
|
||||
static void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const ui16 soundID = 0)
|
||||
{
|
||||
InfoWindow iw;
|
||||
if(soundID)
|
||||
iw.soundID = soundID;
|
||||
iw.player = playerID;
|
||||
iw.text.addTxt(MetaString::ADVOB_TXT,txtID);
|
||||
IObjectInterface::cb->sendAndApply(&iw);
|
||||
}
|
||||
|
||||
static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID)
|
||||
static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID = 0)
|
||||
{
|
||||
const PlayerColor playerID = h->getOwner();
|
||||
showInfoDialog(playerID,txtID,soundID);
|
||||
@ -1324,7 +1325,6 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
|
||||
{
|
||||
case Obj::ARTIFACT:
|
||||
{
|
||||
iw.soundID = soundBase::treasure; //play sound only for non-scroll arts
|
||||
iw.components.push_back(Component(Component::ARTIFACT, subID, 0, 0));
|
||||
if(message.length())
|
||||
iw.text << message;
|
||||
@ -1446,7 +1446,6 @@ void CGWitchHut::initObj(CRandomGenerator & rand)
|
||||
void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.soundID = soundBase::gazebo;
|
||||
iw.player = h->getOwner();
|
||||
if(!wasVisited(h->tempOwner))
|
||||
cb->setObjProperty(id, CGWitchHut::OBJPROP_VISITED, h->tempOwner.getNum());
|
||||
@ -1535,7 +1534,7 @@ void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
|
||||
{
|
||||
message = 79;
|
||||
}
|
||||
showInfoDialog(h,message,soundBase::faerie);
|
||||
showInfoDialog(h, message);
|
||||
}
|
||||
|
||||
std::string CGMagicWell::getHoverText(const CGHeroInstance * hero) const
|
||||
@ -1552,7 +1551,6 @@ void CGObservatory::onHeroVisit( const CGHeroInstance * h ) const
|
||||
case Obj::REDWOOD_OBSERVATORY:
|
||||
case Obj::PILLAR_OF_FIRE:
|
||||
{
|
||||
iw.soundID = soundBase::LIGHTHOUSE;
|
||||
iw.text.addTxt(MetaString::ADVOB_TXT,98 + (ID==Obj::PILLAR_OF_FIRE));
|
||||
|
||||
FoWChange fw;
|
||||
@ -1589,7 +1587,6 @@ void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
|
||||
cb->setObjProperty(id, CGShrine::OBJPROP_VISITED, h->tempOwner.getNum());
|
||||
|
||||
InfoWindow iw;
|
||||
iw.soundID = soundBase::temple;
|
||||
iw.player = h->getOwner();
|
||||
iw.text.addTxt(MetaString::ADVOB_TXT,127 + ID - 88);
|
||||
iw.text.addTxt(MetaString::SPELL_NAME,spell);
|
||||
@ -1678,7 +1675,6 @@ void CGSignBottle::initObj(CRandomGenerator & rand)
|
||||
void CGSignBottle::onHeroVisit( const CGHeroInstance * h ) const
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.soundID = soundBase::STORE;
|
||||
iw.player = h->getOwner();
|
||||
iw.text << message;
|
||||
cb->showInfoDialog(&iw);
|
||||
@ -1706,7 +1702,6 @@ void CGScholar::onHeroVisit( const CGHeroInstance * h ) const
|
||||
}
|
||||
|
||||
InfoWindow iw;
|
||||
iw.soundID = soundBase::gazebo;
|
||||
iw.player = h->getOwner();
|
||||
iw.text.addTxt(MetaString::ADVOB_TXT,115);
|
||||
|
||||
@ -1874,7 +1869,7 @@ void CGMagi::onHeroVisit(const CGHeroInstance * h) const
|
||||
{
|
||||
if (ID == Obj::HUT_OF_MAGI)
|
||||
{
|
||||
showInfoDialog(h, 61, soundBase::LIGHTHOUSE);
|
||||
showInfoDialog(h, 61);
|
||||
|
||||
if (!eyelist[subID].empty())
|
||||
{
|
||||
@ -1904,7 +1899,7 @@ void CGMagi::onHeroVisit(const CGHeroInstance * h) const
|
||||
}
|
||||
else if (ID == Obj::EYE_OF_MAGI)
|
||||
{
|
||||
showInfoDialog(h,48,soundBase::invalid);
|
||||
showInfoDialog(h, 48);
|
||||
}
|
||||
|
||||
}
|
||||
@ -1926,7 +1921,6 @@ std::string CGSirens::getHoverText(const CGHeroInstance * hero) const
|
||||
void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.soundID = soundBase::DANGER;
|
||||
iw.player = h->tempOwner;
|
||||
if(h->hasBonusFrom(Bonus::OBJECT,ID)) //has already visited Sirens
|
||||
{
|
||||
@ -2030,18 +2024,17 @@ void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
|
||||
assert(text);
|
||||
BlockingDialog bd (true, false);
|
||||
bd.player = h->getOwner();
|
||||
bd.soundID = soundBase::LIGHTHOUSE;
|
||||
bd.text.addTxt (MetaString::ADVOB_TXT, text);
|
||||
cb->showBlockingDialog (&bd);
|
||||
}
|
||||
else //if he cannot afford
|
||||
{
|
||||
showInfoDialog(h,28,soundBase::CAVEHEAD);
|
||||
showInfoDialog(h, 28);
|
||||
}
|
||||
}
|
||||
else //if he already visited carographer
|
||||
{
|
||||
showInfoDialog(h,24,soundBase::CAVEHEAD);
|
||||
showInfoDialog(h, 24);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2144,7 +2137,7 @@ void CGLighthouse::onHeroVisit( const CGHeroInstance * h ) const
|
||||
{
|
||||
PlayerColor oldOwner = tempOwner;
|
||||
cb->setOwner(this,h->tempOwner); //not ours? flag it!
|
||||
showInfoDialog(h,69,soundBase::LIGHTHOUSE);
|
||||
showInfoDialog(h, 69);
|
||||
giveBonusTo(h->tempOwner);
|
||||
|
||||
if(oldOwner < PlayerColor::PLAYER_LIMIT) //remove bonus from old owner
|
||||
|
@ -12,7 +12,7 @@
|
||||
#include "../ConstTransitivePtr.h"
|
||||
#include "../GameConstants.h"
|
||||
|
||||
const ui32 SERIALIZATION_VERSION = 777;
|
||||
const ui32 SERIALIZATION_VERSION = 778;
|
||||
const ui32 MINIMAL_SERIALIZATION_VERSION = 753;
|
||||
const std::string SAVEGAME_MAGIC = "VCMISVG";
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user