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	* fixed bug 1084
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		| @@ -979,6 +979,8 @@ void CGameState::init(StartInfo * si) | ||||
|  | ||||
| 	/*********give starting hero****************************************/ | ||||
| 	tlog4 << "\tGiving starting hero"; | ||||
| 	{ | ||||
| 		if(scenarioOps->campState) | ||||
| 		{ | ||||
| 			auto bonus = scenarioOps->campState->getBonusForCurrentMap(); | ||||
| 			if(bonus.is_initialized()) | ||||
| @@ -1008,6 +1010,7 @@ void CGameState::init(StartInfo * si) | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	 | ||||
|  | ||||
| 	/*************************replace hero placeholders*****************************/ | ||||
|   | ||||
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