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dead area for zoom
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@@ -90,13 +90,13 @@ void MapViewController::modifyTileSize(int stepsChange)
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// we want to zoom in/out in fixed 10% steps, to allow player to return back to exactly 100% zoom just by scrolling
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// so, zooming in for 5 steps will put game at 1.1^5 = 1.61 scale
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// try to determine current zooming level and change it by requested number of steps
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double currentZoomFactor = model->getSingleTileSize().x / 32.0;
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double currentZoomFactor = targetTileSize.x / static_cast<double>(defaultTileSize);
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double currentZoomSteps = std::round(std::log(currentZoomFactor) / std::log(1.01));
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double newZoomSteps = stepsChange != 0 ? currentZoomSteps + stepsChange : stepsChange;
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double newZoomFactor = std::pow(1.01, newZoomSteps);
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Point currentZoom = model->getSingleTileSize();
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Point desiredZoom = Point(32,32) * newZoomFactor;
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Point currentZoom = targetTileSize;
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Point desiredZoom = Point(defaultTileSize,defaultTileSize) * newZoomFactor;
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if (desiredZoom == currentZoom && stepsChange < 0)
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desiredZoom -= Point(1,1);
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@@ -112,7 +112,14 @@ void MapViewController::modifyTileSize(int stepsChange)
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};
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if (actualZoom != currentZoom)
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{
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targetTileSize = actualZoom;
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if(actualZoom.x >= defaultTileSize - zoomTileDeadArea && actualZoom.x <= defaultTileSize + zoomTileDeadArea)
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actualZoom.x = defaultTileSize;
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if(actualZoom.y >= defaultTileSize - zoomTileDeadArea && actualZoom.y <= defaultTileSize + zoomTileDeadArea)
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actualZoom.y = defaultTileSize;
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setTileSize(actualZoom);
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}
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}
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MapViewController::MapViewController(std::shared_ptr<MapViewModel> model, std::shared_ptr<MapViewCache> view)
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