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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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f18d3d9844
@ -107,9 +107,9 @@ struct SectorMap
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bool markIfBlocked(TSectorID &sec, crint3 pos, const TerrainTile *t);
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bool markIfBlocked(TSectorID &sec, crint3 pos, const TerrainTile *t);
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bool markIfBlocked(TSectorID &sec, crint3 pos);
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bool markIfBlocked(TSectorID &sec, crint3 pos);
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TSectorID &retreiveTile(crint3 pos);
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TSectorID & retreiveTile(crint3 pos);
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TSectorID &SectorMap::retreiveTileN(TSectorArray &vectors, const int3 &pos);
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TSectorID & retreiveTileN(TSectorArray &vectors, const int3 &pos);
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const TSectorID &SectorMap::retreiveTileN(const TSectorArray &vectors, const int3 &pos);
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const TSectorID & retreiveTileN(const TSectorArray &vectors, const int3 &pos);
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TerrainTile* getTile(crint3 pos) const;
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TerrainTile* getTile(crint3 pos) const;
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std::vector<const CGObjectInstance *> getNearbyObjs(HeroPtr h, bool sectorsAround);
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std::vector<const CGObjectInstance *> getNearbyObjs(HeroPtr h, bool sectorsAround);
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