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Initial refactoring to encapsulate adventure map
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@@ -259,7 +259,7 @@ void CInGameConsole::endEnteringText(bool processEnteredText)
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clientCommandThread.detach();
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}
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else
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LOCPLINT->cb->sendMessage(txt, adventureInt->curArmy());
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LOCPLINT->cb->sendMessage(txt, adventureInt->getCurrentArmy());
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}
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enteredText.clear();
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