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synced 2025-11-23 22:37:55 +02:00
* creature ID refactoring
* double week creatures are configurable now
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@@ -39,7 +39,7 @@ const CCreature* CCreatureSet::getCreature(TSlot slot) const
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return NULL;
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}
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bool CCreatureSet::setCreature(TSlot slot, TCreature type, TQuantity quantity) /*slots 0 to 6 */
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bool CCreatureSet::setCreature(TSlot slot, CreatureID::CreatureID type, TQuantity quantity) /*slots 0 to 6 */
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{
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if(slot > 6 || slot < 0)
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{
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@@ -60,7 +60,7 @@ bool CCreatureSet::setCreature(TSlot slot, TCreature type, TQuantity quantity) /
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return true;
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}
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TSlot CCreatureSet::getSlotFor(TCreature creature, ui32 slotsAmount/*=7*/) const /*returns -1 if no slot available */
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TSlot CCreatureSet::getSlotFor(CreatureID::CreatureID creature, ui32 slotsAmount/*=7*/) const /*returns -1 if no slot available */
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{
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return getSlotFor(VLC->creh->creatures[creature], slotsAmount);
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}
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@@ -162,7 +162,7 @@ void CCreatureSet::sweep()
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}
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}
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void CCreatureSet::addToSlot(TSlot slot, TCreature cre, TQuantity count, bool allowMerging/* = true*/)
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void CCreatureSet::addToSlot(TSlot slot, CreatureID::CreatureID cre, TQuantity count, bool allowMerging/* = true*/)
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{
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const CCreature *c = VLC->creh->creatures[cre];
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@@ -463,7 +463,7 @@ CStackInstance::CStackInstance()
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init();
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}
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CStackInstance::CStackInstance(TCreature id, TQuantity Count)
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CStackInstance::CStackInstance(CreatureID::CreatureID id, TQuantity Count)
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: armyObj(_armyObj)
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{
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init();
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@@ -545,7 +545,7 @@ void CStackInstance::giveStackExp(TExpType exp)
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vstd::amin(experience += exp, maxExp); //can't get more exp than this limit
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}
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void CStackInstance::setType(int creID)
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void CStackInstance::setType(CreatureID::CreatureID creID)
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{
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if(creID >= 0 && creID < VLC->creh->creatures.size())
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setType(VLC->creh->creatures[creID]);
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@@ -974,12 +974,12 @@ void CStackInstance::deserializationFix()
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artDeserializationFix(this);
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}
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int CStackInstance::getCreatureID() const
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CreatureID::CreatureID CStackInstance::getCreatureID() const
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{
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if(type)
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return type->idNumber;
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else
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return -1;
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return CreatureID::NONE;
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}
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std::string CStackInstance::getName() const
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@@ -993,7 +993,7 @@ ui64 CStackInstance::getPower() const
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return type->AIValue * count;
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}
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ui8 CStackInstance::bearerType() const
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ArtBearer::ArtBearer CStackInstance::bearerType() const
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{
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return ArtBearer::CREATURE;
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}
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@@ -1004,7 +1004,7 @@ CCommanderInstance::CCommanderInstance()
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name = "Unnamed";
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}
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CCommanderInstance::CCommanderInstance (TCreature id)
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CCommanderInstance::CCommanderInstance (CreatureID::CreatureID id)
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{
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init();
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setType(id);
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@@ -1059,7 +1059,7 @@ void CCommanderInstance::levelUp ()
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}
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}
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ui8 CCommanderInstance::bearerType() const
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ArtBearer::ArtBearer CCommanderInstance::bearerType() const
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{
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return ArtBearer::COMMANDER;
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}
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@@ -1070,7 +1070,7 @@ CStackBasicDescriptor::CStackBasicDescriptor()
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count = -1;
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}
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CStackBasicDescriptor::CStackBasicDescriptor(TCreature id, TQuantity Count)
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CStackBasicDescriptor::CStackBasicDescriptor(CreatureID::CreatureID id, TQuantity Count)
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: type (VLC->creh->creatures[id]), count(Count)
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{
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}
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@@ -1104,7 +1104,7 @@ CSimpleArmy::operator bool() const
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return army.size();
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}
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bool CSimpleArmy::setCreature(TSlot slot, TCreature cre, TQuantity count)
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bool CSimpleArmy::setCreature(TSlot slot, CreatureID::CreatureID cre, TQuantity count)
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{
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assert(!vstd::contains(army, slot));
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army[slot] = CStackBasicDescriptor(cre, count);
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