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* creature ID refactoring

* double week creatures are configurable now
This commit is contained in:
mateuszb
2013-02-07 17:34:50 +00:00
parent ed3d35554e
commit f1c78e3260
52 changed files with 420 additions and 345 deletions

View File

@@ -766,7 +766,7 @@ public:
CCreatureTypeLimiter();
CCreatureTypeLimiter(const CCreature &Creature, bool IncludeUpgrades = true);
void setCreature (TCreature id);
void setCreature (CreatureID::CreatureID id);
int limit(const BonusLimitationContext &context) const OVERRIDE;