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* creature ID refactoring
* double week creatures are configurable now
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@@ -766,7 +766,7 @@ public:
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CCreatureTypeLimiter();
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CCreatureTypeLimiter(const CCreature &Creature, bool IncludeUpgrades = true);
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void setCreature (TCreature id);
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void setCreature (CreatureID::CreatureID id);
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int limit(const BonusLimitationContext &context) const OVERRIDE;
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