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Moved all affected stacks calculations to mechanics
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18fc94d709
commit
f1d0bede11
@ -62,7 +62,7 @@ void AntimagicMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast
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}
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///ChainLightningMechanics
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std::vector<const CStack *> ChainLightningMechanics::getAffectedStacks(const CBattleInfoCallback * cb, SpellTargetingContext & ctx) const
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std::vector<const CStack *> ChainLightningMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
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{
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std::vector<const CStack *> res;
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@ -44,7 +44,8 @@ class DLL_LINKAGE ChainLightningMechanics : public DefaultSpellMechanics
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{
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public:
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ChainLightningMechanics(CSpell * s): DefaultSpellMechanics(s){};
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std::vector<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, SpellTargetingContext & ctx) const override;
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protected:
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std::vector<const CStack *> calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
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};
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class DLL_LINKAGE CloneMechanics : public DefaultSpellMechanics
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@ -638,6 +638,13 @@ std::vector<BattleHex> DefaultSpellMechanics::rangeInHexes(BattleHex centralHex,
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}
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std::vector<const CStack *> DefaultSpellMechanics::getAffectedStacks(const CBattleInfoCallback * cb, SpellTargetingContext & ctx) const
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{
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std::vector<const CStack *> attackedCres = calculateAffectedStacks(cb, ctx);
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handleImmunities(cb, ctx, attackedCres);
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return attackedCres;
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}
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std::vector<const CStack *> DefaultSpellMechanics::calculateAffectedStacks(const CBattleInfoCallback* cb, const SpellTargetingContext& ctx) const
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{
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std::set<const CStack* > attackedCres;//std::set to exclude multiple occurrences of two hex creatures
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@ -751,6 +758,19 @@ void DefaultSpellMechanics::doDispell(BattleInfo * battle, const BattleSpellCast
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}
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}
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void DefaultSpellMechanics::handleImmunities(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx, std::vector<const CStack*> & stacks) const
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{
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//now handle immunities
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auto predicate = [&, this](const CStack * s)->bool
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{
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bool hitDirectly = ctx.ti.alwaysHitDirectly && s->coversPos(ctx.destination);
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bool notImmune = (ESpellCastProblem::OK == owner->isImmuneByStack(ctx.caster, s));
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return !(hitDirectly || notImmune);
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};
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vstd::erase_if(stacks, predicate);
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}
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void DefaultSpellMechanics::handleResistance(const SpellCastEnvironment * env, std::vector<const CStack* >& attackedCres, BattleSpellCast& sc) const
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{
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//checking if creatures resist
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@ -42,7 +42,7 @@ public:
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DefaultSpellMechanics(CSpell * s): ISpellMechanics(s){};
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std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const override;
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std::vector<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, SpellTargetingContext & ctx) const override;
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std::vector<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, SpellTargetingContext & ctx) const override final;
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ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const override;
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ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
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@ -60,6 +60,10 @@ public:
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protected:
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virtual void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
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virtual std::vector<const CStack *> calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const;
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virtual void handleImmunities(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx, std::vector<const CStack *> & stacks) const;
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protected:
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void doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const;
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private:
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void castNormal(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, std::vector <const CStack*> & reflected) const;
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@ -214,20 +214,7 @@ std::vector<BattleHex> CSpell::rangeInHexes(BattleHex centralHex, ui8 schoolLvl,
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std::vector<const CStack *> CSpell::getAffectedStacks(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const
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{
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SpellTargetingContext ctx(this, mode, caster, spellLvl, destination);
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std::vector<const CStack *> attackedCres = mechanics->getAffectedStacks(cb, ctx);
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//now handle immunities
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auto predicate = [&, this](const CStack * s)->bool
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{
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bool hitDirectly = ctx.ti.alwaysHitDirectly && s->coversPos(destination);
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bool notImmune = (ESpellCastProblem::OK == isImmuneByStack(caster, s));
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return !(hitDirectly || notImmune);
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};
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vstd::erase_if(attackedCres, predicate);
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return attackedCres;
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return mechanics->getAffectedStacks(cb, ctx);;
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}
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CSpell::ETargetType CSpell::getTargetType() const
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