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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-27 22:49:25 +02:00

Code style: move or add licensing information on top of every file

This commit is contained in:
Arseniy Shestakov
2017-07-13 11:26:03 +03:00
parent 564cf05117
commit f1e5797834
335 changed files with 1881 additions and 1512 deletions

View File

@@ -1,3 +1,12 @@
/*
* CPlayerInterface.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "windows/CAdvmapInterface.h"
#include "battle/CBattleInterface.h"
@@ -47,16 +56,6 @@
#include "../lib/UnlockGuard.h"
#include <SDL.h>
/*
* CPlayerInterface.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
// The macro below is used to mark functions that are called by client when game state changes.
// They all assume that CPlayerInterface::pim mutex is locked.