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Code style: move or add licensing information on top of every file
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@ -1,10 +1,5 @@
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#include "StdInc.h"
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#include "ERMScriptModule.h"
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#include "ERMInterpreter.h"
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/*
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* ERMScriptingModule.cpp, part of VCMI engine
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* ERMScriptModule.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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@ -12,6 +7,10 @@
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "ERMScriptModule.h"
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#include "ERMInterpreter.h"
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IGameEventRealizer *acb;
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CPrivilagedInfoCallback *icb;
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@ -31,4 +30,4 @@ extern "C" DLL_EXPORT void GetAiName(char* name)
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extern "C" DLL_EXPORT void GetNewModule(std::shared_ptr<CScriptingModule> &out)
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{
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out = std::make_shared<ERMInterpreter>();
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}
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}
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