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renamed & reused CBonusSystemNode::updateBonuses; tweaked updater signature
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@@ -765,7 +765,7 @@ void BattleInfo::nextRound(int32_t roundNr)
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for(CStack * s : stacks)
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{
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// new turn effects
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s->updateBonuses(Bonus::NTurns);
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s->reduceBonusDurations(Bonus::NTurns);
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s->afterNewRound();
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}
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