mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Fix hero order for giving bonuses in town to match H3.
This commit is contained in:
parent
fc4196e71c
commit
f20ef4f1b3
@ -544,12 +544,12 @@ void CGTownInstance::newTurn(CRandomGenerator & rand) const
|
||||
|
||||
//get Mana Vortex or Stables bonuses
|
||||
//same code is in the CGameHandler::buildStructure method
|
||||
if (garrisonHero != nullptr) //garrison hero first - consistent with original H3 Mana Vortex and Battle Scholar Academy levelup windows order
|
||||
cb->visitCastleObjects(this, garrisonHero);
|
||||
|
||||
if (visitingHero != nullptr)
|
||||
cb->visitCastleObjects(this, visitingHero);
|
||||
|
||||
if (garrisonHero != nullptr)
|
||||
cb->visitCastleObjects(this, garrisonHero);
|
||||
|
||||
if (tempOwner == PlayerColor::NEUTRAL) //garrison growth for neutral towns
|
||||
{
|
||||
std::vector<SlotID> nativeCrits; //slots
|
||||
|
@ -2434,10 +2434,10 @@ bool CGameHandler::buildStructure(ObjectInstanceID tid, BuildingID requestedID,
|
||||
// now when everything is built - reveal tiles for lookout tower
|
||||
changeFogOfWar(t->getSightCenter(), t->getSightRadius(), t->getOwner(), ETileVisibility::REVEALED);
|
||||
|
||||
if(t->garrisonHero) //garrison hero first - consistent with original H3 Mana Vortex and Battle Scholar Academy levelup windows order
|
||||
visitCastleObjects(t, t->garrisonHero);
|
||||
if(t->visitingHero)
|
||||
visitCastleObjects(t, t->visitingHero);
|
||||
if(t->garrisonHero)
|
||||
visitCastleObjects(t, t->garrisonHero);
|
||||
|
||||
checkVictoryLossConditionsForPlayer(t->tempOwner);
|
||||
return true;
|
||||
|
Loading…
Reference in New Issue
Block a user