mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
Fix crash on winning map on 7-day town timer running out for enemy
This commit is contained in:
@@ -249,6 +249,8 @@ void TurnOrderProcessor::doStartNewDay()
|
|||||||
assert(awaitingPlayers.empty());
|
assert(awaitingPlayers.empty());
|
||||||
assert(actingPlayers.empty());
|
assert(actingPlayers.empty());
|
||||||
|
|
||||||
|
gameHandler->onNewTurn();
|
||||||
|
|
||||||
bool activePlayer = false;
|
bool activePlayer = false;
|
||||||
for (auto player : actedPlayers)
|
for (auto player : actedPlayers)
|
||||||
{
|
{
|
||||||
@@ -264,7 +266,6 @@ void TurnOrderProcessor::doStartNewDay()
|
|||||||
|
|
||||||
std::swap(actedPlayers, awaitingPlayers);
|
std::swap(actedPlayers, awaitingPlayers);
|
||||||
|
|
||||||
gameHandler->onNewTurn();
|
|
||||||
updateAndNotifyContactStatus();
|
updateAndNotifyContactStatus();
|
||||||
tryStartTurnsForPlayers();
|
tryStartTurnsForPlayers();
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user