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Merge pull request #2334 from Laserlicht/patch-3
Battleintro: Skip with mouse button
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@@ -86,7 +86,7 @@ BattleWindow::BattleWindow(BattleInterface & owner):
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else
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else
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tacticPhaseEnded();
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tacticPhaseEnded();
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addUsedEvents(KEYBOARD);
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addUsedEvents(LCLICK | KEYBOARD);
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}
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}
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void BattleWindow::createQueue()
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void BattleWindow::createQueue()
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@@ -204,6 +204,16 @@ void BattleWindow::keyPressed(EShortcut key)
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InterfaceObjectConfigurable::keyPressed(key);
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InterfaceObjectConfigurable::keyPressed(key);
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}
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}
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void BattleWindow::clickPressed(const Point & cursorPosition)
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{
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if (owner.openingPlaying())
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{
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owner.openingEnd();
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return;
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}
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InterfaceObjectConfigurable::clickPressed(cursorPosition);
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}
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void BattleWindow::tacticPhaseStarted()
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void BattleWindow::tacticPhaseStarted()
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{
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{
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auto menuBattle = widget<CIntObject>("menuBattle");
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auto menuBattle = widget<CIntObject>("menuBattle");
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@@ -86,6 +86,7 @@ public:
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void deactivate() override;
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void deactivate() override;
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void keyPressed(EShortcut key) override;
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void keyPressed(EShortcut key) override;
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bool captureThisKey(EShortcut key) override;
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bool captureThisKey(EShortcut key) override;
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void clickPressed(const Point & cursorPosition) override;
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void show(Canvas & to) override;
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void show(Canvas & to) override;
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void showAll(Canvas & to) override;
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void showAll(Canvas & to) override;
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