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Fix missing error message on casting spell in hotseat
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@ -8,12 +8,13 @@
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* Fixed good morale happening after defeating last enemy unit
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* Fixed death animation of Efreeti killed by petrification attack
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* Adventure map spells are no longer visible on units in battle
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* Attempt to cast spell with no valid targets in hotseat will show appropriate error message
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* RMG settings will now show all existing in game templates and not just those suitable for current settings
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* RMG settings (map size and two-level maps) that are not compatible with current template will be blocked
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* Fixed centering of scenario information window
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* Fixed crash on empty save game list after filtering
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* Fixed blocked progress in Launcher on language detection failure
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* Launcher will now correctly handle selection of Data directory in H3 install
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* Launcher will now correctly handle selection of Ddata directory in H3 install
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# 1.1.1 -> 1.2.0
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@ -509,7 +509,7 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
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auto spellCost = owner->myInt->cb->getSpellCost(mySpell, owner->myHero);
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if(spellCost > owner->myHero->mana) //insufficient mana
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{
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owner->myInt->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[206]) % spellCost % owner->myHero->mana));
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LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[206]) % spellCost % owner->myHero->mana));
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return;
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}
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@ -529,7 +529,7 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
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if((combatSpell ^ inCombat) || inCastle)
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{
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std::vector<std::shared_ptr<CComponent>> hlp(1, std::make_shared<CComponent>(CComponent::spell, mySpell->id, 0));
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owner->myInt->showInfoDialog(mySpell->getDescriptionTranslated(schoolLevel), hlp);
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LOCPLINT->showInfoDialog(mySpell->getDescriptionTranslated(schoolLevel), hlp);
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}
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else if(combatSpell)
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{
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@ -544,9 +544,9 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
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std::vector<std::string> texts;
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problem.getAll(texts);
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if(!texts.empty())
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owner->myInt->showInfoDialog(texts.front());
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LOCPLINT->showInfoDialog(texts.front());
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else
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owner->myInt->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.spellUnknownProblem"));
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LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.spellUnknownProblem"));
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}
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}
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else //adventure spell
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