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Added VCAI and EmptyAI to the VS solution. Removed from it GeniusAI.
Fixed #329, #884, #885.
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@@ -1288,15 +1288,14 @@ DLL_LINKAGE void BattleStackAdded::applyGs(CGameState *gs)
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tlog2 << "No place found for new stack!\n";
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return;
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}
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CStackInstance *csi = new CStackInstance(creID, amount);
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csi->setArmyObj(gs->curB->belligerents[attacker ? 0 : 1]);
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int newStackID = gs->curB->stacks.size() ? gs->curB->stacks.back()->ID+1 : 0; //stacks IDs may not be contiguous, so we need to give after-last ID
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CStack * summonedStack = gs->curB->generateNewStack(*csi, newStackID, attacker, 255, pos); //TODO: netpacks?
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CStackBasicDescriptor csbd(creID, amount);
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CStack * addedStack = gs->curB->generateNewStack(csbd, attacker, 255, pos); //TODO: netpacks?
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if (summoned)
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summonedStack->state.insert(EBattleStackState::SUMMONED);
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summonedStack->attachTo(csi);
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summonedStack->postInit();
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gs->curB->stacks.push_back(summonedStack); //the stack is not "SUMMONED", it is permanent
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addedStack->state.insert(EBattleStackState::SUMMONED);
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gs->curB->localInitStack(addedStack);
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gs->curB->stacks.push_back(addedStack); //the stack is not "SUMMONED", it is permanent
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}
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DLL_LINKAGE void BattleSetStackProperty::applyGs(CGameState *gs)
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