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Added a way to obtain ID of newly added Stack
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@ -1590,6 +1590,7 @@ DLL_LINKAGE void BattleStacksRemoved::applyGs( CGameState *gs )
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DLL_LINKAGE void BattleStackAdded::applyGs(CGameState *gs)
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{
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newStackID = 0;
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if (!BattleHex(pos).isValid())
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{
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logNetwork->warnStream() << "No place found for new stack!";
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@ -1603,6 +1604,8 @@ DLL_LINKAGE void BattleStackAdded::applyGs(CGameState *gs)
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gs->curB->localInitStack(addedStack);
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gs->curB->stacks.push_back(addedStack); //the stack is not "SUMMONED", it is permanent
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newStackID = addedStack->ID;
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}
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DLL_LINKAGE void BattleSetStackProperty::applyGs(CGameState *gs)
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