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Added a way to obtain ID of newly added Stack

This commit is contained in:
AlexVinS
2014-11-25 12:26:32 +03:00
parent aa31625774
commit f2bf3d7f7b
5 changed files with 10 additions and 6 deletions

View File

@ -1590,6 +1590,7 @@ DLL_LINKAGE void BattleStacksRemoved::applyGs( CGameState *gs )
DLL_LINKAGE void BattleStackAdded::applyGs(CGameState *gs)
{
newStackID = 0;
if (!BattleHex(pos).isValid())
{
logNetwork->warnStream() << "No place found for new stack!";
@ -1603,6 +1604,8 @@ DLL_LINKAGE void BattleStackAdded::applyGs(CGameState *gs)
gs->curB->localInitStack(addedStack);
gs->curB->stacks.push_back(addedStack); //the stack is not "SUMMONED", it is permanent
newStackID = addedStack->ID;
}
DLL_LINKAGE void BattleSetStackProperty::applyGs(CGameState *gs)