mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
Split vcmiclient in two
Similar to vcmiserver (app) and vcmiservercommon (lib), now there is vcmiclient (app) and vcmiclientcommon (lib).
This commit is contained in:
parent
5c7c4a7810
commit
f2cddaa21b
@ -677,6 +677,7 @@ endif()
|
||||
|
||||
if (ENABLE_CLIENT)
|
||||
add_subdirectory(client)
|
||||
add_subdirectory(clientapp)
|
||||
endif()
|
||||
|
||||
if(ENABLE_SERVER)
|
||||
|
390
client/CMT.cpp
390
client/CMT.cpp
@ -8,42 +8,29 @@
|
||||
*
|
||||
*/
|
||||
|
||||
// CMT.cpp : Defines the entry point for the console application.
|
||||
#include "StdInc.h"
|
||||
#include "CMT.h"
|
||||
|
||||
#include "CGameInfo.h"
|
||||
#include "mainmenu/CMainMenu.h"
|
||||
#include "media/CEmptyVideoPlayer.h"
|
||||
#include "media/CMusicHandler.h"
|
||||
#include "media/CSoundHandler.h"
|
||||
#include "media/CVideoHandler.h"
|
||||
#include "gui/CursorHandler.h"
|
||||
#include "eventsSDL/InputHandler.h"
|
||||
#include "CPlayerInterface.h"
|
||||
#include "gui/CGuiHandler.h"
|
||||
#include "gui/WindowHandler.h"
|
||||
#include "CServerHandler.h"
|
||||
#include "ClientCommandManager.h"
|
||||
#include "windows/CMessage.h"
|
||||
#include "windows/InfoWindows.h"
|
||||
#include "render/IScreenHandler.h"
|
||||
#include "render/IRenderHandler.h"
|
||||
#include "render/Graphics.h"
|
||||
|
||||
#include "../lib/CConfigHandler.h"
|
||||
#include "../lib/texts/CGeneralTextHandler.h"
|
||||
#include "../lib/CThreadHelper.h"
|
||||
#include "../lib/ExceptionsCommon.h"
|
||||
#include "../lib/VCMIDirs.h"
|
||||
#include "../lib/VCMI_Lib.h"
|
||||
#include "../lib/filesystem/Filesystem.h"
|
||||
|
||||
#include "../lib/logging/CBasicLogConfigurator.h"
|
||||
|
||||
#include <boost/program_options.hpp>
|
||||
#include <vstd/StringUtils.h>
|
||||
|
||||
#include <SDL_main.h>
|
||||
#include <SDL.h>
|
||||
|
||||
@ -55,378 +42,9 @@
|
||||
#if __MINGW32__
|
||||
#undef main
|
||||
#endif
|
||||
|
||||
namespace po = boost::program_options;
|
||||
namespace po_style = boost::program_options::command_line_style;
|
||||
|
||||
static std::atomic<bool> headlessQuit = false;
|
||||
static std::optional<std::string> criticalInitializationError;
|
||||
|
||||
#ifndef VCMI_IOS
|
||||
void processCommand(const std::string &message);
|
||||
#endif
|
||||
void playIntro();
|
||||
[[noreturn]] static void quitApplication();
|
||||
static void mainLoop();
|
||||
|
||||
static CBasicLogConfigurator *logConfig;
|
||||
|
||||
void init()
|
||||
{
|
||||
CStopWatch tmh;
|
||||
try
|
||||
{
|
||||
loadDLLClasses();
|
||||
CGI->setFromLib();
|
||||
}
|
||||
catch (const DataLoadingException & e)
|
||||
{
|
||||
criticalInitializationError = e.what();
|
||||
return;
|
||||
}
|
||||
|
||||
logGlobal->info("Initializing VCMI_Lib: %d ms", tmh.getDiff());
|
||||
|
||||
// Debug code to load all maps on start
|
||||
//ClientCommandManager commandController;
|
||||
//commandController.processCommand("convert txt", false);
|
||||
}
|
||||
|
||||
static void prog_version()
|
||||
{
|
||||
printf("%s\n", GameConstants::VCMI_VERSION.c_str());
|
||||
std::cout << VCMIDirs::get().genHelpString();
|
||||
}
|
||||
|
||||
static void prog_help(const po::options_description &opts)
|
||||
{
|
||||
auto time = std::time(nullptr);
|
||||
printf("%s - A Heroes of Might and Magic 3 clone\n", GameConstants::VCMI_VERSION.c_str());
|
||||
printf("Copyright (C) 2007-%d VCMI dev team - see AUTHORS file\n", std::localtime(&time)->tm_year + 1900);
|
||||
printf("This is free software; see the source for copying conditions. There is NO\n");
|
||||
printf("warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n");
|
||||
printf("\n");
|
||||
std::cout << opts;
|
||||
}
|
||||
|
||||
#if defined(VCMI_WINDOWS) && !defined(__GNUC__) && defined(VCMI_WITH_DEBUG_CONSOLE)
|
||||
int wmain(int argc, wchar_t* argv[])
|
||||
#elif defined(VCMI_MOBILE)
|
||||
int SDL_main(int argc, char *argv[])
|
||||
#else
|
||||
int main(int argc, char * argv[])
|
||||
#endif
|
||||
{
|
||||
#ifdef VCMI_ANDROID
|
||||
CAndroidVMHelper::initClassloader(SDL_AndroidGetJNIEnv());
|
||||
// boost will crash without this
|
||||
setenv("LANG", "C", 1);
|
||||
#endif
|
||||
|
||||
#if !defined(VCMI_MOBILE)
|
||||
// Correct working dir executable folder (not bundle folder) so we can use executable relative paths
|
||||
boost::filesystem::current_path(boost::filesystem::system_complete(argv[0]).parent_path());
|
||||
#endif
|
||||
std::cout << "Starting... " << std::endl;
|
||||
po::options_description opts("Allowed options");
|
||||
po::variables_map vm;
|
||||
|
||||
opts.add_options()
|
||||
("help,h", "display help and exit")
|
||||
("version,v", "display version information and exit")
|
||||
("testmap", po::value<std::string>(), "")
|
||||
("testsave", po::value<std::string>(), "")
|
||||
("spectate,s", "enable spectator interface for AI-only games")
|
||||
("spectate-ignore-hero", "wont follow heroes on adventure map")
|
||||
("spectate-hero-speed", po::value<int>(), "hero movement speed on adventure map")
|
||||
("spectate-battle-speed", po::value<int>(), "battle animation speed for spectator")
|
||||
("spectate-skip-battle", "skip battles in spectator view")
|
||||
("spectate-skip-battle-result", "skip battle result window")
|
||||
("onlyAI", "allow one to run without human player, all players will be default AI")
|
||||
("headless", "runs without GUI, implies --onlyAI")
|
||||
("ai", po::value<std::vector<std::string>>(), "AI to be used for the player, can be specified several times for the consecutive players")
|
||||
("oneGoodAI", "puts one default AI and the rest will be EmptyAI")
|
||||
("autoSkip", "automatically skip turns in GUI")
|
||||
("disable-video", "disable video player")
|
||||
("nointro,i", "skips intro movies")
|
||||
("donotstartserver,d","do not attempt to start server and just connect to it instead server")
|
||||
("serverport", po::value<si64>(), "override port specified in config file")
|
||||
("savefrequency", po::value<si64>(), "limit auto save creation to each N days");
|
||||
|
||||
if(argc > 1)
|
||||
{
|
||||
try
|
||||
{
|
||||
po::store(po::parse_command_line(argc, argv, opts, po_style::unix_style|po_style::case_insensitive), vm);
|
||||
}
|
||||
catch(boost::program_options::error &e)
|
||||
{
|
||||
std::cerr << "Failure during parsing command-line options:\n" << e.what() << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
po::notify(vm);
|
||||
if(vm.count("help"))
|
||||
{
|
||||
prog_help(opts);
|
||||
#ifdef VCMI_IOS
|
||||
exit(0);
|
||||
#else
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
if(vm.count("version"))
|
||||
{
|
||||
prog_version();
|
||||
#ifdef VCMI_IOS
|
||||
exit(0);
|
||||
#else
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Init old logging system and new (temporary) logging system
|
||||
CStopWatch total;
|
||||
CStopWatch pomtime;
|
||||
std::cout.flags(std::ios::unitbuf);
|
||||
#ifndef VCMI_IOS
|
||||
console = new CConsoleHandler();
|
||||
|
||||
auto callbackFunction = [](std::string buffer, bool calledFromIngameConsole)
|
||||
{
|
||||
ClientCommandManager commandController;
|
||||
commandController.processCommand(buffer, calledFromIngameConsole);
|
||||
};
|
||||
|
||||
*console->cb = callbackFunction;
|
||||
console->start();
|
||||
#endif
|
||||
|
||||
setThreadNameLoggingOnly("MainGUI");
|
||||
const boost::filesystem::path logPath = VCMIDirs::get().userLogsPath() / "VCMI_Client_log.txt";
|
||||
logConfig = new CBasicLogConfigurator(logPath, console);
|
||||
logConfig->configureDefault();
|
||||
logGlobal->info("Starting client of '%s'", GameConstants::VCMI_VERSION);
|
||||
logGlobal->info("Creating console and configuring logger: %d ms", pomtime.getDiff());
|
||||
logGlobal->info("The log file will be saved to %s", logPath);
|
||||
|
||||
// Init filesystem and settings
|
||||
try
|
||||
{
|
||||
preinitDLL(::console, false);
|
||||
}
|
||||
catch (const DataLoadingException & e)
|
||||
{
|
||||
handleFatalError(e.what(), true);
|
||||
}
|
||||
|
||||
Settings session = settings.write["session"];
|
||||
auto setSettingBool = [&](std::string key, std::string arg) {
|
||||
Settings s = settings.write(vstd::split(key, "/"));
|
||||
if(vm.count(arg))
|
||||
s->Bool() = true;
|
||||
else if(s->isNull())
|
||||
s->Bool() = false;
|
||||
};
|
||||
auto setSettingInteger = [&](std::string key, std::string arg, si64 defaultValue) {
|
||||
Settings s = settings.write(vstd::split(key, "/"));
|
||||
if(vm.count(arg))
|
||||
s->Integer() = vm[arg].as<si64>();
|
||||
else if(s->isNull())
|
||||
s->Integer() = defaultValue;
|
||||
};
|
||||
|
||||
setSettingBool("session/onlyai", "onlyAI");
|
||||
if(vm.count("headless"))
|
||||
{
|
||||
session["headless"].Bool() = true;
|
||||
session["onlyai"].Bool() = true;
|
||||
}
|
||||
else if(vm.count("spectate"))
|
||||
{
|
||||
session["spectate"].Bool() = true;
|
||||
session["spectate-ignore-hero"].Bool() = vm.count("spectate-ignore-hero");
|
||||
session["spectate-skip-battle"].Bool() = vm.count("spectate-skip-battle");
|
||||
session["spectate-skip-battle-result"].Bool() = vm.count("spectate-skip-battle-result");
|
||||
if(vm.count("spectate-hero-speed"))
|
||||
session["spectate-hero-speed"].Integer() = vm["spectate-hero-speed"].as<int>();
|
||||
if(vm.count("spectate-battle-speed"))
|
||||
session["spectate-battle-speed"].Float() = vm["spectate-battle-speed"].as<int>();
|
||||
}
|
||||
// Server settings
|
||||
setSettingBool("session/donotstartserver", "donotstartserver");
|
||||
|
||||
// Init special testing settings
|
||||
setSettingInteger("session/serverport", "serverport", 0);
|
||||
setSettingInteger("general/saveFrequency", "savefrequency", 1);
|
||||
|
||||
// Initialize logging based on settings
|
||||
logConfig->configure();
|
||||
logGlobal->debug("settings = %s", settings.toJsonNode().toString());
|
||||
|
||||
// Some basic data validation to produce better error messages in cases of incorrect install
|
||||
auto testFile = [](std::string filename, std::string message)
|
||||
{
|
||||
if (!CResourceHandler::get()->existsResource(ResourcePath(filename)))
|
||||
handleFatalError(message, false);
|
||||
};
|
||||
|
||||
testFile("DATA/HELP.TXT", "VCMI requires Heroes III: Shadow of Death or Heroes III: Complete data files to run!");
|
||||
testFile("DATA/TENTCOLR.TXT", "Heroes III: Restoration of Erathia (including HD Edition) data files are not supported!");
|
||||
testFile("MODS/VCMI/MOD.JSON", "VCMI installation is corrupted! Built-in mod was not found!");
|
||||
testFile("DATA/PLAYERS.PAL", "Heroes III data files (Data/H3Bitmap.lod) are incomplete or corruped! Please reinstall them.");
|
||||
testFile("SPRITES/DEFAULT.DEF", "Heroes III data files (Data/H3Sprite.lod) are incomplete or corruped! Please reinstall them.");
|
||||
|
||||
srand ( (unsigned int)time(nullptr) );
|
||||
|
||||
if(!settings["session"]["headless"].Bool())
|
||||
GH.init();
|
||||
|
||||
CCS = new CClientState();
|
||||
CGI = new CGameInfo(); //contains all global information about game (texts, lodHandlers, map handler etc.)
|
||||
CSH = new CServerHandler();
|
||||
|
||||
// Initialize video
|
||||
#ifdef DISABLE_VIDEO
|
||||
CCS->videoh = new CEmptyVideoPlayer();
|
||||
#else
|
||||
if (!settings["session"]["headless"].Bool() && !vm.count("disable-video"))
|
||||
CCS->videoh = new CVideoPlayer();
|
||||
else
|
||||
CCS->videoh = new CEmptyVideoPlayer();
|
||||
#endif
|
||||
|
||||
logGlobal->info("\tInitializing video: %d ms", pomtime.getDiff());
|
||||
|
||||
if(!settings["session"]["headless"].Bool())
|
||||
{
|
||||
//initializing audio
|
||||
CCS->soundh = new CSoundHandler();
|
||||
CCS->soundh->setVolume((ui32)settings["general"]["sound"].Float());
|
||||
CCS->musich = new CMusicHandler();
|
||||
CCS->musich->setVolume((ui32)settings["general"]["music"].Float());
|
||||
logGlobal->info("Initializing screen and sound handling: %d ms", pomtime.getDiff());
|
||||
}
|
||||
|
||||
#ifndef VCMI_NO_THREADED_LOAD
|
||||
//we can properly play intro only in the main thread, so we have to move loading to the separate thread
|
||||
boost::thread loading([]()
|
||||
{
|
||||
setThreadName("initialize");
|
||||
init();
|
||||
});
|
||||
#else
|
||||
init();
|
||||
#endif
|
||||
|
||||
if(!settings["session"]["headless"].Bool())
|
||||
{
|
||||
if(!vm.count("battle") && !vm.count("nointro") && settings["video"]["showIntro"].Bool())
|
||||
playIntro();
|
||||
GH.screenHandler().clearScreen();
|
||||
}
|
||||
|
||||
#ifndef VCMI_NO_THREADED_LOAD
|
||||
#ifdef VCMI_ANDROID // android loads the data quite slowly so we display native progressbar to prevent having only black screen for few seconds
|
||||
{
|
||||
CAndroidVMHelper vmHelper;
|
||||
vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "showProgress");
|
||||
#endif // ANDROID
|
||||
loading.join();
|
||||
#ifdef VCMI_ANDROID
|
||||
vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "hideProgress");
|
||||
}
|
||||
#endif // ANDROID
|
||||
#endif // THREADED
|
||||
|
||||
if (criticalInitializationError.has_value())
|
||||
{
|
||||
handleFatalError(criticalInitializationError.value(), false);
|
||||
}
|
||||
|
||||
if(!settings["session"]["headless"].Bool())
|
||||
{
|
||||
pomtime.getDiff();
|
||||
graphics = new Graphics(); // should be before curh
|
||||
GH.renderHandler().onLibraryLoadingFinished(CGI);
|
||||
|
||||
CCS->curh = new CursorHandler();
|
||||
logGlobal->info("Screen handler: %d ms", pomtime.getDiff());
|
||||
|
||||
CMessage::init();
|
||||
logGlobal->info("Message handler: %d ms", pomtime.getDiff());
|
||||
|
||||
CCS->curh->show();
|
||||
}
|
||||
|
||||
logGlobal->info("Initialization of VCMI (together): %d ms", total.getDiff());
|
||||
|
||||
session["autoSkip"].Bool() = vm.count("autoSkip");
|
||||
session["oneGoodAI"].Bool() = vm.count("oneGoodAI");
|
||||
session["aiSolo"].Bool() = false;
|
||||
|
||||
if(vm.count("testmap"))
|
||||
{
|
||||
session["testmap"].String() = vm["testmap"].as<std::string>();
|
||||
session["onlyai"].Bool() = true;
|
||||
boost::thread(&CServerHandler::debugStartTest, CSH, session["testmap"].String(), false);
|
||||
}
|
||||
else if(vm.count("testsave"))
|
||||
{
|
||||
session["testsave"].String() = vm["testsave"].as<std::string>();
|
||||
session["onlyai"].Bool() = true;
|
||||
boost::thread(&CServerHandler::debugStartTest, CSH, session["testsave"].String(), true);
|
||||
}
|
||||
else
|
||||
{
|
||||
auto mmenu = CMainMenu::create();
|
||||
GH.curInt = mmenu.get();
|
||||
}
|
||||
|
||||
std::vector<std::string> names;
|
||||
|
||||
if(!settings["session"]["headless"].Bool())
|
||||
{
|
||||
mainLoop();
|
||||
}
|
||||
else
|
||||
{
|
||||
while(!headlessQuit)
|
||||
boost::this_thread::sleep_for(boost::chrono::milliseconds(200));
|
||||
|
||||
boost::this_thread::sleep_for(boost::chrono::milliseconds(500));
|
||||
|
||||
quitApplication();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//plays intro, ends when intro is over or button has been pressed (handles events)
|
||||
void playIntro()
|
||||
{
|
||||
if(!CCS->videoh->playIntroVideo(VideoPath::builtin("3DOLOGO.SMK")))
|
||||
return;
|
||||
|
||||
if (!CCS->videoh->playIntroVideo(VideoPath::builtin("NWCLOGO.SMK")))
|
||||
return;
|
||||
|
||||
CCS->videoh->playIntroVideo(VideoPath::builtin("H3INTRO.SMK"));
|
||||
}
|
||||
|
||||
static void mainLoop()
|
||||
{
|
||||
#ifndef VCMI_UNIX
|
||||
// on Linux, name of main thread is also name of our process. Which we don't want to change
|
||||
setThreadName("MainGUI");
|
||||
#endif
|
||||
|
||||
while(1) //main SDL events loop
|
||||
{
|
||||
GH.input().fetchEvents();
|
||||
GH.renderFrame();
|
||||
}
|
||||
}
|
||||
extern std::atomic<bool> headlessQuit;
|
||||
extern std::optional<std::string> criticalInitializationError;
|
||||
extern CBasicLogConfigurator *logConfig;
|
||||
|
||||
[[noreturn]] static void quitApplicationImmediately(int error_code)
|
||||
{
|
||||
@ -442,7 +60,7 @@ static void mainLoop()
|
||||
#endif
|
||||
}
|
||||
|
||||
[[noreturn]] static void quitApplication()
|
||||
[[noreturn]] void quitApplication()
|
||||
{
|
||||
CSH->endNetwork();
|
||||
|
||||
|
@ -25,3 +25,4 @@ void handleQuit(bool ask = true);
|
||||
/// Notify user about encountered fatal error and terminate the game
|
||||
/// TODO: decide on better location for this method
|
||||
[[noreturn]] void handleFatalError(const std::string & message, bool terminate);
|
||||
[[noreturn]] void quitApplication();
|
||||
|
@ -1,4 +1,4 @@
|
||||
set(client_SRCS
|
||||
set(vcmiclientcommon_SRCS
|
||||
StdInc.cpp
|
||||
../CCallback.cpp
|
||||
|
||||
@ -186,7 +186,7 @@ set(client_SRCS
|
||||
ServerRunner.cpp
|
||||
)
|
||||
|
||||
set(client_HEADERS
|
||||
set(vcmiclientcommon_HEADERS
|
||||
StdInc.h
|
||||
|
||||
adventureMap/AdventureMapInterface.h
|
||||
@ -396,14 +396,14 @@ set(client_HEADERS
|
||||
)
|
||||
|
||||
if(APPLE_IOS)
|
||||
set(client_SRCS ${client_SRCS}
|
||||
set(vcmiclientcommon_SRCS ${vcmiclientcommon_SRCS}
|
||||
CFocusableHelper.cpp
|
||||
ios/GameChatKeyboardHandler.m
|
||||
ios/main.m
|
||||
ios/startSDL.mm
|
||||
ios/utils.mm
|
||||
)
|
||||
set(client_HEADERS ${client_HEADERS}
|
||||
set(vcmiclientcommon_HEADERS ${vcmiclientcommon_HEADERS}
|
||||
CFocusableHelper.h
|
||||
ios/GameChatKeyboardHandler.h
|
||||
ios/startSDL.h
|
||||
@ -411,61 +411,51 @@ if(APPLE_IOS)
|
||||
)
|
||||
endif()
|
||||
|
||||
assign_source_group(${client_SRCS} ${client_HEADERS} VCMI_client.rc)
|
||||
assign_source_group(${vcmiclientcommon_SRCS} ${vcmiclientcommon_HEADERS} VCMI_vcmiclientcommon.rc)
|
||||
|
||||
if(ANDROID)
|
||||
add_library(vcmiclient SHARED ${client_SRCS} ${client_HEADERS})
|
||||
set_target_properties(vcmiclient PROPERTIES
|
||||
add_library(vcmiclientcommon SHARED ${vcmiclientcommon_SRCS} ${vcmiclientcommon_HEADERS})
|
||||
set_target_properties(vcmiclientcommon PROPERTIES
|
||||
OUTPUT_NAME "vcmiclient_${ANDROID_ABI}" # required by Qt
|
||||
)
|
||||
else()
|
||||
add_executable(vcmiclient ${client_SRCS} ${client_HEADERS})
|
||||
add_library(vcmiclientcommon STATIC ${vcmiclientcommon_SRCS} ${vcmiclientcommon_HEADERS})
|
||||
endif()
|
||||
|
||||
if(NOT ENABLE_STATIC_LIBS)
|
||||
add_dependencies(vcmiclient
|
||||
add_dependencies(vcmiclientcommon
|
||||
BattleAI
|
||||
EmptyAI
|
||||
StupidAI
|
||||
VCAI
|
||||
)
|
||||
if(ENABLE_NULLKILLER_AI)
|
||||
add_dependencies(vcmiclient Nullkiller)
|
||||
add_dependencies(vcmiclientcommon Nullkiller)
|
||||
endif()
|
||||
endif()
|
||||
if(APPLE_IOS)
|
||||
if(ENABLE_ERM)
|
||||
add_dependencies(vcmiclient vcmiERM)
|
||||
add_dependencies(vcmiclientcommon vcmiERM)
|
||||
endif()
|
||||
if(ENABLE_LUA)
|
||||
add_dependencies(vcmiclient vcmiLua)
|
||||
add_dependencies(vcmiclientcommon vcmiLua)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
target_sources(vcmiclient PRIVATE "VCMI_client.rc")
|
||||
set_target_properties(vcmiclient
|
||||
target_sources(vcmiclientcommon PRIVATE "VCMI_clientcommon.rc")
|
||||
set_target_properties(vcmiclientcommon
|
||||
PROPERTIES
|
||||
OUTPUT_NAME "VCMI_client"
|
||||
PROJECT_LABEL "VCMI_client"
|
||||
OUTPUT_NAME "VCMI_vcmiclientcommon"
|
||||
PROJECT_LABEL "VCMI_vcmiclientcommon"
|
||||
)
|
||||
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT vcmiclient)
|
||||
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT vcmiclientcommon)
|
||||
if(NOT ENABLE_DEBUG_CONSOLE)
|
||||
set_target_properties(vcmiclient PROPERTIES WIN32_EXECUTABLE)
|
||||
target_link_libraries(vcmiclient SDL2::SDL2main)
|
||||
endif()
|
||||
target_compile_definitions(vcmiclient PRIVATE WINDOWS_IGNORE_PACKING_MISMATCH)
|
||||
|
||||
# TODO: very hacky, find proper solution to copy AI dlls into bin dir
|
||||
if(MSVC)
|
||||
add_custom_command(TARGET vcmiclient POST_BUILD
|
||||
WORKING_DIRECTORY "$<TARGET_FILE_DIR:vcmiclient>"
|
||||
COMMAND ${CMAKE_COMMAND} -E copy AI/fuzzylite.dll fuzzylite.dll
|
||||
COMMAND ${CMAKE_COMMAND} -E copy AI/tbb12.dll tbb12.dll
|
||||
)
|
||||
target_link_libraries(vcmiclientcommon SDL2::SDL2main)
|
||||
endif()
|
||||
target_compile_definitions(vcmiclientcommon PRIVATE WINDOWS_IGNORE_PACKING_MISMATCH)
|
||||
elseif(APPLE_IOS)
|
||||
target_link_libraries(vcmiclient PRIVATE
|
||||
target_link_libraries(vcmiclientcommon PRIVATE
|
||||
iOS_utils
|
||||
|
||||
# FFmpeg
|
||||
@ -478,16 +468,9 @@ elseif(APPLE_IOS)
|
||||
"-framework VideoToolbox"
|
||||
)
|
||||
|
||||
set_target_properties(vcmiclient PROPERTIES
|
||||
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_LIST_DIR}/ios/Info.plist"
|
||||
XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/Frameworks"
|
||||
XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "$(CODE_SIGNING_ALLOWED_FOR_APPS)"
|
||||
XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME AppIcon
|
||||
)
|
||||
|
||||
foreach(XCODE_RESOURCE LaunchScreen.storyboard Images.xcassets Settings.bundle vcmi_logo.png)
|
||||
set(XCODE_RESOURCE_PATH ios/${XCODE_RESOURCE})
|
||||
target_sources(vcmiclient PRIVATE ${XCODE_RESOURCE_PATH})
|
||||
target_sources(vcmiclientcommon PRIVATE ${XCODE_RESOURCE_PATH})
|
||||
set_source_files_properties(${XCODE_RESOURCE_PATH} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
|
||||
|
||||
# workaround to prevent CMAKE_SKIP_PRECOMPILE_HEADERS being added as compile flag
|
||||
@ -495,83 +478,34 @@ elseif(APPLE_IOS)
|
||||
set_source_files_properties(${XCODE_RESOURCE_PATH} PROPERTIES LANGUAGE CXX)
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
set(CMAKE_EXE_LINKER_FLAGS "-Wl,-e,_client_main")
|
||||
endif()
|
||||
|
||||
target_link_libraries(vcmiclient PRIVATE vcmiservercommon)
|
||||
target_link_libraries(vcmiclientcommon PRIVATE vcmiservercommon)
|
||||
if(ENABLE_SINGLE_APP_BUILD AND ENABLE_LAUNCHER)
|
||||
target_link_libraries(vcmiclient PRIVATE vcmilauncher)
|
||||
target_link_libraries(vcmiclientcommon PRIVATE vcmilauncher)
|
||||
endif()
|
||||
|
||||
target_link_libraries(vcmiclient PRIVATE
|
||||
target_link_libraries(vcmiclientcommon PUBLIC
|
||||
vcmi SDL2::SDL2 SDL2::Image SDL2::Mixer SDL2::TTF
|
||||
)
|
||||
|
||||
if(ffmpeg_LIBRARIES)
|
||||
target_link_libraries(vcmiclient PRIVATE
|
||||
target_link_libraries(vcmiclientcommon PRIVATE
|
||||
${ffmpeg_LIBRARIES}
|
||||
)
|
||||
else()
|
||||
target_compile_definitions(vcmiclient PRIVATE DISABLE_VIDEO)
|
||||
target_compile_definitions(vcmiclientcommon PRIVATE DISABLE_VIDEO)
|
||||
endif()
|
||||
|
||||
target_include_directories(vcmiclient PUBLIC
|
||||
target_include_directories(vcmiclientcommon PUBLIC
|
||||
${CMAKE_CURRENT_SOURCE_DIR}
|
||||
)
|
||||
|
||||
if (ffmpeg_INCLUDE_DIRS)
|
||||
target_include_directories(vcmiclient PRIVATE
|
||||
target_include_directories(vcmiclientcommon PRIVATE
|
||||
${ffmpeg_INCLUDE_DIRS}
|
||||
)
|
||||
endif()
|
||||
|
||||
vcmi_set_output_dir(vcmiclient "")
|
||||
enable_pch(vcmiclient)
|
||||
|
||||
if(APPLE_IOS)
|
||||
vcmi_install_conan_deps("\${CMAKE_INSTALL_PREFIX}")
|
||||
add_custom_command(TARGET vcmiclient POST_BUILD
|
||||
COMMAND ios/set_build_version.sh "$<TARGET_BUNDLE_CONTENT_DIR:vcmiclient>"
|
||||
COMMAND ${CMAKE_COMMAND} --install "${CMAKE_BINARY_DIR}" --component "${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}" --config "$<CONFIG>" --prefix "$<TARGET_BUNDLE_CONTENT_DIR:vcmiclient>"
|
||||
COMMAND ios/rpath_remove_symlinks.sh
|
||||
COMMAND ios/codesign.sh
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
)
|
||||
install(TARGETS vcmiclient DESTINATION Payload COMPONENT app) # for ipa generation with cpack
|
||||
elseif(ANDROID)
|
||||
find_program(androidDeployQt androiddeployqt
|
||||
PATHS "${qtBinDir}"
|
||||
)
|
||||
vcmi_install_conan_deps("\${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
|
||||
|
||||
add_custom_target(android_deploy ALL
|
||||
COMMAND ${CMAKE_COMMAND} --install "${CMAKE_BINARY_DIR}" --config "$<CONFIG>" --prefix "${androidQtBuildDir}"
|
||||
COMMAND "${androidDeployQt}" --input "${CMAKE_BINARY_DIR}/androiddeployqt.json" --output "${androidQtBuildDir}" --android-platform "android-${ANDROID_TARGET_SDK_VERSION}" --verbose $<$<NOT:$<CONFIG:Debug>>:--release> ${ANDROIDDEPLOYQT_OPTIONS}
|
||||
COMMAND_EXPAND_LISTS
|
||||
VERBATIM
|
||||
COMMENT "Create android package"
|
||||
)
|
||||
add_dependencies(android_deploy vcmiclient)
|
||||
else()
|
||||
install(TARGETS vcmiclient DESTINATION ${BIN_DIR})
|
||||
endif()
|
||||
|
||||
#install icons and desktop file on Linux
|
||||
if(NOT WIN32 AND NOT APPLE AND NOT ANDROID)
|
||||
#FIXME: move to client makefile?
|
||||
foreach(iconSize 16 22 32 48 64 128 256 512 1024 2048)
|
||||
install(FILES "icons/vcmiclient.${iconSize}x${iconSize}.png"
|
||||
DESTINATION "share/icons/hicolor/${iconSize}x${iconSize}/apps"
|
||||
RENAME vcmiclient.png
|
||||
)
|
||||
endforeach()
|
||||
|
||||
install(FILES icons/vcmiclient.svg
|
||||
DESTINATION share/icons/hicolor/scalable/apps
|
||||
RENAME vcmiclient.svg
|
||||
)
|
||||
install(FILES icons/vcmiclient.desktop
|
||||
DESTINATION share/applications
|
||||
)
|
||||
endif()
|
||||
vcmi_set_output_dir(vcmiclientcommon "")
|
||||
enable_pch(vcmiclientcommon)
|
||||
|
@ -13,7 +13,6 @@
|
||||
#include <vcmi/Artifact.h>
|
||||
|
||||
#include "CGameInfo.h"
|
||||
#include "CMT.h"
|
||||
#include "CServerHandler.h"
|
||||
#include "HeroMovementController.h"
|
||||
#include "PlayerLocalState.h"
|
||||
|
@ -38,7 +38,6 @@
|
||||
#include "../lib/CHeroHandler.h"
|
||||
#include "../lib/VCMIDirs.h"
|
||||
#include "../lib/logging/VisualLogger.h"
|
||||
#include "CMT.h"
|
||||
#include "../lib/serializer/Connection.h"
|
||||
|
||||
#ifdef SCRIPTING_ENABLED
|
||||
|
@ -11,7 +11,6 @@
|
||||
#include "StdInc.h"
|
||||
#include "InputSourceText.h"
|
||||
|
||||
#include "../CMT.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/EventDispatcher.h"
|
||||
#include "../render/IScreenHandler.h"
|
||||
|
@ -14,7 +14,6 @@
|
||||
#include "InputHandler.h"
|
||||
|
||||
#include "../../lib/CConfigHandler.h"
|
||||
#include "../CMT.h"
|
||||
#include "../CGameInfo.h"
|
||||
#include "../gui/CursorHandler.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
|
100
clientapp/CMakeLists.txt
Normal file
100
clientapp/CMakeLists.txt
Normal file
@ -0,0 +1,100 @@
|
||||
set(clientapp_SRCS
|
||||
StdInc.cpp
|
||||
EntryPoint.cpp
|
||||
)
|
||||
|
||||
set(clientapp_HEADERS
|
||||
StdInc.h
|
||||
)
|
||||
|
||||
assign_source_group(${clientapp_SRCS} ${clientapp_HEADERS})
|
||||
add_executable(vcmiclient ${clientapp_SRCS} ${clientapp_HEADERS})
|
||||
|
||||
target_link_libraries(vcmiclient PRIVATE vcmiclientcommon)
|
||||
|
||||
target_include_directories(vcmiclient
|
||||
PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
)
|
||||
|
||||
if(WIN32)
|
||||
target_sources(vcmiclient PRIVATE "VCMI_client.rc")
|
||||
set_target_properties(vcmiclient
|
||||
PROPERTIES
|
||||
OUTPUT_NAME "VCMI_client"
|
||||
PROJECT_LABEL "VCMI_client"
|
||||
)
|
||||
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT vcmiclient)
|
||||
if(NOT ENABLE_DEBUG_CONSOLE)
|
||||
set_target_properties(vcmiclient PROPERTIES WIN32_EXECUTABLE)
|
||||
target_link_libraries(vcmiclient SDL2::SDL2main)
|
||||
endif()
|
||||
target_compile_definitions(vcmiclient PRIVATE WINDOWS_IGNORE_PACKING_MISMATCH)
|
||||
|
||||
# TODO: very hacky, find proper solution to copy AI dlls into bin dir
|
||||
if(MSVC)
|
||||
add_custom_command(TARGET vcmiclient POST_BUILD
|
||||
WORKING_DIRECTORY "$<TARGET_FILE_DIR:vcmiclient>"
|
||||
COMMAND ${CMAKE_COMMAND} -E copy AI/fuzzylite.dll fuzzylite.dll
|
||||
COMMAND ${CMAKE_COMMAND} -E copy AI/tbb12.dll tbb12.dll
|
||||
)
|
||||
endif()
|
||||
elseif(APPLE_IOS)
|
||||
set_target_properties(vcmiclient PROPERTIES
|
||||
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_LIST_DIR}/ios/Info.plist"
|
||||
XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/Frameworks"
|
||||
XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "$(CODE_SIGNING_ALLOWED_FOR_APPS)"
|
||||
XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME AppIcon
|
||||
)
|
||||
|
||||
set(CMAKE_EXE_LINKER_FLAGS "-Wl,-e,_vcmiclient_main")
|
||||
endif()
|
||||
|
||||
vcmi_set_output_dir(vcmiclient "")
|
||||
enable_pch(vcmiclient)
|
||||
|
||||
if(APPLE_IOS)
|
||||
vcmi_install_conan_deps("\${CMAKE_INSTALL_PREFIX}")
|
||||
add_custom_command(TARGET vcmiclient POST_BUILD
|
||||
COMMAND ios/set_build_version.sh "$<TARGET_BUNDLE_CONTENT_DIR:vcmiclient>"
|
||||
COMMAND ${CMAKE_COMMAND} --install "${CMAKE_BINARY_DIR}" --component "${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}" --config "$<CONFIG>" --prefix "$<TARGET_BUNDLE_CONTENT_DIR:vcmiclient>"
|
||||
COMMAND ios/rpath_remove_symlinks.sh
|
||||
COMMAND ios/codesign.sh
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
)
|
||||
install(TARGETS vcmiclient DESTINATION Payload COMPONENT app) # for ipa generation with cpack
|
||||
elseif(ANDROID)
|
||||
find_program(androidDeployQt androiddeployqt
|
||||
PATHS "${qtBinDir}"
|
||||
)
|
||||
vcmi_install_conan_deps("\${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
|
||||
|
||||
add_custom_target(android_deploy ALL
|
||||
COMMAND ${CMAKE_COMMAND} --install "${CMAKE_BINARY_DIR}" --config "$<CONFIG>" --prefix "${androidQtBuildDir}"
|
||||
COMMAND "${androidDeployQt}" --input "${CMAKE_BINARY_DIR}/androiddeployqt.json" --output "${androidQtBuildDir}" --android-platform "android-${ANDROID_TARGET_SDK_VERSION}" --verbose $<$<NOT:$<CONFIG:Debug>>:--release> ${ANDROIDDEPLOYQT_OPTIONS}
|
||||
COMMAND_EXPAND_LISTS
|
||||
VERBATIM
|
||||
COMMENT "Create android package"
|
||||
)
|
||||
add_dependencies(android_deploy vcmiclient)
|
||||
else()
|
||||
install(TARGETS vcmiclient DESTINATION ${BIN_DIR})
|
||||
endif()
|
||||
|
||||
#install icons and desktop file on Linux
|
||||
if(NOT WIN32 AND NOT APPLE AND NOT ANDROID)
|
||||
#FIXME: move to client makefile?
|
||||
foreach(iconSize 16 22 32 48 64 128 256 512 1024 2048)
|
||||
install(FILES "icons/vcmiclient.${iconSize}x${iconSize}.png"
|
||||
DESTINATION "share/icons/hicolor/${iconSize}x${iconSize}/apps"
|
||||
RENAME vcmiclient.png
|
||||
)
|
||||
endforeach()
|
||||
|
||||
install(FILES icons/vcmiclient.svg
|
||||
DESTINATION share/icons/hicolor/scalable/apps
|
||||
RENAME vcmiclient.svg
|
||||
)
|
||||
install(FILES icons/vcmiclient.desktop
|
||||
DESTINATION share/applications
|
||||
)
|
||||
endif()
|
424
clientapp/EntryPoint.cpp
Normal file
424
clientapp/EntryPoint.cpp
Normal file
@ -0,0 +1,424 @@
|
||||
/*
|
||||
* EntryPoint.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
// EntryPoint.cpp : Defines the entry point for the console application.
|
||||
#include "Global.h"
|
||||
#include "StdInc.h"
|
||||
|
||||
#include "client/CGameInfo.h"
|
||||
#include "client/mainmenu/CMainMenu.h"
|
||||
#include "media/CEmptyVideoPlayer.h"
|
||||
#include "media/CMusicHandler.h"
|
||||
#include "media/CSoundHandler.h"
|
||||
#include "media/CVideoHandler.h"
|
||||
#include "client/gui/CursorHandler.h"
|
||||
#include "client/eventsSDL/InputHandler.h"
|
||||
#include "client/gui/CGuiHandler.h"
|
||||
#include "client/CServerHandler.h"
|
||||
#include "client/ClientCommandManager.h"
|
||||
#include "client/windows/CMessage.h"
|
||||
#include "client/render/IRenderHandler.h"
|
||||
#include "client/render/IScreenHandler.h"
|
||||
#include "client/render/Graphics.h"
|
||||
#include "client/CMT.h"
|
||||
|
||||
#include "../lib/CThreadHelper.h"
|
||||
#include "../lib/ExceptionsCommon.h"
|
||||
#include "../lib/VCMIDirs.h"
|
||||
#include "../lib/VCMI_Lib.h"
|
||||
#include "../lib/filesystem/Filesystem.h"
|
||||
|
||||
#include "../lib/logging/CBasicLogConfigurator.h"
|
||||
|
||||
#include <boost/program_options.hpp>
|
||||
#include <vstd/StringUtils.h>
|
||||
|
||||
#include <SDL_main.h>
|
||||
#include <SDL.h>
|
||||
|
||||
#ifdef VCMI_ANDROID
|
||||
#include "../lib/CAndroidVMHelper.h"
|
||||
#include <SDL_system.h>
|
||||
#endif
|
||||
|
||||
#if __MINGW32__
|
||||
#undef main
|
||||
#endif
|
||||
|
||||
namespace po = boost::program_options;
|
||||
namespace po_style = boost::program_options::command_line_style;
|
||||
|
||||
std::atomic<bool> headlessQuit = false;
|
||||
std::optional<std::string> criticalInitializationError;
|
||||
|
||||
#ifndef VCMI_IOS
|
||||
void processCommand(const std::string &message);
|
||||
#endif
|
||||
void playIntro();
|
||||
static void mainLoop();
|
||||
|
||||
CBasicLogConfigurator *logConfig;
|
||||
|
||||
void init()
|
||||
{
|
||||
CStopWatch tmh;
|
||||
try
|
||||
{
|
||||
loadDLLClasses();
|
||||
CGI->setFromLib();
|
||||
}
|
||||
catch (const DataLoadingException & e)
|
||||
{
|
||||
criticalInitializationError = e.what();
|
||||
return;
|
||||
}
|
||||
|
||||
logGlobal->info("Initializing VCMI_Lib: %d ms", tmh.getDiff());
|
||||
|
||||
// Debug code to load all maps on start
|
||||
//ClientCommandManager commandController;
|
||||
//commandController.processCommand("convert txt", false);
|
||||
}
|
||||
|
||||
static void prog_version()
|
||||
{
|
||||
printf("%s\n", GameConstants::VCMI_VERSION.c_str());
|
||||
std::cout << VCMIDirs::get().genHelpString();
|
||||
}
|
||||
|
||||
static void prog_help(const po::options_description &opts)
|
||||
{
|
||||
auto time = std::time(nullptr);
|
||||
printf("%s - A Heroes of Might and Magic 3 clone\n", GameConstants::VCMI_VERSION.c_str());
|
||||
printf("Copyright (C) 2007-%d VCMI dev team - see AUTHORS file\n", std::localtime(&time)->tm_year + 1900);
|
||||
printf("This is free software; see the source for copying conditions. There is NO\n");
|
||||
printf("warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n");
|
||||
printf("\n");
|
||||
std::cout << opts;
|
||||
}
|
||||
|
||||
#if defined(VCMI_WINDOWS) && !defined(__GNUC__) && defined(VCMI_WITH_DEBUG_CONSOLE)
|
||||
int wmain(int argc, wchar_t* argv[])
|
||||
#elif defined(VCMI_MOBILE)
|
||||
int SDL_main(int argc, char *argv[])
|
||||
#else
|
||||
int main(int argc, char * argv[])
|
||||
#endif
|
||||
{
|
||||
#ifdef VCMI_ANDROID
|
||||
CAndroidVMHelper::initClassloader(SDL_AndroidGetJNIEnv());
|
||||
// boost will crash without this
|
||||
setenv("LANG", "C", 1);
|
||||
#endif
|
||||
|
||||
#if !defined(VCMI_MOBILE)
|
||||
// Correct working dir executable folder (not bundle folder) so we can use executable relative paths
|
||||
boost::filesystem::current_path(boost::filesystem::system_complete(argv[0]).parent_path());
|
||||
#endif
|
||||
std::cout << "Starting... " << std::endl;
|
||||
po::options_description opts("Allowed options");
|
||||
po::variables_map vm;
|
||||
|
||||
opts.add_options()
|
||||
("help,h", "display help and exit")
|
||||
("version,v", "display version information and exit")
|
||||
("testmap", po::value<std::string>(), "")
|
||||
("testsave", po::value<std::string>(), "")
|
||||
("spectate,s", "enable spectator interface for AI-only games")
|
||||
("spectate-ignore-hero", "wont follow heroes on adventure map")
|
||||
("spectate-hero-speed", po::value<int>(), "hero movement speed on adventure map")
|
||||
("spectate-battle-speed", po::value<int>(), "battle animation speed for spectator")
|
||||
("spectate-skip-battle", "skip battles in spectator view")
|
||||
("spectate-skip-battle-result", "skip battle result window")
|
||||
("onlyAI", "allow one to run without human player, all players will be default AI")
|
||||
("headless", "runs without GUI, implies --onlyAI")
|
||||
("ai", po::value<std::vector<std::string>>(), "AI to be used for the player, can be specified several times for the consecutive players")
|
||||
("oneGoodAI", "puts one default AI and the rest will be EmptyAI")
|
||||
("autoSkip", "automatically skip turns in GUI")
|
||||
("disable-video", "disable video player")
|
||||
("nointro,i", "skips intro movies")
|
||||
("donotstartserver,d","do not attempt to start server and just connect to it instead server")
|
||||
("serverport", po::value<si64>(), "override port specified in config file")
|
||||
("savefrequency", po::value<si64>(), "limit auto save creation to each N days");
|
||||
|
||||
if(argc > 1)
|
||||
{
|
||||
try
|
||||
{
|
||||
po::store(po::parse_command_line(argc, argv, opts, po_style::unix_style|po_style::case_insensitive), vm);
|
||||
}
|
||||
catch(boost::program_options::error &e)
|
||||
{
|
||||
std::cerr << "Failure during parsing command-line options:\n" << e.what() << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
po::notify(vm);
|
||||
if(vm.count("help"))
|
||||
{
|
||||
prog_help(opts);
|
||||
#ifdef VCMI_IOS
|
||||
exit(0);
|
||||
#else
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
if(vm.count("version"))
|
||||
{
|
||||
prog_version();
|
||||
#ifdef VCMI_IOS
|
||||
exit(0);
|
||||
#else
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Init old logging system and new (temporary) logging system
|
||||
CStopWatch total;
|
||||
CStopWatch pomtime;
|
||||
std::cout.flags(std::ios::unitbuf);
|
||||
#ifndef VCMI_IOS
|
||||
console = new CConsoleHandler();
|
||||
|
||||
auto callbackFunction = [](std::string buffer, bool calledFromIngameConsole)
|
||||
{
|
||||
ClientCommandManager commandController;
|
||||
commandController.processCommand(buffer, calledFromIngameConsole);
|
||||
};
|
||||
|
||||
*console->cb = callbackFunction;
|
||||
console->start();
|
||||
#endif
|
||||
|
||||
setThreadNameLoggingOnly("MainGUI");
|
||||
const boost::filesystem::path logPath = VCMIDirs::get().userLogsPath() / "VCMI_Client_log.txt";
|
||||
logConfig = new CBasicLogConfigurator(logPath, console);
|
||||
logConfig->configureDefault();
|
||||
logGlobal->info("Starting client of '%s'", GameConstants::VCMI_VERSION);
|
||||
logGlobal->info("Creating console and configuring logger: %d ms", pomtime.getDiff());
|
||||
logGlobal->info("The log file will be saved to %s", logPath);
|
||||
|
||||
// Init filesystem and settings
|
||||
try
|
||||
{
|
||||
preinitDLL(::console, false);
|
||||
}
|
||||
catch (const DataLoadingException & e)
|
||||
{
|
||||
handleFatalError(e.what(), true);
|
||||
}
|
||||
|
||||
Settings session = settings.write["session"];
|
||||
auto setSettingBool = [&](std::string key, std::string arg) {
|
||||
Settings s = settings.write(vstd::split(key, "/"));
|
||||
if(vm.count(arg))
|
||||
s->Bool() = true;
|
||||
else if(s->isNull())
|
||||
s->Bool() = false;
|
||||
};
|
||||
auto setSettingInteger = [&](std::string key, std::string arg, si64 defaultValue) {
|
||||
Settings s = settings.write(vstd::split(key, "/"));
|
||||
if(vm.count(arg))
|
||||
s->Integer() = vm[arg].as<si64>();
|
||||
else if(s->isNull())
|
||||
s->Integer() = defaultValue;
|
||||
};
|
||||
|
||||
setSettingBool("session/onlyai", "onlyAI");
|
||||
if(vm.count("headless"))
|
||||
{
|
||||
session["headless"].Bool() = true;
|
||||
session["onlyai"].Bool() = true;
|
||||
}
|
||||
else if(vm.count("spectate"))
|
||||
{
|
||||
session["spectate"].Bool() = true;
|
||||
session["spectate-ignore-hero"].Bool() = vm.count("spectate-ignore-hero");
|
||||
session["spectate-skip-battle"].Bool() = vm.count("spectate-skip-battle");
|
||||
session["spectate-skip-battle-result"].Bool() = vm.count("spectate-skip-battle-result");
|
||||
if(vm.count("spectate-hero-speed"))
|
||||
session["spectate-hero-speed"].Integer() = vm["spectate-hero-speed"].as<int>();
|
||||
if(vm.count("spectate-battle-speed"))
|
||||
session["spectate-battle-speed"].Float() = vm["spectate-battle-speed"].as<int>();
|
||||
}
|
||||
// Server settings
|
||||
setSettingBool("session/donotstartserver", "donotstartserver");
|
||||
|
||||
// Init special testing settings
|
||||
setSettingInteger("session/serverport", "serverport", 0);
|
||||
setSettingInteger("general/saveFrequency", "savefrequency", 1);
|
||||
|
||||
// Initialize logging based on settings
|
||||
logConfig->configure();
|
||||
logGlobal->debug("settings = %s", settings.toJsonNode().toString());
|
||||
|
||||
// Some basic data validation to produce better error messages in cases of incorrect install
|
||||
auto testFile = [](std::string filename, std::string message)
|
||||
{
|
||||
if (!CResourceHandler::get()->existsResource(ResourcePath(filename)))
|
||||
handleFatalError(message, false);
|
||||
};
|
||||
|
||||
testFile("DATA/HELP.TXT", "VCMI requires Heroes III: Shadow of Death or Heroes III: Complete data files to run!");
|
||||
testFile("DATA/TENTCOLR.TXT", "Heroes III: Restoration of Erathia (including HD Edition) data files are not supported!");
|
||||
testFile("MODS/VCMI/MOD.JSON", "VCMI installation is corrupted! Built-in mod was not found!");
|
||||
testFile("DATA/PLAYERS.PAL", "Heroes III data files (Data/H3Bitmap.lod) are incomplete or corruped! Please reinstall them.");
|
||||
testFile("SPRITES/DEFAULT.DEF", "Heroes III data files (Data/H3Sprite.lod) are incomplete or corruped! Please reinstall them.");
|
||||
|
||||
srand ( (unsigned int)time(nullptr) );
|
||||
|
||||
if(!settings["session"]["headless"].Bool())
|
||||
GH.init();
|
||||
|
||||
CCS = new CClientState();
|
||||
CGI = new CGameInfo(); //contains all global information about game (texts, lodHandlers, map handler etc.)
|
||||
CSH = new CServerHandler();
|
||||
|
||||
// Initialize video
|
||||
#ifdef DISABLE_VIDEO
|
||||
CCS->videoh = new CEmptyVideoPlayer();
|
||||
#else
|
||||
if (!settings["session"]["headless"].Bool() && !vm.count("disable-video"))
|
||||
CCS->videoh = new CVideoPlayer();
|
||||
else
|
||||
CCS->videoh = new CEmptyVideoPlayer();
|
||||
#endif
|
||||
|
||||
logGlobal->info("\tInitializing video: %d ms", pomtime.getDiff());
|
||||
|
||||
if(!settings["session"]["headless"].Bool())
|
||||
{
|
||||
//initializing audio
|
||||
CCS->soundh = new CSoundHandler();
|
||||
CCS->soundh->setVolume((ui32)settings["general"]["sound"].Float());
|
||||
CCS->musich = new CMusicHandler();
|
||||
CCS->musich->setVolume((ui32)settings["general"]["music"].Float());
|
||||
logGlobal->info("Initializing screen and sound handling: %d ms", pomtime.getDiff());
|
||||
}
|
||||
|
||||
#ifndef VCMI_NO_THREADED_LOAD
|
||||
//we can properly play intro only in the main thread, so we have to move loading to the separate thread
|
||||
boost::thread loading([]()
|
||||
{
|
||||
setThreadName("initialize");
|
||||
init();
|
||||
});
|
||||
#else
|
||||
init();
|
||||
#endif
|
||||
|
||||
if(!settings["session"]["headless"].Bool())
|
||||
{
|
||||
if(!vm.count("battle") && !vm.count("nointro") && settings["video"]["showIntro"].Bool())
|
||||
playIntro();
|
||||
GH.screenHandler().clearScreen();
|
||||
}
|
||||
|
||||
#ifndef VCMI_NO_THREADED_LOAD
|
||||
#ifdef VCMI_ANDROID // android loads the data quite slowly so we display native progressbar to prevent having only black screen for few seconds
|
||||
{
|
||||
CAndroidVMHelper vmHelper;
|
||||
vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "showProgress");
|
||||
#endif // ANDROID
|
||||
loading.join();
|
||||
#ifdef VCMI_ANDROID
|
||||
vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "hideProgress");
|
||||
}
|
||||
#endif // ANDROID
|
||||
#endif // THREADED
|
||||
|
||||
if (criticalInitializationError.has_value())
|
||||
{
|
||||
handleFatalError(criticalInitializationError.value(), false);
|
||||
}
|
||||
|
||||
if(!settings["session"]["headless"].Bool())
|
||||
{
|
||||
pomtime.getDiff();
|
||||
graphics = new Graphics(); // should be before curh
|
||||
GH.renderHandler().onLibraryLoadingFinished(CGI);
|
||||
|
||||
CCS->curh = new CursorHandler();
|
||||
logGlobal->info("Screen handler: %d ms", pomtime.getDiff());
|
||||
|
||||
CMessage::init();
|
||||
logGlobal->info("Message handler: %d ms", pomtime.getDiff());
|
||||
|
||||
CCS->curh->show();
|
||||
}
|
||||
|
||||
logGlobal->info("Initialization of VCMI (together): %d ms", total.getDiff());
|
||||
|
||||
session["autoSkip"].Bool() = vm.count("autoSkip");
|
||||
session["oneGoodAI"].Bool() = vm.count("oneGoodAI");
|
||||
session["aiSolo"].Bool() = false;
|
||||
|
||||
if(vm.count("testmap"))
|
||||
{
|
||||
session["testmap"].String() = vm["testmap"].as<std::string>();
|
||||
session["onlyai"].Bool() = true;
|
||||
boost::thread(&CServerHandler::debugStartTest, CSH, session["testmap"].String(), false);
|
||||
}
|
||||
else if(vm.count("testsave"))
|
||||
{
|
||||
session["testsave"].String() = vm["testsave"].as<std::string>();
|
||||
session["onlyai"].Bool() = true;
|
||||
boost::thread(&CServerHandler::debugStartTest, CSH, session["testsave"].String(), true);
|
||||
}
|
||||
else
|
||||
{
|
||||
auto mmenu = CMainMenu::create();
|
||||
GH.curInt = mmenu.get();
|
||||
}
|
||||
|
||||
std::vector<std::string> names;
|
||||
|
||||
if(!settings["session"]["headless"].Bool())
|
||||
{
|
||||
mainLoop();
|
||||
}
|
||||
else
|
||||
{
|
||||
while(!headlessQuit)
|
||||
boost::this_thread::sleep_for(boost::chrono::milliseconds(200));
|
||||
|
||||
boost::this_thread::sleep_for(boost::chrono::milliseconds(500));
|
||||
|
||||
quitApplication();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//plays intro, ends when intro is over or button has been pressed (handles events)
|
||||
void playIntro()
|
||||
{
|
||||
if(!CCS->videoh->playIntroVideo(VideoPath::builtin("3DOLOGO.SMK")))
|
||||
return;
|
||||
|
||||
if (!CCS->videoh->playIntroVideo(VideoPath::builtin("NWCLOGO.SMK")))
|
||||
return;
|
||||
|
||||
CCS->videoh->playIntroVideo(VideoPath::builtin("H3INTRO.SMK"));
|
||||
}
|
||||
|
||||
static void mainLoop()
|
||||
{
|
||||
#ifndef VCMI_UNIX
|
||||
// on Linux, name of main thread is also name of our process. Which we don't want to change
|
||||
setThreadName("MainGUI");
|
||||
#endif
|
||||
|
||||
while(1) //main SDL events loop
|
||||
{
|
||||
GH.input().fetchEvents();
|
||||
GH.renderFrame();
|
||||
}
|
||||
}
|
11
clientapp/StdInc.cpp
Normal file
11
clientapp/StdInc.cpp
Normal file
@ -0,0 +1,11 @@
|
||||
/*
|
||||
* StdInc.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
// Creates the precompiled header
|
||||
#include "StdInc.h"
|
14
clientapp/StdInc.h
Normal file
14
clientapp/StdInc.h
Normal file
@ -0,0 +1,14 @@
|
||||
/*
|
||||
* StdInc.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "../Global.h"
|
||||
|
||||
VCMI_LIB_USING_NAMESPACE
|
Loading…
Reference in New Issue
Block a user