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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00

Split vcmiclient in two

Similar to vcmiserver (app) and vcmiservercommon (lib), now
there is vcmiclient (app) and vcmiclientcommon (lib).
This commit is contained in:
Simeon Manolov 2024-08-14 18:36:42 +03:00
parent 5c7c4a7810
commit f2cddaa21b
No known key found for this signature in database
GPG Key ID: 0AAC6D4A304B5635
12 changed files with 585 additions and 486 deletions

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@ -677,6 +677,7 @@ endif()
if (ENABLE_CLIENT)
add_subdirectory(client)
add_subdirectory(clientapp)
endif()
if(ENABLE_SERVER)

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@ -8,42 +8,29 @@
*
*/
// CMT.cpp : Defines the entry point for the console application.
#include "StdInc.h"
#include "CMT.h"
#include "CGameInfo.h"
#include "mainmenu/CMainMenu.h"
#include "media/CEmptyVideoPlayer.h"
#include "media/CMusicHandler.h"
#include "media/CSoundHandler.h"
#include "media/CVideoHandler.h"
#include "gui/CursorHandler.h"
#include "eventsSDL/InputHandler.h"
#include "CPlayerInterface.h"
#include "gui/CGuiHandler.h"
#include "gui/WindowHandler.h"
#include "CServerHandler.h"
#include "ClientCommandManager.h"
#include "windows/CMessage.h"
#include "windows/InfoWindows.h"
#include "render/IScreenHandler.h"
#include "render/IRenderHandler.h"
#include "render/Graphics.h"
#include "../lib/CConfigHandler.h"
#include "../lib/texts/CGeneralTextHandler.h"
#include "../lib/CThreadHelper.h"
#include "../lib/ExceptionsCommon.h"
#include "../lib/VCMIDirs.h"
#include "../lib/VCMI_Lib.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/logging/CBasicLogConfigurator.h"
#include <boost/program_options.hpp>
#include <vstd/StringUtils.h>
#include <SDL_main.h>
#include <SDL.h>
@ -55,378 +42,9 @@
#if __MINGW32__
#undef main
#endif
namespace po = boost::program_options;
namespace po_style = boost::program_options::command_line_style;
static std::atomic<bool> headlessQuit = false;
static std::optional<std::string> criticalInitializationError;
#ifndef VCMI_IOS
void processCommand(const std::string &message);
#endif
void playIntro();
[[noreturn]] static void quitApplication();
static void mainLoop();
static CBasicLogConfigurator *logConfig;
void init()
{
CStopWatch tmh;
try
{
loadDLLClasses();
CGI->setFromLib();
}
catch (const DataLoadingException & e)
{
criticalInitializationError = e.what();
return;
}
logGlobal->info("Initializing VCMI_Lib: %d ms", tmh.getDiff());
// Debug code to load all maps on start
//ClientCommandManager commandController;
//commandController.processCommand("convert txt", false);
}
static void prog_version()
{
printf("%s\n", GameConstants::VCMI_VERSION.c_str());
std::cout << VCMIDirs::get().genHelpString();
}
static void prog_help(const po::options_description &opts)
{
auto time = std::time(nullptr);
printf("%s - A Heroes of Might and Magic 3 clone\n", GameConstants::VCMI_VERSION.c_str());
printf("Copyright (C) 2007-%d VCMI dev team - see AUTHORS file\n", std::localtime(&time)->tm_year + 1900);
printf("This is free software; see the source for copying conditions. There is NO\n");
printf("warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n");
printf("\n");
std::cout << opts;
}
#if defined(VCMI_WINDOWS) && !defined(__GNUC__) && defined(VCMI_WITH_DEBUG_CONSOLE)
int wmain(int argc, wchar_t* argv[])
#elif defined(VCMI_MOBILE)
int SDL_main(int argc, char *argv[])
#else
int main(int argc, char * argv[])
#endif
{
#ifdef VCMI_ANDROID
CAndroidVMHelper::initClassloader(SDL_AndroidGetJNIEnv());
// boost will crash without this
setenv("LANG", "C", 1);
#endif
#if !defined(VCMI_MOBILE)
// Correct working dir executable folder (not bundle folder) so we can use executable relative paths
boost::filesystem::current_path(boost::filesystem::system_complete(argv[0]).parent_path());
#endif
std::cout << "Starting... " << std::endl;
po::options_description opts("Allowed options");
po::variables_map vm;
opts.add_options()
("help,h", "display help and exit")
("version,v", "display version information and exit")
("testmap", po::value<std::string>(), "")
("testsave", po::value<std::string>(), "")
("spectate,s", "enable spectator interface for AI-only games")
("spectate-ignore-hero", "wont follow heroes on adventure map")
("spectate-hero-speed", po::value<int>(), "hero movement speed on adventure map")
("spectate-battle-speed", po::value<int>(), "battle animation speed for spectator")
("spectate-skip-battle", "skip battles in spectator view")
("spectate-skip-battle-result", "skip battle result window")
("onlyAI", "allow one to run without human player, all players will be default AI")
("headless", "runs without GUI, implies --onlyAI")
("ai", po::value<std::vector<std::string>>(), "AI to be used for the player, can be specified several times for the consecutive players")
("oneGoodAI", "puts one default AI and the rest will be EmptyAI")
("autoSkip", "automatically skip turns in GUI")
("disable-video", "disable video player")
("nointro,i", "skips intro movies")
("donotstartserver,d","do not attempt to start server and just connect to it instead server")
("serverport", po::value<si64>(), "override port specified in config file")
("savefrequency", po::value<si64>(), "limit auto save creation to each N days");
if(argc > 1)
{
try
{
po::store(po::parse_command_line(argc, argv, opts, po_style::unix_style|po_style::case_insensitive), vm);
}
catch(boost::program_options::error &e)
{
std::cerr << "Failure during parsing command-line options:\n" << e.what() << std::endl;
}
}
po::notify(vm);
if(vm.count("help"))
{
prog_help(opts);
#ifdef VCMI_IOS
exit(0);
#else
return 0;
#endif
}
if(vm.count("version"))
{
prog_version();
#ifdef VCMI_IOS
exit(0);
#else
return 0;
#endif
}
// Init old logging system and new (temporary) logging system
CStopWatch total;
CStopWatch pomtime;
std::cout.flags(std::ios::unitbuf);
#ifndef VCMI_IOS
console = new CConsoleHandler();
auto callbackFunction = [](std::string buffer, bool calledFromIngameConsole)
{
ClientCommandManager commandController;
commandController.processCommand(buffer, calledFromIngameConsole);
};
*console->cb = callbackFunction;
console->start();
#endif
setThreadNameLoggingOnly("MainGUI");
const boost::filesystem::path logPath = VCMIDirs::get().userLogsPath() / "VCMI_Client_log.txt";
logConfig = new CBasicLogConfigurator(logPath, console);
logConfig->configureDefault();
logGlobal->info("Starting client of '%s'", GameConstants::VCMI_VERSION);
logGlobal->info("Creating console and configuring logger: %d ms", pomtime.getDiff());
logGlobal->info("The log file will be saved to %s", logPath);
// Init filesystem and settings
try
{
preinitDLL(::console, false);
}
catch (const DataLoadingException & e)
{
handleFatalError(e.what(), true);
}
Settings session = settings.write["session"];
auto setSettingBool = [&](std::string key, std::string arg) {
Settings s = settings.write(vstd::split(key, "/"));
if(vm.count(arg))
s->Bool() = true;
else if(s->isNull())
s->Bool() = false;
};
auto setSettingInteger = [&](std::string key, std::string arg, si64 defaultValue) {
Settings s = settings.write(vstd::split(key, "/"));
if(vm.count(arg))
s->Integer() = vm[arg].as<si64>();
else if(s->isNull())
s->Integer() = defaultValue;
};
setSettingBool("session/onlyai", "onlyAI");
if(vm.count("headless"))
{
session["headless"].Bool() = true;
session["onlyai"].Bool() = true;
}
else if(vm.count("spectate"))
{
session["spectate"].Bool() = true;
session["spectate-ignore-hero"].Bool() = vm.count("spectate-ignore-hero");
session["spectate-skip-battle"].Bool() = vm.count("spectate-skip-battle");
session["spectate-skip-battle-result"].Bool() = vm.count("spectate-skip-battle-result");
if(vm.count("spectate-hero-speed"))
session["spectate-hero-speed"].Integer() = vm["spectate-hero-speed"].as<int>();
if(vm.count("spectate-battle-speed"))
session["spectate-battle-speed"].Float() = vm["spectate-battle-speed"].as<int>();
}
// Server settings
setSettingBool("session/donotstartserver", "donotstartserver");
// Init special testing settings
setSettingInteger("session/serverport", "serverport", 0);
setSettingInteger("general/saveFrequency", "savefrequency", 1);
// Initialize logging based on settings
logConfig->configure();
logGlobal->debug("settings = %s", settings.toJsonNode().toString());
// Some basic data validation to produce better error messages in cases of incorrect install
auto testFile = [](std::string filename, std::string message)
{
if (!CResourceHandler::get()->existsResource(ResourcePath(filename)))
handleFatalError(message, false);
};
testFile("DATA/HELP.TXT", "VCMI requires Heroes III: Shadow of Death or Heroes III: Complete data files to run!");
testFile("DATA/TENTCOLR.TXT", "Heroes III: Restoration of Erathia (including HD Edition) data files are not supported!");
testFile("MODS/VCMI/MOD.JSON", "VCMI installation is corrupted! Built-in mod was not found!");
testFile("DATA/PLAYERS.PAL", "Heroes III data files (Data/H3Bitmap.lod) are incomplete or corruped! Please reinstall them.");
testFile("SPRITES/DEFAULT.DEF", "Heroes III data files (Data/H3Sprite.lod) are incomplete or corruped! Please reinstall them.");
srand ( (unsigned int)time(nullptr) );
if(!settings["session"]["headless"].Bool())
GH.init();
CCS = new CClientState();
CGI = new CGameInfo(); //contains all global information about game (texts, lodHandlers, map handler etc.)
CSH = new CServerHandler();
// Initialize video
#ifdef DISABLE_VIDEO
CCS->videoh = new CEmptyVideoPlayer();
#else
if (!settings["session"]["headless"].Bool() && !vm.count("disable-video"))
CCS->videoh = new CVideoPlayer();
else
CCS->videoh = new CEmptyVideoPlayer();
#endif
logGlobal->info("\tInitializing video: %d ms", pomtime.getDiff());
if(!settings["session"]["headless"].Bool())
{
//initializing audio
CCS->soundh = new CSoundHandler();
CCS->soundh->setVolume((ui32)settings["general"]["sound"].Float());
CCS->musich = new CMusicHandler();
CCS->musich->setVolume((ui32)settings["general"]["music"].Float());
logGlobal->info("Initializing screen and sound handling: %d ms", pomtime.getDiff());
}
#ifndef VCMI_NO_THREADED_LOAD
//we can properly play intro only in the main thread, so we have to move loading to the separate thread
boost::thread loading([]()
{
setThreadName("initialize");
init();
});
#else
init();
#endif
if(!settings["session"]["headless"].Bool())
{
if(!vm.count("battle") && !vm.count("nointro") && settings["video"]["showIntro"].Bool())
playIntro();
GH.screenHandler().clearScreen();
}
#ifndef VCMI_NO_THREADED_LOAD
#ifdef VCMI_ANDROID // android loads the data quite slowly so we display native progressbar to prevent having only black screen for few seconds
{
CAndroidVMHelper vmHelper;
vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "showProgress");
#endif // ANDROID
loading.join();
#ifdef VCMI_ANDROID
vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "hideProgress");
}
#endif // ANDROID
#endif // THREADED
if (criticalInitializationError.has_value())
{
handleFatalError(criticalInitializationError.value(), false);
}
if(!settings["session"]["headless"].Bool())
{
pomtime.getDiff();
graphics = new Graphics(); // should be before curh
GH.renderHandler().onLibraryLoadingFinished(CGI);
CCS->curh = new CursorHandler();
logGlobal->info("Screen handler: %d ms", pomtime.getDiff());
CMessage::init();
logGlobal->info("Message handler: %d ms", pomtime.getDiff());
CCS->curh->show();
}
logGlobal->info("Initialization of VCMI (together): %d ms", total.getDiff());
session["autoSkip"].Bool() = vm.count("autoSkip");
session["oneGoodAI"].Bool() = vm.count("oneGoodAI");
session["aiSolo"].Bool() = false;
if(vm.count("testmap"))
{
session["testmap"].String() = vm["testmap"].as<std::string>();
session["onlyai"].Bool() = true;
boost::thread(&CServerHandler::debugStartTest, CSH, session["testmap"].String(), false);
}
else if(vm.count("testsave"))
{
session["testsave"].String() = vm["testsave"].as<std::string>();
session["onlyai"].Bool() = true;
boost::thread(&CServerHandler::debugStartTest, CSH, session["testsave"].String(), true);
}
else
{
auto mmenu = CMainMenu::create();
GH.curInt = mmenu.get();
}
std::vector<std::string> names;
if(!settings["session"]["headless"].Bool())
{
mainLoop();
}
else
{
while(!headlessQuit)
boost::this_thread::sleep_for(boost::chrono::milliseconds(200));
boost::this_thread::sleep_for(boost::chrono::milliseconds(500));
quitApplication();
}
return 0;
}
//plays intro, ends when intro is over or button has been pressed (handles events)
void playIntro()
{
if(!CCS->videoh->playIntroVideo(VideoPath::builtin("3DOLOGO.SMK")))
return;
if (!CCS->videoh->playIntroVideo(VideoPath::builtin("NWCLOGO.SMK")))
return;
CCS->videoh->playIntroVideo(VideoPath::builtin("H3INTRO.SMK"));
}
static void mainLoop()
{
#ifndef VCMI_UNIX
// on Linux, name of main thread is also name of our process. Which we don't want to change
setThreadName("MainGUI");
#endif
while(1) //main SDL events loop
{
GH.input().fetchEvents();
GH.renderFrame();
}
}
extern std::atomic<bool> headlessQuit;
extern std::optional<std::string> criticalInitializationError;
extern CBasicLogConfigurator *logConfig;
[[noreturn]] static void quitApplicationImmediately(int error_code)
{
@ -442,7 +60,7 @@ static void mainLoop()
#endif
}
[[noreturn]] static void quitApplication()
[[noreturn]] void quitApplication()
{
CSH->endNetwork();

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@ -25,3 +25,4 @@ void handleQuit(bool ask = true);
/// Notify user about encountered fatal error and terminate the game
/// TODO: decide on better location for this method
[[noreturn]] void handleFatalError(const std::string & message, bool terminate);
[[noreturn]] void quitApplication();

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@ -1,4 +1,4 @@
set(client_SRCS
set(vcmiclientcommon_SRCS
StdInc.cpp
../CCallback.cpp
@ -186,7 +186,7 @@ set(client_SRCS
ServerRunner.cpp
)
set(client_HEADERS
set(vcmiclientcommon_HEADERS
StdInc.h
adventureMap/AdventureMapInterface.h
@ -396,14 +396,14 @@ set(client_HEADERS
)
if(APPLE_IOS)
set(client_SRCS ${client_SRCS}
set(vcmiclientcommon_SRCS ${vcmiclientcommon_SRCS}
CFocusableHelper.cpp
ios/GameChatKeyboardHandler.m
ios/main.m
ios/startSDL.mm
ios/utils.mm
)
set(client_HEADERS ${client_HEADERS}
set(vcmiclientcommon_HEADERS ${vcmiclientcommon_HEADERS}
CFocusableHelper.h
ios/GameChatKeyboardHandler.h
ios/startSDL.h
@ -411,61 +411,51 @@ if(APPLE_IOS)
)
endif()
assign_source_group(${client_SRCS} ${client_HEADERS} VCMI_client.rc)
assign_source_group(${vcmiclientcommon_SRCS} ${vcmiclientcommon_HEADERS} VCMI_vcmiclientcommon.rc)
if(ANDROID)
add_library(vcmiclient SHARED ${client_SRCS} ${client_HEADERS})
set_target_properties(vcmiclient PROPERTIES
add_library(vcmiclientcommon SHARED ${vcmiclientcommon_SRCS} ${vcmiclientcommon_HEADERS})
set_target_properties(vcmiclientcommon PROPERTIES
OUTPUT_NAME "vcmiclient_${ANDROID_ABI}" # required by Qt
)
else()
add_executable(vcmiclient ${client_SRCS} ${client_HEADERS})
add_library(vcmiclientcommon STATIC ${vcmiclientcommon_SRCS} ${vcmiclientcommon_HEADERS})
endif()
if(NOT ENABLE_STATIC_LIBS)
add_dependencies(vcmiclient
add_dependencies(vcmiclientcommon
BattleAI
EmptyAI
StupidAI
VCAI
)
if(ENABLE_NULLKILLER_AI)
add_dependencies(vcmiclient Nullkiller)
add_dependencies(vcmiclientcommon Nullkiller)
endif()
endif()
if(APPLE_IOS)
if(ENABLE_ERM)
add_dependencies(vcmiclient vcmiERM)
add_dependencies(vcmiclientcommon vcmiERM)
endif()
if(ENABLE_LUA)
add_dependencies(vcmiclient vcmiLua)
add_dependencies(vcmiclientcommon vcmiLua)
endif()
endif()
if(WIN32)
target_sources(vcmiclient PRIVATE "VCMI_client.rc")
set_target_properties(vcmiclient
target_sources(vcmiclientcommon PRIVATE "VCMI_clientcommon.rc")
set_target_properties(vcmiclientcommon
PROPERTIES
OUTPUT_NAME "VCMI_client"
PROJECT_LABEL "VCMI_client"
OUTPUT_NAME "VCMI_vcmiclientcommon"
PROJECT_LABEL "VCMI_vcmiclientcommon"
)
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT vcmiclient)
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT vcmiclientcommon)
if(NOT ENABLE_DEBUG_CONSOLE)
set_target_properties(vcmiclient PROPERTIES WIN32_EXECUTABLE)
target_link_libraries(vcmiclient SDL2::SDL2main)
endif()
target_compile_definitions(vcmiclient PRIVATE WINDOWS_IGNORE_PACKING_MISMATCH)
# TODO: very hacky, find proper solution to copy AI dlls into bin dir
if(MSVC)
add_custom_command(TARGET vcmiclient POST_BUILD
WORKING_DIRECTORY "$<TARGET_FILE_DIR:vcmiclient>"
COMMAND ${CMAKE_COMMAND} -E copy AI/fuzzylite.dll fuzzylite.dll
COMMAND ${CMAKE_COMMAND} -E copy AI/tbb12.dll tbb12.dll
)
target_link_libraries(vcmiclientcommon SDL2::SDL2main)
endif()
target_compile_definitions(vcmiclientcommon PRIVATE WINDOWS_IGNORE_PACKING_MISMATCH)
elseif(APPLE_IOS)
target_link_libraries(vcmiclient PRIVATE
target_link_libraries(vcmiclientcommon PRIVATE
iOS_utils
# FFmpeg
@ -478,16 +468,9 @@ elseif(APPLE_IOS)
"-framework VideoToolbox"
)
set_target_properties(vcmiclient PROPERTIES
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_LIST_DIR}/ios/Info.plist"
XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/Frameworks"
XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "$(CODE_SIGNING_ALLOWED_FOR_APPS)"
XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME AppIcon
)
foreach(XCODE_RESOURCE LaunchScreen.storyboard Images.xcassets Settings.bundle vcmi_logo.png)
set(XCODE_RESOURCE_PATH ios/${XCODE_RESOURCE})
target_sources(vcmiclient PRIVATE ${XCODE_RESOURCE_PATH})
target_sources(vcmiclientcommon PRIVATE ${XCODE_RESOURCE_PATH})
set_source_files_properties(${XCODE_RESOURCE_PATH} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
# workaround to prevent CMAKE_SKIP_PRECOMPILE_HEADERS being added as compile flag
@ -495,83 +478,34 @@ elseif(APPLE_IOS)
set_source_files_properties(${XCODE_RESOURCE_PATH} PROPERTIES LANGUAGE CXX)
endif()
endforeach()
set(CMAKE_EXE_LINKER_FLAGS "-Wl,-e,_client_main")
endif()
target_link_libraries(vcmiclient PRIVATE vcmiservercommon)
target_link_libraries(vcmiclientcommon PRIVATE vcmiservercommon)
if(ENABLE_SINGLE_APP_BUILD AND ENABLE_LAUNCHER)
target_link_libraries(vcmiclient PRIVATE vcmilauncher)
target_link_libraries(vcmiclientcommon PRIVATE vcmilauncher)
endif()
target_link_libraries(vcmiclient PRIVATE
target_link_libraries(vcmiclientcommon PUBLIC
vcmi SDL2::SDL2 SDL2::Image SDL2::Mixer SDL2::TTF
)
if(ffmpeg_LIBRARIES)
target_link_libraries(vcmiclient PRIVATE
target_link_libraries(vcmiclientcommon PRIVATE
${ffmpeg_LIBRARIES}
)
else()
target_compile_definitions(vcmiclient PRIVATE DISABLE_VIDEO)
target_compile_definitions(vcmiclientcommon PRIVATE DISABLE_VIDEO)
endif()
target_include_directories(vcmiclient PUBLIC
target_include_directories(vcmiclientcommon PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}
)
if (ffmpeg_INCLUDE_DIRS)
target_include_directories(vcmiclient PRIVATE
target_include_directories(vcmiclientcommon PRIVATE
${ffmpeg_INCLUDE_DIRS}
)
endif()
vcmi_set_output_dir(vcmiclient "")
enable_pch(vcmiclient)
if(APPLE_IOS)
vcmi_install_conan_deps("\${CMAKE_INSTALL_PREFIX}")
add_custom_command(TARGET vcmiclient POST_BUILD
COMMAND ios/set_build_version.sh "$<TARGET_BUNDLE_CONTENT_DIR:vcmiclient>"
COMMAND ${CMAKE_COMMAND} --install "${CMAKE_BINARY_DIR}" --component "${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}" --config "$<CONFIG>" --prefix "$<TARGET_BUNDLE_CONTENT_DIR:vcmiclient>"
COMMAND ios/rpath_remove_symlinks.sh
COMMAND ios/codesign.sh
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
)
install(TARGETS vcmiclient DESTINATION Payload COMPONENT app) # for ipa generation with cpack
elseif(ANDROID)
find_program(androidDeployQt androiddeployqt
PATHS "${qtBinDir}"
)
vcmi_install_conan_deps("\${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
add_custom_target(android_deploy ALL
COMMAND ${CMAKE_COMMAND} --install "${CMAKE_BINARY_DIR}" --config "$<CONFIG>" --prefix "${androidQtBuildDir}"
COMMAND "${androidDeployQt}" --input "${CMAKE_BINARY_DIR}/androiddeployqt.json" --output "${androidQtBuildDir}" --android-platform "android-${ANDROID_TARGET_SDK_VERSION}" --verbose $<$<NOT:$<CONFIG:Debug>>:--release> ${ANDROIDDEPLOYQT_OPTIONS}
COMMAND_EXPAND_LISTS
VERBATIM
COMMENT "Create android package"
)
add_dependencies(android_deploy vcmiclient)
else()
install(TARGETS vcmiclient DESTINATION ${BIN_DIR})
endif()
#install icons and desktop file on Linux
if(NOT WIN32 AND NOT APPLE AND NOT ANDROID)
#FIXME: move to client makefile?
foreach(iconSize 16 22 32 48 64 128 256 512 1024 2048)
install(FILES "icons/vcmiclient.${iconSize}x${iconSize}.png"
DESTINATION "share/icons/hicolor/${iconSize}x${iconSize}/apps"
RENAME vcmiclient.png
)
endforeach()
install(FILES icons/vcmiclient.svg
DESTINATION share/icons/hicolor/scalable/apps
RENAME vcmiclient.svg
)
install(FILES icons/vcmiclient.desktop
DESTINATION share/applications
)
endif()
vcmi_set_output_dir(vcmiclientcommon "")
enable_pch(vcmiclientcommon)

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@ -13,7 +13,6 @@
#include <vcmi/Artifact.h>
#include "CGameInfo.h"
#include "CMT.h"
#include "CServerHandler.h"
#include "HeroMovementController.h"
#include "PlayerLocalState.h"

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@ -38,7 +38,6 @@
#include "../lib/CHeroHandler.h"
#include "../lib/VCMIDirs.h"
#include "../lib/logging/VisualLogger.h"
#include "CMT.h"
#include "../lib/serializer/Connection.h"
#ifdef SCRIPTING_ENABLED

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@ -11,7 +11,6 @@
#include "StdInc.h"
#include "InputSourceText.h"
#include "../CMT.h"
#include "../gui/CGuiHandler.h"
#include "../gui/EventDispatcher.h"
#include "../render/IScreenHandler.h"

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@ -14,7 +14,6 @@
#include "InputHandler.h"
#include "../../lib/CConfigHandler.h"
#include "../CMT.h"
#include "../CGameInfo.h"
#include "../gui/CursorHandler.h"
#include "../gui/CGuiHandler.h"

100
clientapp/CMakeLists.txt Normal file
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@ -0,0 +1,100 @@
set(clientapp_SRCS
StdInc.cpp
EntryPoint.cpp
)
set(clientapp_HEADERS
StdInc.h
)
assign_source_group(${clientapp_SRCS} ${clientapp_HEADERS})
add_executable(vcmiclient ${clientapp_SRCS} ${clientapp_HEADERS})
target_link_libraries(vcmiclient PRIVATE vcmiclientcommon)
target_include_directories(vcmiclient
PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
)
if(WIN32)
target_sources(vcmiclient PRIVATE "VCMI_client.rc")
set_target_properties(vcmiclient
PROPERTIES
OUTPUT_NAME "VCMI_client"
PROJECT_LABEL "VCMI_client"
)
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT vcmiclient)
if(NOT ENABLE_DEBUG_CONSOLE)
set_target_properties(vcmiclient PROPERTIES WIN32_EXECUTABLE)
target_link_libraries(vcmiclient SDL2::SDL2main)
endif()
target_compile_definitions(vcmiclient PRIVATE WINDOWS_IGNORE_PACKING_MISMATCH)
# TODO: very hacky, find proper solution to copy AI dlls into bin dir
if(MSVC)
add_custom_command(TARGET vcmiclient POST_BUILD
WORKING_DIRECTORY "$<TARGET_FILE_DIR:vcmiclient>"
COMMAND ${CMAKE_COMMAND} -E copy AI/fuzzylite.dll fuzzylite.dll
COMMAND ${CMAKE_COMMAND} -E copy AI/tbb12.dll tbb12.dll
)
endif()
elseif(APPLE_IOS)
set_target_properties(vcmiclient PROPERTIES
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_LIST_DIR}/ios/Info.plist"
XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/Frameworks"
XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "$(CODE_SIGNING_ALLOWED_FOR_APPS)"
XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME AppIcon
)
set(CMAKE_EXE_LINKER_FLAGS "-Wl,-e,_vcmiclient_main")
endif()
vcmi_set_output_dir(vcmiclient "")
enable_pch(vcmiclient)
if(APPLE_IOS)
vcmi_install_conan_deps("\${CMAKE_INSTALL_PREFIX}")
add_custom_command(TARGET vcmiclient POST_BUILD
COMMAND ios/set_build_version.sh "$<TARGET_BUNDLE_CONTENT_DIR:vcmiclient>"
COMMAND ${CMAKE_COMMAND} --install "${CMAKE_BINARY_DIR}" --component "${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}" --config "$<CONFIG>" --prefix "$<TARGET_BUNDLE_CONTENT_DIR:vcmiclient>"
COMMAND ios/rpath_remove_symlinks.sh
COMMAND ios/codesign.sh
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
)
install(TARGETS vcmiclient DESTINATION Payload COMPONENT app) # for ipa generation with cpack
elseif(ANDROID)
find_program(androidDeployQt androiddeployqt
PATHS "${qtBinDir}"
)
vcmi_install_conan_deps("\${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
add_custom_target(android_deploy ALL
COMMAND ${CMAKE_COMMAND} --install "${CMAKE_BINARY_DIR}" --config "$<CONFIG>" --prefix "${androidQtBuildDir}"
COMMAND "${androidDeployQt}" --input "${CMAKE_BINARY_DIR}/androiddeployqt.json" --output "${androidQtBuildDir}" --android-platform "android-${ANDROID_TARGET_SDK_VERSION}" --verbose $<$<NOT:$<CONFIG:Debug>>:--release> ${ANDROIDDEPLOYQT_OPTIONS}
COMMAND_EXPAND_LISTS
VERBATIM
COMMENT "Create android package"
)
add_dependencies(android_deploy vcmiclient)
else()
install(TARGETS vcmiclient DESTINATION ${BIN_DIR})
endif()
#install icons and desktop file on Linux
if(NOT WIN32 AND NOT APPLE AND NOT ANDROID)
#FIXME: move to client makefile?
foreach(iconSize 16 22 32 48 64 128 256 512 1024 2048)
install(FILES "icons/vcmiclient.${iconSize}x${iconSize}.png"
DESTINATION "share/icons/hicolor/${iconSize}x${iconSize}/apps"
RENAME vcmiclient.png
)
endforeach()
install(FILES icons/vcmiclient.svg
DESTINATION share/icons/hicolor/scalable/apps
RENAME vcmiclient.svg
)
install(FILES icons/vcmiclient.desktop
DESTINATION share/applications
)
endif()

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/*
* EntryPoint.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
// EntryPoint.cpp : Defines the entry point for the console application.
#include "Global.h"
#include "StdInc.h"
#include "client/CGameInfo.h"
#include "client/mainmenu/CMainMenu.h"
#include "media/CEmptyVideoPlayer.h"
#include "media/CMusicHandler.h"
#include "media/CSoundHandler.h"
#include "media/CVideoHandler.h"
#include "client/gui/CursorHandler.h"
#include "client/eventsSDL/InputHandler.h"
#include "client/gui/CGuiHandler.h"
#include "client/CServerHandler.h"
#include "client/ClientCommandManager.h"
#include "client/windows/CMessage.h"
#include "client/render/IRenderHandler.h"
#include "client/render/IScreenHandler.h"
#include "client/render/Graphics.h"
#include "client/CMT.h"
#include "../lib/CThreadHelper.h"
#include "../lib/ExceptionsCommon.h"
#include "../lib/VCMIDirs.h"
#include "../lib/VCMI_Lib.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/logging/CBasicLogConfigurator.h"
#include <boost/program_options.hpp>
#include <vstd/StringUtils.h>
#include <SDL_main.h>
#include <SDL.h>
#ifdef VCMI_ANDROID
#include "../lib/CAndroidVMHelper.h"
#include <SDL_system.h>
#endif
#if __MINGW32__
#undef main
#endif
namespace po = boost::program_options;
namespace po_style = boost::program_options::command_line_style;
std::atomic<bool> headlessQuit = false;
std::optional<std::string> criticalInitializationError;
#ifndef VCMI_IOS
void processCommand(const std::string &message);
#endif
void playIntro();
static void mainLoop();
CBasicLogConfigurator *logConfig;
void init()
{
CStopWatch tmh;
try
{
loadDLLClasses();
CGI->setFromLib();
}
catch (const DataLoadingException & e)
{
criticalInitializationError = e.what();
return;
}
logGlobal->info("Initializing VCMI_Lib: %d ms", tmh.getDiff());
// Debug code to load all maps on start
//ClientCommandManager commandController;
//commandController.processCommand("convert txt", false);
}
static void prog_version()
{
printf("%s\n", GameConstants::VCMI_VERSION.c_str());
std::cout << VCMIDirs::get().genHelpString();
}
static void prog_help(const po::options_description &opts)
{
auto time = std::time(nullptr);
printf("%s - A Heroes of Might and Magic 3 clone\n", GameConstants::VCMI_VERSION.c_str());
printf("Copyright (C) 2007-%d VCMI dev team - see AUTHORS file\n", std::localtime(&time)->tm_year + 1900);
printf("This is free software; see the source for copying conditions. There is NO\n");
printf("warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n");
printf("\n");
std::cout << opts;
}
#if defined(VCMI_WINDOWS) && !defined(__GNUC__) && defined(VCMI_WITH_DEBUG_CONSOLE)
int wmain(int argc, wchar_t* argv[])
#elif defined(VCMI_MOBILE)
int SDL_main(int argc, char *argv[])
#else
int main(int argc, char * argv[])
#endif
{
#ifdef VCMI_ANDROID
CAndroidVMHelper::initClassloader(SDL_AndroidGetJNIEnv());
// boost will crash without this
setenv("LANG", "C", 1);
#endif
#if !defined(VCMI_MOBILE)
// Correct working dir executable folder (not bundle folder) so we can use executable relative paths
boost::filesystem::current_path(boost::filesystem::system_complete(argv[0]).parent_path());
#endif
std::cout << "Starting... " << std::endl;
po::options_description opts("Allowed options");
po::variables_map vm;
opts.add_options()
("help,h", "display help and exit")
("version,v", "display version information and exit")
("testmap", po::value<std::string>(), "")
("testsave", po::value<std::string>(), "")
("spectate,s", "enable spectator interface for AI-only games")
("spectate-ignore-hero", "wont follow heroes on adventure map")
("spectate-hero-speed", po::value<int>(), "hero movement speed on adventure map")
("spectate-battle-speed", po::value<int>(), "battle animation speed for spectator")
("spectate-skip-battle", "skip battles in spectator view")
("spectate-skip-battle-result", "skip battle result window")
("onlyAI", "allow one to run without human player, all players will be default AI")
("headless", "runs without GUI, implies --onlyAI")
("ai", po::value<std::vector<std::string>>(), "AI to be used for the player, can be specified several times for the consecutive players")
("oneGoodAI", "puts one default AI and the rest will be EmptyAI")
("autoSkip", "automatically skip turns in GUI")
("disable-video", "disable video player")
("nointro,i", "skips intro movies")
("donotstartserver,d","do not attempt to start server and just connect to it instead server")
("serverport", po::value<si64>(), "override port specified in config file")
("savefrequency", po::value<si64>(), "limit auto save creation to each N days");
if(argc > 1)
{
try
{
po::store(po::parse_command_line(argc, argv, opts, po_style::unix_style|po_style::case_insensitive), vm);
}
catch(boost::program_options::error &e)
{
std::cerr << "Failure during parsing command-line options:\n" << e.what() << std::endl;
}
}
po::notify(vm);
if(vm.count("help"))
{
prog_help(opts);
#ifdef VCMI_IOS
exit(0);
#else
return 0;
#endif
}
if(vm.count("version"))
{
prog_version();
#ifdef VCMI_IOS
exit(0);
#else
return 0;
#endif
}
// Init old logging system and new (temporary) logging system
CStopWatch total;
CStopWatch pomtime;
std::cout.flags(std::ios::unitbuf);
#ifndef VCMI_IOS
console = new CConsoleHandler();
auto callbackFunction = [](std::string buffer, bool calledFromIngameConsole)
{
ClientCommandManager commandController;
commandController.processCommand(buffer, calledFromIngameConsole);
};
*console->cb = callbackFunction;
console->start();
#endif
setThreadNameLoggingOnly("MainGUI");
const boost::filesystem::path logPath = VCMIDirs::get().userLogsPath() / "VCMI_Client_log.txt";
logConfig = new CBasicLogConfigurator(logPath, console);
logConfig->configureDefault();
logGlobal->info("Starting client of '%s'", GameConstants::VCMI_VERSION);
logGlobal->info("Creating console and configuring logger: %d ms", pomtime.getDiff());
logGlobal->info("The log file will be saved to %s", logPath);
// Init filesystem and settings
try
{
preinitDLL(::console, false);
}
catch (const DataLoadingException & e)
{
handleFatalError(e.what(), true);
}
Settings session = settings.write["session"];
auto setSettingBool = [&](std::string key, std::string arg) {
Settings s = settings.write(vstd::split(key, "/"));
if(vm.count(arg))
s->Bool() = true;
else if(s->isNull())
s->Bool() = false;
};
auto setSettingInteger = [&](std::string key, std::string arg, si64 defaultValue) {
Settings s = settings.write(vstd::split(key, "/"));
if(vm.count(arg))
s->Integer() = vm[arg].as<si64>();
else if(s->isNull())
s->Integer() = defaultValue;
};
setSettingBool("session/onlyai", "onlyAI");
if(vm.count("headless"))
{
session["headless"].Bool() = true;
session["onlyai"].Bool() = true;
}
else if(vm.count("spectate"))
{
session["spectate"].Bool() = true;
session["spectate-ignore-hero"].Bool() = vm.count("spectate-ignore-hero");
session["spectate-skip-battle"].Bool() = vm.count("spectate-skip-battle");
session["spectate-skip-battle-result"].Bool() = vm.count("spectate-skip-battle-result");
if(vm.count("spectate-hero-speed"))
session["spectate-hero-speed"].Integer() = vm["spectate-hero-speed"].as<int>();
if(vm.count("spectate-battle-speed"))
session["spectate-battle-speed"].Float() = vm["spectate-battle-speed"].as<int>();
}
// Server settings
setSettingBool("session/donotstartserver", "donotstartserver");
// Init special testing settings
setSettingInteger("session/serverport", "serverport", 0);
setSettingInteger("general/saveFrequency", "savefrequency", 1);
// Initialize logging based on settings
logConfig->configure();
logGlobal->debug("settings = %s", settings.toJsonNode().toString());
// Some basic data validation to produce better error messages in cases of incorrect install
auto testFile = [](std::string filename, std::string message)
{
if (!CResourceHandler::get()->existsResource(ResourcePath(filename)))
handleFatalError(message, false);
};
testFile("DATA/HELP.TXT", "VCMI requires Heroes III: Shadow of Death or Heroes III: Complete data files to run!");
testFile("DATA/TENTCOLR.TXT", "Heroes III: Restoration of Erathia (including HD Edition) data files are not supported!");
testFile("MODS/VCMI/MOD.JSON", "VCMI installation is corrupted! Built-in mod was not found!");
testFile("DATA/PLAYERS.PAL", "Heroes III data files (Data/H3Bitmap.lod) are incomplete or corruped! Please reinstall them.");
testFile("SPRITES/DEFAULT.DEF", "Heroes III data files (Data/H3Sprite.lod) are incomplete or corruped! Please reinstall them.");
srand ( (unsigned int)time(nullptr) );
if(!settings["session"]["headless"].Bool())
GH.init();
CCS = new CClientState();
CGI = new CGameInfo(); //contains all global information about game (texts, lodHandlers, map handler etc.)
CSH = new CServerHandler();
// Initialize video
#ifdef DISABLE_VIDEO
CCS->videoh = new CEmptyVideoPlayer();
#else
if (!settings["session"]["headless"].Bool() && !vm.count("disable-video"))
CCS->videoh = new CVideoPlayer();
else
CCS->videoh = new CEmptyVideoPlayer();
#endif
logGlobal->info("\tInitializing video: %d ms", pomtime.getDiff());
if(!settings["session"]["headless"].Bool())
{
//initializing audio
CCS->soundh = new CSoundHandler();
CCS->soundh->setVolume((ui32)settings["general"]["sound"].Float());
CCS->musich = new CMusicHandler();
CCS->musich->setVolume((ui32)settings["general"]["music"].Float());
logGlobal->info("Initializing screen and sound handling: %d ms", pomtime.getDiff());
}
#ifndef VCMI_NO_THREADED_LOAD
//we can properly play intro only in the main thread, so we have to move loading to the separate thread
boost::thread loading([]()
{
setThreadName("initialize");
init();
});
#else
init();
#endif
if(!settings["session"]["headless"].Bool())
{
if(!vm.count("battle") && !vm.count("nointro") && settings["video"]["showIntro"].Bool())
playIntro();
GH.screenHandler().clearScreen();
}
#ifndef VCMI_NO_THREADED_LOAD
#ifdef VCMI_ANDROID // android loads the data quite slowly so we display native progressbar to prevent having only black screen for few seconds
{
CAndroidVMHelper vmHelper;
vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "showProgress");
#endif // ANDROID
loading.join();
#ifdef VCMI_ANDROID
vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "hideProgress");
}
#endif // ANDROID
#endif // THREADED
if (criticalInitializationError.has_value())
{
handleFatalError(criticalInitializationError.value(), false);
}
if(!settings["session"]["headless"].Bool())
{
pomtime.getDiff();
graphics = new Graphics(); // should be before curh
GH.renderHandler().onLibraryLoadingFinished(CGI);
CCS->curh = new CursorHandler();
logGlobal->info("Screen handler: %d ms", pomtime.getDiff());
CMessage::init();
logGlobal->info("Message handler: %d ms", pomtime.getDiff());
CCS->curh->show();
}
logGlobal->info("Initialization of VCMI (together): %d ms", total.getDiff());
session["autoSkip"].Bool() = vm.count("autoSkip");
session["oneGoodAI"].Bool() = vm.count("oneGoodAI");
session["aiSolo"].Bool() = false;
if(vm.count("testmap"))
{
session["testmap"].String() = vm["testmap"].as<std::string>();
session["onlyai"].Bool() = true;
boost::thread(&CServerHandler::debugStartTest, CSH, session["testmap"].String(), false);
}
else if(vm.count("testsave"))
{
session["testsave"].String() = vm["testsave"].as<std::string>();
session["onlyai"].Bool() = true;
boost::thread(&CServerHandler::debugStartTest, CSH, session["testsave"].String(), true);
}
else
{
auto mmenu = CMainMenu::create();
GH.curInt = mmenu.get();
}
std::vector<std::string> names;
if(!settings["session"]["headless"].Bool())
{
mainLoop();
}
else
{
while(!headlessQuit)
boost::this_thread::sleep_for(boost::chrono::milliseconds(200));
boost::this_thread::sleep_for(boost::chrono::milliseconds(500));
quitApplication();
}
return 0;
}
//plays intro, ends when intro is over or button has been pressed (handles events)
void playIntro()
{
if(!CCS->videoh->playIntroVideo(VideoPath::builtin("3DOLOGO.SMK")))
return;
if (!CCS->videoh->playIntroVideo(VideoPath::builtin("NWCLOGO.SMK")))
return;
CCS->videoh->playIntroVideo(VideoPath::builtin("H3INTRO.SMK"));
}
static void mainLoop()
{
#ifndef VCMI_UNIX
// on Linux, name of main thread is also name of our process. Which we don't want to change
setThreadName("MainGUI");
#endif
while(1) //main SDL events loop
{
GH.input().fetchEvents();
GH.renderFrame();
}
}

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/*
* StdInc.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
// Creates the precompiled header
#include "StdInc.h"

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/*
* StdInc.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../Global.h"
VCMI_LIB_USING_NAMESPACE