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Force full redraw for sliders. This fixes backgroung glitches with SDL2.

(!) there should be better fix
This commit is contained in:
AlexVinS 2014-07-03 18:44:25 +04:00
parent ecc7b8e05a
commit f3067878dd
2 changed files with 13 additions and 1 deletions

View File

@ -854,6 +854,17 @@ void CSlider::showAll(SDL_Surface * to)
CIntObject::showAll(to);
}
void CSlider::show(SDL_Surface * to)
{
#ifdef VCMI_SDL1
CIntObject::show(to);
#else
CSDL_Ext::fillRect(to, &pos, 0);
CIntObject::showAll(to);
#endif // VCMI_SDL1
}
void CSlider::wheelScrolled(bool down, bool in)
{
moveTo(value + 3 * (down ? +scrollStep : -scrollStep));

View File

@ -217,7 +217,8 @@ public:
void wheelScrolled(bool down, bool in);
void clickLeft(tribool down, bool previousState);
void mouseMoved (const SDL_MouseMotionEvent & sEvent);
void showAll(SDL_Surface * to);
void showAll(SDL_Surface * to);
void show(SDL_Surface * to) override;
CSlider(int x, int y, int totalw, std::function<void(int)> Moved, int Capacity, int Amount,
int Value=0, bool Horizontal=true, int style = 0); //style 0 - brown, 1 - blue