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some changes towards editing H3 objects via mods. Should be stable, report if not.

- removed duplicated json loading code in handlers
- simpler and mod-friendly handling of combined artifacts
- reorganized CCreature to avoid huge number of fields in one structure
This commit is contained in:
Ivan Savenko
2013-03-02 16:55:51 +00:00
parent cc2391d641
commit f306d7bb70
17 changed files with 565 additions and 729 deletions

View File

@ -300,7 +300,7 @@ CBattleInterface::CBattleInterface(const CCreatureSet * army1, const CCreatureSe
else
creature = s->getCreature();
projectile = CDefHandler::giveDef(creature->projectile);
projectile = CDefHandler::giveDef(creature->animation.projectileImageName);
if(projectile->ourImages.size() > 2) //add symmetric images
{