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some changes towards editing H3 objects via mods. Should be stable, report if not.
- removed duplicated json loading code in handlers - simpler and mod-friendly handling of combined artifacts - reorganized CCreature to avoid huge number of fields in one structure
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@ -2478,7 +2478,7 @@ void CGameState::obtainPlayersStats(SThievesGuildInfo & tgi, int level)
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}
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if(level >= 4) //obelisks found
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{
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//TODO: obtainPlayersStats - obelisks found
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FILL_FIELD(obelisks, CGObelisk::visited[gs->getPlayerTeam(g->second.color)->id])
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}
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if(level >= 5) //artifacts
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{
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