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Exclude some AB creatures from randomization picks
This changes handling of several campaign-only creatures to be in line with H3 - Sharpshooters, Enchanters and Azure/Rust/Faerie/Crystal dragons. Now these creatures will not be picked for - random creatures in Refugee Camp - as replacement for Random Monster object from map editor Random map generator is not affected and can still pick this creatures (confirmed to be same in H3)
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@@ -37,6 +37,10 @@ In order to make functional creature you also need:
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// Marks this object as special and not available by default
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"special" : true,
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// If set, this creature will never be picked as random monster on premade maps and will not appear in Refugee Camp
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// Random map generator does not checks for this flag and can still pick this creature
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"excludeFromRandomization" : false,
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// Faction this creature belongs to. Examples: castle, rampart
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"faction" : "",
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