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Creature is immune to dispell is it has no active effects
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@ -172,8 +172,16 @@ ESpellCastProblem::ESpellCastProblem DispellMechanics::canBeCasted(const CBattle
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ESpellCastProblem::ESpellCastProblem DispellMechanics::isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const
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{
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//DISPELL ignores all immunities
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return ESpellCastProblem::OK;
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//DISPELL ignores all immunities, so do not call default
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std::stringstream cachingStr;
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cachingStr << "source_" << Bonus::SPELL_EFFECT;
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if(obj->hasBonus(Selector::sourceType(Bonus::SPELL_EFFECT), cachingStr.str()))
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{
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return ESpellCastProblem::OK;
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}
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return ESpellCastProblem::WRONG_SPELL_TARGET;
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}
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///EarthquakeMechanics
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@ -216,7 +216,6 @@ bool DefaultSpellMechanics::applyAdventureEffects(const SpellCastEnvironment * e
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}
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}
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void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const
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{
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BattleSpellCast sc;
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