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Timer pausing while waiting for player accept turn
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@ -28,12 +28,12 @@ bool PlayerStartsTurnQuery::blocksPack(const CPack *pack) const
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void PlayerStartsTurnQuery::onAdding(PlayerColor color)
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void PlayerStartsTurnQuery::onAdding(PlayerColor color)
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{
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{
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//gh->turnTimerHandler.setTimerEnabled(color, false);
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gh->turnTimerHandler.setTimerEnabled(color, false);
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}
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}
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void PlayerStartsTurnQuery::onRemoval(PlayerColor color)
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void PlayerStartsTurnQuery::onRemoval(PlayerColor color)
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{
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{
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//gh->turnTimerHandler.setTimerEnabled(color, true);
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gh->turnTimerHandler.setTimerEnabled(color, true);
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}
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}
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bool PlayerStartsTurnQuery::endsByPlayerAnswer() const
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bool PlayerStartsTurnQuery::endsByPlayerAnswer() const
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