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Attempt to compile refactored spells in MSVS.

This commit is contained in:
DjWarmonger
2015-03-09 19:24:45 +01:00
89 changed files with 4181 additions and 3424 deletions

View File

@@ -9,7 +9,7 @@
#include "CModHandler.h"
#include "VCMI_Lib.h"
#include "mapping/CMap.h"
#include "CSpellHandler.h"
#include "spells/SpellMechanics.h"
#include "CCreatureHandler.h"
#include "CGameState.h"
#include "BattleState.h"
@@ -1339,7 +1339,7 @@ DLL_LINKAGE void BattleSpellCast::applyGs( CGameState *gs )
const CSpell * spell = SpellID(id).toSpell();
spell->afterCast(gs->curB, this);
spell->applyBattle(gs->curB, this);
}
void actualizeEffect(CStack * s, const std::vector<Bonus> & ef)