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Possibly fixed compiling on gcc.
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@ -22,7 +22,7 @@
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#include <boost/thread.hpp>
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#include <boost/thread/shared_mutex.hpp>
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#include "lib/RegisterTypes.h"
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#include "lib/RegisterTypes.cpp"
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boost::rand48 ran;
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@ -33,6 +33,18 @@ boost::rand48 ran;
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#undef max
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#endif
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void foofoofoo()
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{
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//never called function to force instantation of templates
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int *ccc = NULL;
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registerTypes((CISer<CConnection>&)*ccc);
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registerTypes((COSer<CConnection>&)*ccc);
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registerTypes((CSaveFile&)*ccc);
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registerTypes((CLoadFile&)*ccc);
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registerTypes((CTypeList&)*ccc);
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}
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class CBaseForGSApply
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{
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public:
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@ -28,7 +28,7 @@
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#undef DLL_EXPORT
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#define DLL_EXPORT
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#include "../lib/RegisterTypes.h"
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#include "../lib/RegisterTypes.cpp"
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extern std::string NAME;
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namespace intpr = boost::interprocess;
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@ -11,106 +11,106 @@
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template<typename Serializer> DLL_EXPORT
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void registerTypes1(Serializer &s)
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{
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s.registerType<CGHeroInstance>();
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s.registerType<CGTownInstance>();
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s.registerType<CGEvent>();
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s.registerType<CGVisitableOPH>();
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s.registerType<CGVisitableOPW>();
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s.registerType<CGTeleport>();
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s.registerType<CGPickable>();
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s.registerType<CGCreature>();
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s.registerType<CGSignBottle>();
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s.registerType<CGSeerHut>();
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s.registerType<CGWitchHut>();
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s.registerType<CGScholar>();
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s.registerType<CGGarrison>();
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s.registerType<CGArtifact>();
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s.registerType<CGResource>();
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s.registerType<CGMine>();
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s.registerType<CGShrine>();
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s.registerType<CGPandoraBox>();
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s.registerType<CGQuestGuard>();
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s.registerType<CGBonusingObject>();
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s.registerType<CGMagicWell>();
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s.registerType<CGObservatory>();
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s.registerType<CGObjectInstance>();
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s.template registerType<CGHeroInstance>();
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s.template registerType<CGTownInstance>();
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s.template registerType<CGEvent>();
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s.template registerType<CGVisitableOPH>();
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s.template registerType<CGVisitableOPW>();
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s.template registerType<CGTeleport>();
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s.template registerType<CGPickable>();
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s.template registerType<CGCreature>();
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s.template registerType<CGSignBottle>();
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s.template registerType<CGSeerHut>();
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s.template registerType<CGWitchHut>();
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s.template registerType<CGScholar>();
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s.template registerType<CGGarrison>();
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s.template registerType<CGArtifact>();
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s.template registerType<CGResource>();
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s.template registerType<CGMine>();
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s.template registerType<CGShrine>();
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s.template registerType<CGPandoraBox>();
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s.template registerType<CGQuestGuard>();
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s.template registerType<CGBonusingObject>();
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s.template registerType<CGMagicWell>();
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s.template registerType<CGObservatory>();
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s.template registerType<CGObjectInstance>();
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}
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template<typename Serializer> DLL_EXPORT
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void registerTypes2(Serializer &s)
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{
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s.registerType<SystemMessage>();
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s.registerType<YourTurn>();
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s.registerType<SetResource>();
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s.registerType<SetResources>();
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s.registerType<SetPrimSkill>();
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s.registerType<SetSecSkill>();
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s.registerType<HeroVisitCastle>();
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s.registerType<ChangeSpells>();
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s.registerType<SetMana>();
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s.registerType<SetMovePoints>();
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s.registerType<FoWChange>();
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s.registerType<SetAvailableHeroes>();
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s.registerType<GiveBonus>();
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s.registerType<ChangeObjPos>();
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s.registerType<RemoveObject>();
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s.registerType<TryMoveHero>();
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s.registerType<SetGarrisons>();
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s.registerType<NewStructures>();
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s.registerType<SetAvailableCreatures>();
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s.registerType<SetHeroesInTown>();
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s.registerType<SetHeroArtifacts>();
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s.registerType<HeroRecruited>();
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s.registerType<GiveHero>();
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s.registerType<NewTurn>();
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s.registerType<InfoWindow>();
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s.registerType<SetObjectProperty>();
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s.registerType<SetHoverName>();
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s.registerType<HeroLevelUp>();
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s.registerType<SelectionDialog>();
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s.registerType<YesNoDialog>();
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s.registerType<BattleStart>();
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s.registerType<BattleNextRound>();
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s.registerType<BattleSetActiveStack>();
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s.registerType<BattleResult>();
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s.registerType<BattleStackMoved>();
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s.registerType<BattleStackAttacked>();
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s.registerType<BattleAttack>();
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s.registerType<StartAction>();
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s.registerType<EndAction>();
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s.registerType<SpellCasted>();
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s.registerType<SetStackEffect>();
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s.registerType<ShowInInfobox>();
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s.template registerType<SystemMessage>();
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s.template registerType<YourTurn>();
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s.template registerType<SetResource>();
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s.template registerType<SetResources>();
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s.template registerType<SetPrimSkill>();
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s.template registerType<SetSecSkill>();
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s.template registerType<HeroVisitCastle>();
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s.template registerType<ChangeSpells>();
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s.template registerType<SetMana>();
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s.template registerType<SetMovePoints>();
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s.template registerType<FoWChange>();
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s.template registerType<SetAvailableHeroes>();
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s.template registerType<GiveBonus>();
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s.template registerType<ChangeObjPos>();
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s.template registerType<RemoveObject>();
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s.template registerType<TryMoveHero>();
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s.template registerType<SetGarrisons>();
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s.template registerType<NewStructures>();
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s.template registerType<SetAvailableCreatures>();
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s.template registerType<SetHeroesInTown>();
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s.template registerType<SetHeroArtifacts>();
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s.template registerType<HeroRecruited>();
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s.template registerType<GiveHero>();
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s.template registerType<NewTurn>();
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s.template registerType<InfoWindow>();
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s.template registerType<SetObjectProperty>();
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s.template registerType<SetHoverName>();
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s.template registerType<HeroLevelUp>();
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s.template registerType<SelectionDialog>();
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s.template registerType<YesNoDialog>();
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s.template registerType<BattleStart>();
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s.template registerType<BattleNextRound>();
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s.template registerType<BattleSetActiveStack>();
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s.template registerType<BattleResult>();
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s.template registerType<BattleStackMoved>();
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s.template registerType<BattleStackAttacked>();
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s.template registerType<BattleAttack>();
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s.template registerType<StartAction>();
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s.template registerType<EndAction>();
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s.template registerType<SpellCasted>();
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s.template registerType<SetStackEffect>();
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s.template registerType<ShowInInfobox>();
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s.registerType<SetSelection>();
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s.registerType<PlayerMessage>();
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s.template registerType<SetSelection>();
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s.template registerType<PlayerMessage>();
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}
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template<typename Serializer> DLL_EXPORT
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void registerTypes3(Serializer &s)
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{
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s.registerType<SaveGame>();
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s.registerType<CloseServer>();
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s.registerType<EndTurn>();
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s.registerType<DismissHero>();
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s.registerType<MoveHero>();
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s.registerType<ArrangeStacks>();
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s.registerType<DisbandCreature>();
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s.registerType<BuildStructure>();
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s.registerType<RecruitCreatures>();
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s.registerType<UpgradeCreature>();
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s.registerType<GarrisonHeroSwap>();
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s.registerType<ExchangeArtifacts>();
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s.registerType<BuyArtifact>();
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s.registerType<TradeOnMarketplace>();
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s.registerType<SetFormation>();
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s.registerType<HireHero>();
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s.registerType<QueryReply>();
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s.registerType<MakeAction>();
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s.registerType<MakeCustomAction>();
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s.template registerType<SaveGame>();
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s.template registerType<CloseServer>();
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s.template registerType<EndTurn>();
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s.template registerType<DismissHero>();
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s.template registerType<MoveHero>();
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s.template registerType<ArrangeStacks>();
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s.template registerType<DisbandCreature>();
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s.template registerType<BuildStructure>();
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s.template registerType<RecruitCreatures>();
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s.template registerType<UpgradeCreature>();
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s.template registerType<GarrisonHeroSwap>();
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s.template registerType<ExchangeArtifacts>();
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s.template registerType<BuyArtifact>();
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s.template registerType<TradeOnMarketplace>();
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s.template registerType<SetFormation>();
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s.template registerType<HireHero>();
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s.template registerType<QueryReply>();
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s.template registerType<MakeAction>();
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s.template registerType<MakeCustomAction>();
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s.registerType<SetSelection>();
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s.registerType<PlayerMessage>();
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s.template registerType<SetSelection>();
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s.template registerType<PlayerMessage>();
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}
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template<typename Serializer> DLL_EXPORT
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@ -120,15 +120,3 @@ void registerTypes(Serializer &s)
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registerTypes2(s);
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registerTypes3(s);
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}
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void foofoofoo()
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{
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//never called function to force instantation of templates
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int *ccc = NULL;
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registerTypes((CISer<CConnection>&)*ccc);
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registerTypes((COSer<CConnection>&)*ccc);
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registerTypes((CSaveFile&)*ccc);
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registerTypes((CLoadFile&)*ccc);
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registerTypes((CTypeList&)*ccc);
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}
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@ -23,7 +23,7 @@
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#undef DLL_EXPORT
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#define DLL_EXPORT
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#include "../lib/RegisterTypes.h"
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#include "../lib/RegisterTypes.cpp"
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#ifndef _MSC_VER
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#include <boost/thread/xtime.hpp>
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#endif
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