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Show option description on hovering
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@ -351,11 +351,11 @@ void CGarrisonSlot::gesture(bool on, const Point & initialPosition, const Point
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return;
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std::vector<RadialMenuConfig> menuElements = {
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{ RadialMenuConfig::ITEM_NW, "stackMerge", "", [this](){owner->bulkMergeStacks(this);} },
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{ RadialMenuConfig::ITEM_NE, "stackInfo", "", [this](){viewInfo();} },
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{ RadialMenuConfig::ITEM_WW, "stackSplitOne", "", [this](){splitIntoParts(this->getGarrison(), 1); } },
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{ RadialMenuConfig::ITEM_EE, "stackSplitEqual", "", [this](){owner->bulkSmartSplitStack(this);} },
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{ RadialMenuConfig::ITEM_SW, "heroMove", "", [this](){owner->moveStackToAnotherArmy(this);} },
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{ RadialMenuConfig::ITEM_NW, "stackMerge", "Merge same units", [this](){owner->bulkMergeStacks(this);} },
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{ RadialMenuConfig::ITEM_NE, "stackInfo", "Show unit information", [this](){viewInfo();} },
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{ RadialMenuConfig::ITEM_WW, "stackSplitOne", "Split off single unit", [this](){splitIntoParts(this->getGarrison(), 1); } },
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{ RadialMenuConfig::ITEM_EE, "stackSplitEqual", "Split unit equally", [this](){owner->bulkSmartSplitStack(this);} },
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{ RadialMenuConfig::ITEM_SW, "heroMove", "Move unit to another army", [this](){owner->moveStackToAnotherArmy(this);} },
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};
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GH.windows().createAndPushWindow<RadialMenu>(pos.center(), menuElements);
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@ -106,7 +106,6 @@ public:
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bool smallIcons; ///< true - 32x32 imgs, false - 58x64
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bool removableUnits; ///< player Can remove units from up
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bool twoRows; ///< slots Will be placed in 2 rows
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ESlotsLayout layout;
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@ -69,7 +69,16 @@ void RadialMenu::addItem(const Point & offset, const std::string & path, const s
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void RadialMenu::gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance)
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{
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GH.statusbar()->clear();
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for(const auto & item : items)
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{
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if (item->isInside(currentPosition))
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{
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GH.statusbar()->write(item->hoverText);
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break;
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}
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}
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}
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void RadialMenu::gesture(bool on, const Point & initialPosition, const Point & finalPosition)
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