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fixed typo
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@ -1402,7 +1402,7 @@ void CBattleInterface::castThisSpell(SpellID spellID)
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spellDestSelectMode = true;
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creatureCasting = false;
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//choosing possible tragets
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//choosing possible targets
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const CGHeroInstance * castingHero = (attackingHeroInstance->tempOwner == curInt->playerID) ? attackingHeroInstance : defendingHeroInstance;
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assert(castingHero); // code below assumes non-null hero
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sp = spellID.toSpell();
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