From f36b42829a959e7a54d0ac3c2e482a845f827df8 Mon Sep 17 00:00:00 2001 From: Laserlicht <13953785+Laserlicht@users.noreply.github.com> Date: Sun, 8 Dec 2024 01:17:01 +0100 Subject: [PATCH] fix cell shades with xbrz --- client/battle/BattleFieldController.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/client/battle/BattleFieldController.cpp b/client/battle/BattleFieldController.cpp index 27c62535e..d133e25b5 100644 --- a/client/battle/BattleFieldController.cpp +++ b/client/battle/BattleFieldController.cpp @@ -114,7 +114,7 @@ BattleFieldController::BattleFieldController(BattleInterface & owner): //preparing cells and hexes cellBorder = GH.renderHandler().loadImage(ImagePath::builtin("CCELLGRD.BMP"), EImageBlitMode::COLORKEY); - cellShade = GH.renderHandler().loadImage(ImagePath::builtin("CCELLSHD.BMP"), EImageBlitMode::SIMPLE); + cellShade = GH.renderHandler().loadImage(ImagePath::builtin("CCELLSHD.BMP"), EImageBlitMode::ONLY_SHADOW); cellUnitMovementHighlight = GH.renderHandler().loadImage(ImagePath::builtin("UnitMovementHighlight.PNG"), EImageBlitMode::COLORKEY); cellUnitMaxMovementHighlight = GH.renderHandler().loadImage(ImagePath::builtin("UnitMaxMovementHighlight.PNG"), EImageBlitMode::COLORKEY);