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Update ally and enemy flags when selecting new template
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parent
1028041eae
commit
f39edf9413
@ -183,11 +183,7 @@ void RandomMapTab::updateMapInfoByHost()
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mapInfo->mapHeader->twoLevel = mapGenOptions->getHasTwoLevels();
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// Generate player information
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int playersToGen = PlayerColor::PLAYER_LIMIT_I;
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if(mapGenOptions->getHumanOrCpuPlayerCount() != CMapGenOptions::RANDOM_SIZE)
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{
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playersToGen = mapGenOptions->getHumanOrCpuPlayerCount();
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}
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int playersToGen = mapGenOptions->getMaxPlayersCount();
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mapInfo->mapHeader->howManyTeams = playersToGen;
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@ -224,7 +220,6 @@ void RandomMapTab::updateMapInfoByHost()
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mapInfoChanged(mapInfo, mapGenOptions);
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}
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// This method only sets GUI options, doesn't alter any actual configurations done
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void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
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{
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mapGenOptions = opts;
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@ -250,7 +250,7 @@ void CMapGenOptions::initPlayersMap()
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void CMapGenOptions::resetPlayersMap()
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{
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// Called when number of player changes
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//But do not update info about already made selections
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// But do not update info about already made selections
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savePlayersMap();
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@ -449,6 +449,8 @@ void CMapGenOptions::setMapTemplate(const CRmgTemplate * value)
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}
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if(!mapTemplate->getWaterContentAllowed().count(getWaterContent()))
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setWaterContent(EWaterContent::RANDOM);
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resetPlayersMap(); // Update teams and player count
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}
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}
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@ -484,7 +486,6 @@ void CMapGenOptions::setPlayerTeam(const PlayerColor & color, const TeamID & tea
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{
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auto it = players.find(color);
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assert(it != players.end());
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// TODO: Make pivate friend method to avoid unintended changes?
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it->second.setTeam(team);
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customizedPlayers = true;
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}
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