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Merge pull request #1915 from Nordsoft91/vcmi-campaign
VCMI campaigns format
This commit is contained in:
@@ -51,6 +51,7 @@
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#include "../../lib/mapObjects/CGHeroInstance.h"
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std::shared_ptr<CCampaignState> CBonusSelection::getCampaign()
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{
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return CSH->si->campState;
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@@ -60,14 +61,9 @@ CBonusSelection::CBonusSelection()
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: CWindowObject(BORDERED)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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static const std::string bgNames[] =
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{
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"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
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"S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
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"BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"
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};
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loadPositionsOfGraphics();
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setBackground(bgNames[getCampaign()->camp->header.mapVersion]);
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std::string bgName = getCampaign()->camp->header.campaignRegions.campPrefix + "_BG.BMP";
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setBackground(bgName);
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panelBackground = std::make_shared<CPicture>("CAMPBRF.BMP", 456, 6);
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@@ -110,35 +106,9 @@ CBonusSelection::CBonusSelection()
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for(int g = 0; g < getCampaign()->camp->scenarios.size(); ++g)
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{
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if(getCampaign()->camp->conquerable(g))
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regions.push_back(std::make_shared<CRegion>(g, true, true, campDescriptions[getCampaign()->camp->header.mapVersion]));
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regions.push_back(std::make_shared<CRegion>(g, true, true, getCampaign()->camp->header.campaignRegions));
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else if(getCampaign()->camp->scenarios[g].conquered) //display as striped
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regions.push_back(std::make_shared<CRegion>(g, false, false, campDescriptions[getCampaign()->camp->header.mapVersion]));
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}
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}
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void CBonusSelection::loadPositionsOfGraphics()
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{
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const JsonNode config(ResourceID("config/campaign_regions.json"));
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for(const JsonNode & campaign : config["campaign_regions"].Vector())
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{
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SCampPositions sc;
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sc.campPrefix = campaign["prefix"].String();
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sc.colorSuffixLength = static_cast<int>(campaign["color_suffix_length"].Float());
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for(const JsonNode & desc : campaign["desc"].Vector())
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{
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SCampPositions::SRegionDesc rd;
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rd.infix = desc["infix"].String();
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rd.xpos = static_cast<int>(desc["x"].Float());
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rd.ypos = static_cast<int>(desc["y"].Float());
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sc.regions.push_back(rd);
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}
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campDescriptions.push_back(sc);
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regions.push_back(std::make_shared<CRegion>(g, false, false, getCampaign()->camp->header.campaignRegions));
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}
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}
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@@ -196,7 +166,11 @@ void CBonusSelection::createBonusesIcons()
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}
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assert(faction != -1);
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BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
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BuildingID buildID;
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if(getCampaign()->camp->header.version == CampaignVersion::VCMI)
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buildID = BuildingID(bonDescs[i].info1);
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else
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buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
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picName = graphics->ERMUtoPicture[faction][buildID];
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picNumber = -1;
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@@ -470,7 +444,7 @@ void CBonusSelection::decreaseDifficulty()
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CSH->setDifficulty(CSH->si->difficulty - 1);
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}
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CBonusSelection::CRegion::CRegion(int id, bool accessible, bool selectable, const SCampPositions & campDsc)
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CBonusSelection::CRegion::CRegion(int id, bool accessible, bool selectable, const CampaignRegions & campDsc)
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: CIntObject(LCLICK | RCLICK), idOfMapAndRegion(id), accessible(accessible), selectable(selectable)
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{
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OBJ_CONSTRUCTION;
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@@ -480,7 +454,7 @@ CBonusSelection::CRegion::CRegion(int id, bool accessible, bool selectable, cons
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{"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}
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};
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const SCampPositions::SRegionDesc & desc = campDsc.regions[idOfMapAndRegion];
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const CampaignRegions::RegionDescription & desc = campDsc.regions[idOfMapAndRegion];
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pos.x += desc.xpos;
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pos.y += desc.ypos;
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@@ -8,6 +8,7 @@
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*
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*/
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#pragma once
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#include "../../lib/mapping/CCampaignHandler.h"
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#include "../windows/CWindowObject.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@@ -32,21 +33,6 @@ public:
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std::shared_ptr<CCampaignState> getCampaign();
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CBonusSelection();
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struct SCampPositions
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{
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std::string campPrefix;
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int colorSuffixLength;
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struct SRegionDesc
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{
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std::string infix;
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int xpos, ypos;
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};
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std::vector<SRegionDesc> regions;
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};
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class CRegion
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: public CIntObject
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{
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@@ -57,13 +43,12 @@ public:
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bool accessible; // false if region should be striped
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bool selectable; // true if region should be selectable
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public:
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CRegion(int id, bool accessible, bool selectable, const SCampPositions & campDsc);
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CRegion(int id, bool accessible, bool selectable, const CampaignRegions & campDsc);
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void updateState();
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void clickLeft(tribool down, bool previousState) override;
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void clickRight(tribool down, bool previousState) override;
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};
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void loadPositionsOfGraphics();
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void createBonusesIcons();
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void updateAfterStateChange();
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@@ -84,7 +69,6 @@ public:
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std::shared_ptr<CLabel> mapName;
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std::shared_ptr<CLabel> labelMapDescription;
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std::shared_ptr<CTextBox> mapDescription;
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std::vector<SCampPositions> campDescriptions;
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std::vector<std::shared_ptr<CRegion>> regions;
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std::shared_ptr<CFlagBox> flagbox;
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@@ -131,6 +131,15 @@ void CLobbyScreen::startScenario(bool allowOnlyAI)
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CSH->sendStartGame(allowOnlyAI);
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buttonStart->block(true);
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}
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catch(CModHandler::Incompatibility & e)
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{
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logGlobal->warn("Incompatibility exception during start scenario: %s", e.what());
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auto errorMsg = VLC->generaltexth->translate("vcmi.server.errors.modsIncompatibility") + '\n';
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errorMsg += e.what();
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CInfoWindow::showInfoDialog(errorMsg, CInfoWindow::TCompsInfo(), PlayerColor(1));
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}
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catch(std::exception & e)
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{
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logGlobal->error("Exception during startScenario: %s", e.what());
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@@ -100,8 +100,8 @@ bool mapSorter::operator()(const std::shared_ptr<CMapInfo> aaa, const std::share
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switch(sortBy)
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{
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case _numOfMaps: //by number of maps in campaign
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return CGI->generaltexth->getCampaignLength(aaa->campaignHeader->mapVersion) <
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CGI->generaltexth->getCampaignLength(bbb->campaignHeader->mapVersion);
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return aaa->campaignHeader->numberOfScenarios <
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bbb->campaignHeader->numberOfScenarios;
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break;
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case _name: //by name
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return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
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@@ -595,7 +595,8 @@ void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> & files)
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//allItems[i].date = std::asctime(std::localtime(&files[i].date));
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info->fileURI = file.getName();
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info->campaignInit();
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allItems.push_back(info);
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if(info->campaignHeader)
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allItems.push_back(info);
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}
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}
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@@ -657,7 +658,7 @@ void SelectionTab::ListItem::updateItem(std::shared_ptr<CMapInfo> info, bool sel
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iconLossCondition->disable();
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labelNumberOfCampaignMaps->enable();
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std::ostringstream ostr(std::ostringstream::out);
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ostr << CGI->generaltexth->getCampaignLength(info->campaignHeader->mapVersion);
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ostr << info->campaignHeader->numberOfScenarios;
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labelNumberOfCampaignMaps->setText(ostr.str());
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labelNumberOfCampaignMaps->setColor(color);
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}
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@@ -29,8 +29,8 @@ CPrologEpilogVideo::CPrologEpilogVideo(CCampaignScenario::SScenarioPrologEpilog
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pos = center(Rect(0, 0, 800, 600));
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updateShadow();
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CCS->videoh->open(CCampaignHandler::prologVideoName(spe.prologVideo));
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CCS->musich->playMusic("Music/" + CCampaignHandler::prologMusicName(spe.prologMusic), true, true);
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CCS->videoh->open(spe.prologVideo);
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CCS->musich->playMusic("Music/" + spe.prologMusic, true, true);
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// MPTODO: Custom campaign crashing on this?
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// voiceSoundHandle = CCS->soundh->playSound(CCampaignHandler::prologVoiceName(spe.prologVideo));
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@@ -722,7 +722,7 @@ void CGameState::preInit(Services * services)
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this->services = services;
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}
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void CGameState::init(const IMapService * mapService, StartInfo * si, bool allowSavingRandomMap)
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void CGameState::init(const CMapService * mapService, StartInfo * si, bool allowSavingRandomMap)
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{
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preInitAuto();
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logGlobal->info("\tUsing random seed: %d", si->seedToBeUsed);
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@@ -851,7 +851,7 @@ void CGameState::preInitAuto()
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}
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}
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void CGameState::initNewGame(const IMapService * mapService, bool allowSavingRandomMap)
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void CGameState::initNewGame(const CMapService * mapService, bool allowSavingRandomMap)
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{
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if(scenarioOps->createRandomMap())
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{
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@@ -1266,7 +1266,7 @@ void CGameState::prepareCrossoverHeroes(std::vector<CGameState::CampaignHeroRepl
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// TODO replace magic numbers with named constants
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// TODO this logic (what should be kept) should be part of CScenarioTravel and be exposed via some clean set of methods
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if(!(travelOptions.whatHeroKeeps & 1))
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if(!travelOptions.whatHeroKeeps.experience)
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{
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//trimming experience
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for(CGHeroInstance * cgh : crossoverHeroes)
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@@ -1275,7 +1275,7 @@ void CGameState::prepareCrossoverHeroes(std::vector<CGameState::CampaignHeroRepl
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}
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}
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if(!(travelOptions.whatHeroKeeps & 2))
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if(!travelOptions.whatHeroKeeps.primarySkills)
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{
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//trimming prim skills
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for(CGHeroInstance * cgh : crossoverHeroes)
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@@ -1291,7 +1291,7 @@ void CGameState::prepareCrossoverHeroes(std::vector<CGameState::CampaignHeroRepl
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}
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}
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if(!(travelOptions.whatHeroKeeps & 4))
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if(!travelOptions.whatHeroKeeps.secondarySkills)
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{
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//trimming sec skills
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for(CGHeroInstance * cgh : crossoverHeroes)
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@@ -1301,7 +1301,7 @@ void CGameState::prepareCrossoverHeroes(std::vector<CGameState::CampaignHeroRepl
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}
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}
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if(!(travelOptions.whatHeroKeeps & 8))
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if(!travelOptions.whatHeroKeeps.spells)
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{
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for(CGHeroInstance * cgh : crossoverHeroes)
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{
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@@ -1309,7 +1309,7 @@ void CGameState::prepareCrossoverHeroes(std::vector<CGameState::CampaignHeroRepl
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}
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}
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if(!(travelOptions.whatHeroKeeps & 16))
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if(!travelOptions.whatHeroKeeps.artifacts)
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{
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//trimming artifacts
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for(CGHeroInstance * hero : crossoverHeroes)
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@@ -1329,9 +1329,7 @@ void CGameState::prepareCrossoverHeroes(std::vector<CGameState::CampaignHeroRepl
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if(!art)
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continue;
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int id = art->artType->getId();
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assert( 8*18 > id );//number of arts that fits into h3m format
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bool takeable = travelOptions.artifsKeptByHero[id / 8] & ( 1 << (id%8) );
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bool takeable = travelOptions.artifactsKeptByHero.count(art->artType->getId());
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ArtifactLocation al(hero, artifactPosition);
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if(!takeable && !al.getSlot()->locked) //don't try removing locked artifacts -> it crashes #1719
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@@ -1346,7 +1344,7 @@ void CGameState::prepareCrossoverHeroes(std::vector<CGameState::CampaignHeroRepl
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auto shouldSlotBeErased = [&](const std::pair<SlotID, CStackInstance *> & j) -> bool
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{
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CreatureID::ECreatureID crid = j.second->getCreatureID().toEnum();
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return !(travelOptions.monstersKeptByHero[crid / 8] & (1 << (crid % 8)));
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return !travelOptions.monstersKeptByHero.count(crid);
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};
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auto stacksCopy = cgh->stacks; //copy of the map, so we can iterate iover it and remove stacks
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@@ -1725,8 +1723,13 @@ void CGameState::initTowns()
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if (owner->human && //human-owned
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map->towns[g]->pos == pi.posOfMainTown)
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{
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map->towns[g]->builtBuildings.insert(
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CBuildingHandler::campToERMU(chosenBonus->info1, map->towns[g]->subID, map->towns[g]->builtBuildings));
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BuildingID buildingId;
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if(scenarioOps->campState->camp->header.version == CampaignVersion::VCMI)
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buildingId = BuildingID(chosenBonus->info1);
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else
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buildingId = CBuildingHandler::campToERMU(chosenBonus->info1, map->towns[g]->subID, map->towns[g]->builtBuildings);
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map->towns[g]->builtBuildings.insert(buildingId);
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break;
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}
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}
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@@ -57,7 +57,7 @@ class CQuest;
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class CCampaignScenario;
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struct EventCondition;
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class CScenarioTravel;
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class IMapService;
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class CMapService;
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template<typename T> class CApplier;
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@@ -161,7 +161,7 @@ public:
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void preInit(Services * services);
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void init(const IMapService * mapService, StartInfo * si, bool allowSavingRandomMap = false);
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void init(const CMapService * mapService, StartInfo * si, bool allowSavingRandomMap = false);
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void updateOnLoad(StartInfo * si);
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ConstTransitivePtr<StartInfo> scenarioOps, initialOpts; //second one is a copy of settings received from pregame (not randomized)
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@@ -252,7 +252,7 @@ private:
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// ----- initialization -----
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void preInitAuto();
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void initNewGame(const IMapService * mapService, bool allowSavingRandomMap);
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void initNewGame(const CMapService * mapService, bool allowSavingRandomMap);
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void initCampaign();
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void checkMapChecksum();
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void initGlobalBonuses();
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|
@@ -967,6 +967,11 @@ std::vector<std::string> CModHandler::getActiveMods()
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return activeMods;
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}
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const CModInfo & CModHandler::getModInfo(const TModID & modId) const
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{
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return allMods.at(modId);
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}
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static JsonNode genDefaultFS()
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{
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// default FS config for mods: directory "Content" that acts as H3 root directory
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|
@@ -174,7 +174,7 @@ public:
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const ContentTypeHandler & operator[] (const std::string & name) const;
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};
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typedef std::string TModID;
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using TModID = std::string;
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class DLL_LINKAGE CModInfo
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{
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@@ -186,7 +186,7 @@ public:
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PASSED
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};
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struct Version
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struct DLL_LINKAGE Version
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{
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int major = 0;
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int minor = 0;
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@@ -347,6 +347,8 @@ public:
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/// returns list of all (active) mods
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std::vector<std::string> getAllMods();
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std::vector<std::string> getActiveMods();
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const CModInfo & getModInfo(const TModID & modId) const;
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/// load content from all available mods
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void load();
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|
@@ -15,6 +15,7 @@
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#include "mapping/CMapInfo.h"
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#include "mapping/CCampaignHandler.h"
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#include "mapping/CMap.h"
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#include "mapping/CMapService.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@@ -67,8 +68,16 @@ std::string StartInfo::getCampaignName() const
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void LobbyInfo::verifyStateBeforeStart(bool ignoreNoHuman) const
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{
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if(!mi)
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if(!mi || !mi->mapHeader)
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throw std::domain_error("ExceptionMapMissing");
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auto missingMods = CMapService::verifyMapHeaderMods(*mi->mapHeader);
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CModHandler::Incompatibility::ModList modList;
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for(const auto & m : missingMods)
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modList.push_back({m.first, m.second.toString()});
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if(!modList.empty())
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throw CModHandler::Incompatibility(std::move(modList));
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//there must be at least one human player before game can be started
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std::map<PlayerColor, PlayerSettings>::const_iterator i;
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|
@@ -67,7 +67,7 @@ inline long streamSeek(voidpf opaque, voidpf stream, ZPOS64_T offset, int origin
|
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}
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if(ret == -1)
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logGlobal->error("Stream seek failed");
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return ret;
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return 0;
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||||
}
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||||
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template<class Stream>
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|
@@ -159,6 +159,7 @@ EResType::Type EResTypeHelper::getTypeFromExtension(std::string extension)
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{".ERT", EResType::ERT},
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||||
{".ERS", EResType::ERS},
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{".VMAP", EResType::MAP},
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{".VCMP", EResType::CAMPAIGN},
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{".VERM", EResType::ERM},
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{".LUA", EResType::LUA}
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};
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||||
|
@@ -1477,7 +1477,10 @@ void CGHeroInstance::serializeCommonOptions(JsonSerializeFormat & handler)
|
||||
if(portrait >= 0)
|
||||
{
|
||||
if(portrait < legacyHeroes || portrait >= moddedStart)
|
||||
handler.serializeId<si32, si32, HeroTypeID>("portrait", portrait, -1);
|
||||
{
|
||||
int tempPortrait = portrait - GameConstants::HERO_PORTRAIT_SHIFT;
|
||||
handler.serializeId<si32, si32, HeroTypeID>("portrait", tempPortrait, -1);
|
||||
}
|
||||
else
|
||||
handler.serializeInt("portrait", portrait, -1);
|
||||
}
|
||||
@@ -1487,7 +1490,10 @@ void CGHeroInstance::serializeCommonOptions(JsonSerializeFormat & handler)
|
||||
const JsonNode & portraitNode = handler.getCurrent()["portrait"];
|
||||
|
||||
if(portraitNode.getType() == JsonNode::JsonType::DATA_STRING)
|
||||
{
|
||||
handler.serializeId<si32, si32, HeroTypeID>("portrait", portrait, -1);
|
||||
portrait += GameConstants::HERO_PORTRAIT_SHIFT;
|
||||
}
|
||||
else
|
||||
handler.serializeInt("portrait", portrait, -1);
|
||||
}
|
||||
|
@@ -24,6 +24,7 @@
|
||||
#include "../mapObjects/CGHeroInstance.h"//for hero crossover
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../Languages.h"
|
||||
#include "../StringConstants.h"
|
||||
#include "CMapService.h"
|
||||
#include "CMap.h"
|
||||
#include "CMapInfo.h"
|
||||
@@ -35,27 +36,73 @@
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
CampaignRegions::RegionDescription CampaignRegions::RegionDescription::fromJson(const JsonNode & node)
|
||||
{
|
||||
CampaignRegions::RegionDescription rd;
|
||||
rd.infix = node["infix"].String();
|
||||
rd.xpos = static_cast<int>(node["x"].Float());
|
||||
rd.ypos = static_cast<int>(node["y"].Float());
|
||||
return rd;
|
||||
}
|
||||
|
||||
CampaignRegions CampaignRegions::fromJson(const JsonNode & node)
|
||||
{
|
||||
CampaignRegions cr;
|
||||
cr.campPrefix = node["prefix"].String();
|
||||
cr.colorSuffixLength = static_cast<int>(node["color_suffix_length"].Float());
|
||||
|
||||
for(const JsonNode & desc : node["desc"].Vector())
|
||||
cr.regions.push_back(CampaignRegions::RegionDescription::fromJson(desc));
|
||||
|
||||
return cr;
|
||||
}
|
||||
|
||||
CampaignRegions CampaignRegions::getLegacy(int campId)
|
||||
{
|
||||
static std::vector<CampaignRegions> campDescriptions;
|
||||
if(campDescriptions.empty()) //read once
|
||||
{
|
||||
const JsonNode config(ResourceID("config/campaign_regions.json"));
|
||||
for(const JsonNode & campaign : config["campaign_regions"].Vector())
|
||||
campDescriptions.push_back(CampaignRegions::fromJson(campaign));
|
||||
}
|
||||
|
||||
return campDescriptions.at(campId);
|
||||
}
|
||||
|
||||
|
||||
bool CScenarioTravel::STravelBonus::isBonusForHero() const
|
||||
{
|
||||
return type == SPELL || type == MONSTER || type == ARTIFACT || type == SPELL_SCROLL || type == PRIMARY_SKILL
|
||||
|| type == SECONDARY_SKILL;
|
||||
}
|
||||
|
||||
void CCampaignHeader::loadLegacyData(ui8 campId)
|
||||
{
|
||||
campaignRegions = CampaignRegions::getLegacy(campId);
|
||||
numberOfScenarios = VLC->generaltexth->getCampaignLength(campId);
|
||||
}
|
||||
|
||||
CCampaignHeader CCampaignHandler::getHeader( const std::string & name)
|
||||
{
|
||||
ResourceID resourceID(name, EResType::CAMPAIGN);
|
||||
std::string modName = VLC->modh->findResourceOrigin(resourceID);
|
||||
std::string language = VLC->modh->getModLanguage(modName);
|
||||
std::string encoding = Languages::getLanguageOptions(language).encoding;
|
||||
|
||||
auto fileStream = CResourceHandler::get(modName)->load(resourceID);
|
||||
|
||||
std::vector<ui8> cmpgn = getFile(std::move(fileStream), true)[0];
|
||||
|
||||
CMemoryStream stream(cmpgn.data(), cmpgn.size());
|
||||
CBinaryReader reader(&stream);
|
||||
CCampaignHeader ret = readHeaderFromMemory(reader, resourceID.getName(), modName, encoding);
|
||||
|
||||
return ret;
|
||||
JsonNode jsonCampaign((const char*)cmpgn.data(), cmpgn.size());
|
||||
if(jsonCampaign.isNull())
|
||||
{
|
||||
//legacy OH3 campaign (*.h3c)
|
||||
CMemoryStream stream(cmpgn.data(), cmpgn.size());
|
||||
CBinaryReader reader(&stream);
|
||||
return readHeaderFromMemory(reader, resourceID.getName(), modName, encoding);
|
||||
}
|
||||
|
||||
//VCMI (*.vcmp)
|
||||
return readHeaderFromJson(jsonCampaign, resourceID.getName(), modName, encoding);
|
||||
}
|
||||
|
||||
std::unique_ptr<CCampaign> CCampaignHandler::getCampaign( const std::string & name )
|
||||
@@ -64,39 +111,42 @@ std::unique_ptr<CCampaign> CCampaignHandler::getCampaign( const std::string & na
|
||||
std::string modName = VLC->modh->findResourceOrigin(resourceID);
|
||||
std::string language = VLC->modh->getModLanguage(modName);
|
||||
std::string encoding = Languages::getLanguageOptions(language).encoding;
|
||||
|
||||
auto ret = std::make_unique<CCampaign>();
|
||||
|
||||
auto fileStream = CResourceHandler::get(modName)->load(resourceID);
|
||||
|
||||
auto ret = std::make_unique<CCampaign>();
|
||||
|
||||
std::vector<std::vector<ui8>> file = getFile(std::move(fileStream), false);
|
||||
|
||||
CMemoryStream stream(file[0].data(), file[0].size());
|
||||
CBinaryReader reader(&stream);
|
||||
ret->header = readHeaderFromMemory(reader, resourceID.getName(), modName, encoding);
|
||||
|
||||
int howManyScenarios = static_cast<int>(VLC->generaltexth->getCampaignLength(ret->header.mapVersion));
|
||||
for(int g=0; g<howManyScenarios; ++g)
|
||||
std::vector<std::vector<ui8>> files = getFile(std::move(fileStream), false);
|
||||
|
||||
JsonNode jsonCampaign((const char*)files[0].data(), files[0].size());
|
||||
if(jsonCampaign.isNull())
|
||||
{
|
||||
CCampaignScenario sc = readScenarioFromMemory(reader, resourceID.getName(), modName, encoding, ret->header.version, ret->header.mapVersion);
|
||||
ret->scenarios.push_back(sc);
|
||||
CMemoryStream stream(files[0].data(), files[0].size());
|
||||
CBinaryReader reader(&stream);
|
||||
ret->header = readHeaderFromMemory(reader, resourceID.getName(), modName, encoding);
|
||||
|
||||
for(int g = 0; g < ret->header.numberOfScenarios; ++g)
|
||||
ret->scenarios.emplace_back(readScenarioFromMemory(reader, ret->header));
|
||||
}
|
||||
|
||||
int scenarioID = 0;
|
||||
|
||||
else
|
||||
{
|
||||
ret->header = readHeaderFromJson(jsonCampaign, resourceID.getName(), modName, encoding);
|
||||
for(auto & scenario : jsonCampaign["scenarios"].Vector())
|
||||
ret->scenarios.emplace_back(readScenarioFromJson(scenario));
|
||||
}
|
||||
|
||||
//first entry is campaign header. start loop from 1
|
||||
for (int g=1; g<file.size() && scenarioID<howManyScenarios; ++g)
|
||||
for(int scenarioID = 0, g = 1; g < files.size() && scenarioID < ret->header.numberOfScenarios; ++g)
|
||||
{
|
||||
while(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
|
||||
{
|
||||
scenarioID++;
|
||||
}
|
||||
|
||||
std::string scenarioName = resourceID.getName();
|
||||
boost::to_lower(scenarioName);
|
||||
scenarioName += ':' + std::to_string(g - 1);
|
||||
|
||||
//set map piece appropriately, convert vector to string
|
||||
ret->mapPieces[scenarioID].assign(reinterpret_cast< const char* >(file[g].data()), file[g].size());
|
||||
ret->mapPieces[scenarioID].assign(reinterpret_cast<const char*>(files[g].data()), files[g].size());
|
||||
CMapService mapService;
|
||||
auto hdr = mapService.loadMapHeader(
|
||||
reinterpret_cast<const ui8 *>(ret->mapPieces[scenarioID].c_str()),
|
||||
@@ -151,26 +201,273 @@ std::string CCampaignHandler::readLocalizedString(CBinaryReader & reader, std::s
|
||||
return VLC->generaltexth->translate(stringID.get());
|
||||
}
|
||||
|
||||
CCampaignHeader CCampaignHandler::readHeaderFromJson(JsonNode & reader, std::string filename, std::string modName, std::string encoding)
|
||||
{
|
||||
CCampaignHeader ret;
|
||||
|
||||
ret.version = reader["version"].Integer();
|
||||
if(ret.version < CampaignVersion::VCMI_MIN || ret.version > CampaignVersion::VCMI_MAX)
|
||||
{
|
||||
logGlobal->info("VCMP Loading: Unsupported campaign %s version %d", filename, ret.version);
|
||||
return ret;
|
||||
}
|
||||
|
||||
ret.version = CampaignVersion::VCMI;
|
||||
ret.campaignRegions = CampaignRegions::fromJson(reader["regions"]);
|
||||
ret.numberOfScenarios = reader["scenarios"].Vector().size();
|
||||
ret.name = reader["name"].String();
|
||||
ret.description = reader["description"].String();
|
||||
ret.difficultyChoosenByPlayer = reader["allowDifficultySelection"].Bool();
|
||||
//skip ret.music because it's unused in vcmi
|
||||
ret.filename = filename;
|
||||
ret.modName = modName;
|
||||
ret.encoding = encoding;
|
||||
ret.valid = true;
|
||||
return ret;
|
||||
}
|
||||
|
||||
CCampaignScenario CCampaignHandler::readScenarioFromJson(JsonNode & reader)
|
||||
{
|
||||
auto prologEpilogReader = [](JsonNode & identifier) -> CCampaignScenario::SScenarioPrologEpilog
|
||||
{
|
||||
CCampaignScenario::SScenarioPrologEpilog ret;
|
||||
ret.hasPrologEpilog = !identifier.isNull();
|
||||
if(ret.hasPrologEpilog)
|
||||
{
|
||||
ret.prologVideo = identifier["video"].String();
|
||||
ret.prologMusic = identifier["music"].String();
|
||||
ret.prologText = identifier["text"].String();
|
||||
}
|
||||
return ret;
|
||||
};
|
||||
|
||||
CCampaignScenario ret;
|
||||
ret.conquered = false;
|
||||
ret.mapName = reader["map"].String();
|
||||
for(auto & g : reader["preconditions"].Vector())
|
||||
ret.preconditionRegions.insert(g.Integer());
|
||||
|
||||
ret.regionColor = reader["color"].Integer();
|
||||
ret.difficulty = reader["difficulty"].Integer();
|
||||
ret.regionText = reader["regionText"].String();
|
||||
ret.prolog = prologEpilogReader(reader["prolog"]);
|
||||
ret.epilog = prologEpilogReader(reader["epilog"]);
|
||||
|
||||
ret.travelOptions = readScenarioTravelFromJson(reader);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
CScenarioTravel CCampaignHandler::readScenarioTravelFromJson(JsonNode & reader)
|
||||
{
|
||||
CScenarioTravel ret;
|
||||
|
||||
std::map<std::string, ui8> startOptionsMap = {
|
||||
{"none", 0},
|
||||
{"bonus", 1},
|
||||
{"crossover", 2},
|
||||
{"hero", 3}
|
||||
};
|
||||
|
||||
std::map<std::string, CScenarioTravel::STravelBonus::EBonusType> bonusTypeMap = {
|
||||
{"spell", CScenarioTravel::STravelBonus::EBonusType::SPELL},
|
||||
{"creature", CScenarioTravel::STravelBonus::EBonusType::MONSTER},
|
||||
{"building", CScenarioTravel::STravelBonus::EBonusType::BUILDING},
|
||||
{"artifact", CScenarioTravel::STravelBonus::EBonusType::ARTIFACT},
|
||||
{"scroll", CScenarioTravel::STravelBonus::EBonusType::SPELL_SCROLL},
|
||||
{"primarySkill", CScenarioTravel::STravelBonus::EBonusType::PRIMARY_SKILL},
|
||||
{"secondarySkill", CScenarioTravel::STravelBonus::EBonusType::SECONDARY_SKILL},
|
||||
{"resource", CScenarioTravel::STravelBonus::EBonusType::RESOURCE},
|
||||
//{"prevHero", CScenarioTravel::STravelBonus::EBonusType::HEROES_FROM_PREVIOUS_SCENARIO},
|
||||
//{"hero", CScenarioTravel::STravelBonus::EBonusType::HERO},
|
||||
};
|
||||
|
||||
std::map<std::string, ui32> primarySkillsMap = {
|
||||
{"attack", 0},
|
||||
{"defence", 8},
|
||||
{"spellpower", 16},
|
||||
{"knowledge", 24},
|
||||
};
|
||||
|
||||
std::map<std::string, ui16> heroSpecialMap = {
|
||||
{"strongest", 0xFFFD},
|
||||
{"generated", 0xFFFE},
|
||||
{"random", 0xFFFF}
|
||||
};
|
||||
|
||||
std::map<std::string, ui8> resourceTypeMap = {
|
||||
//FD - wood+ore
|
||||
//FE - mercury+sulfur+crystal+gem
|
||||
{"wood", 0},
|
||||
{"mercury", 1},
|
||||
{"ore", 2},
|
||||
{"sulfur", 3},
|
||||
{"crystal", 4},
|
||||
{"gems", 5},
|
||||
{"gold", 6},
|
||||
{"common", 0xFD},
|
||||
{"rare", 0xFE}
|
||||
};
|
||||
|
||||
for(auto & k : reader["heroKeeps"].Vector())
|
||||
{
|
||||
if(k.String() == "experience") ret.whatHeroKeeps.experience = true;
|
||||
if(k.String() == "primarySkills") ret.whatHeroKeeps.primarySkills = true;
|
||||
if(k.String() == "secondarySkills") ret.whatHeroKeeps.secondarySkills = true;
|
||||
if(k.String() == "spells") ret.whatHeroKeeps.spells = true;
|
||||
if(k.String() == "artifacts") ret.whatHeroKeeps.artifacts = true;
|
||||
}
|
||||
|
||||
for(auto & k : reader["keepCreatures"].Vector())
|
||||
{
|
||||
if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "creature", k.String()))
|
||||
ret.monstersKeptByHero.insert(CreatureID(identifier.value()));
|
||||
else
|
||||
logGlobal->warn("VCMP Loading: keepCreatures contains unresolved identifier %s", k.String());
|
||||
}
|
||||
for(auto & k : reader["keepArtifacts"].Vector())
|
||||
{
|
||||
if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "artifact", k.String()))
|
||||
ret.artifactsKeptByHero.insert(ArtifactID(identifier.value()));
|
||||
else
|
||||
logGlobal->warn("VCMP Loading: keepArtifacts contains unresolved identifier %s", k.String());
|
||||
}
|
||||
|
||||
ret.startOptions = startOptionsMap[reader["startOptions"].String()];
|
||||
switch(ret.startOptions)
|
||||
{
|
||||
case 0:
|
||||
//no bonuses. Seems to be OK
|
||||
break;
|
||||
case 1: //reading of bonuses player can choose
|
||||
{
|
||||
ret.playerColor = reader["playerColor"].Integer();
|
||||
for(auto & bjson : reader["bonuses"].Vector())
|
||||
{
|
||||
CScenarioTravel::STravelBonus bonus;
|
||||
bonus.type = bonusTypeMap[bjson["what"].String()];
|
||||
switch (bonus.type)
|
||||
{
|
||||
case CScenarioTravel::STravelBonus::EBonusType::RESOURCE:
|
||||
bonus.info1 = resourceTypeMap[bjson["type"].String()];
|
||||
bonus.info2 = bjson["amount"].Integer();
|
||||
break;
|
||||
|
||||
case CScenarioTravel::STravelBonus::EBonusType::BUILDING:
|
||||
bonus.info1 = vstd::find_pos(EBuildingType::names, bjson["type"].String());
|
||||
if(bonus.info1 == -1)
|
||||
logGlobal->warn("VCMP Loading: unresolved building identifier %s", bjson["type"].String());
|
||||
break;
|
||||
|
||||
default:
|
||||
if(int heroId = heroSpecialMap[bjson["hero"].String()])
|
||||
bonus.info1 = heroId;
|
||||
else
|
||||
if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", bjson["hero"].String()))
|
||||
bonus.info1 = identifier.value();
|
||||
else
|
||||
logGlobal->warn("VCMP Loading: unresolved hero identifier %s", bjson["hero"].String());
|
||||
|
||||
bonus.info3 = bjson["amount"].Integer();
|
||||
|
||||
switch(bonus.type)
|
||||
{
|
||||
case CScenarioTravel::STravelBonus::EBonusType::SPELL:
|
||||
case CScenarioTravel::STravelBonus::EBonusType::MONSTER:
|
||||
case CScenarioTravel::STravelBonus::EBonusType::SECONDARY_SKILL:
|
||||
case CScenarioTravel::STravelBonus::EBonusType::ARTIFACT:
|
||||
if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), bjson["what"].String(), bjson["type"].String()))
|
||||
bonus.info2 = identifier.value();
|
||||
else
|
||||
logGlobal->warn("VCMP Loading: unresolved %s identifier %s", bjson["what"].String(), bjson["type"].String());
|
||||
break;
|
||||
|
||||
case CScenarioTravel::STravelBonus::EBonusType::SPELL_SCROLL:
|
||||
if(auto Identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "spell", bjson["type"].String()))
|
||||
bonus.info2 = Identifier.value();
|
||||
else
|
||||
logGlobal->warn("VCMP Loading: unresolved spell scroll identifier %s", bjson["type"].String());
|
||||
break;
|
||||
|
||||
case CScenarioTravel::STravelBonus::EBonusType::PRIMARY_SKILL:
|
||||
for(auto & ps : primarySkillsMap)
|
||||
bonus.info2 |= bjson[ps.first].Integer() << ps.second;
|
||||
break;
|
||||
|
||||
default:
|
||||
bonus.info2 = bjson["type"].Integer();
|
||||
}
|
||||
break;
|
||||
}
|
||||
ret.bonusesToChoose.push_back(bonus);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 2: //reading of players (colors / scenarios ?) player can choose
|
||||
{
|
||||
for(auto & bjson : reader["bonuses"].Vector())
|
||||
{
|
||||
CScenarioTravel::STravelBonus bonus;
|
||||
bonus.type = CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO;
|
||||
bonus.info1 = bjson["playerColor"].Integer(); //player color
|
||||
bonus.info2 = bjson["scenario"].Integer(); //from what scenario
|
||||
ret.bonusesToChoose.push_back(bonus);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 3: //heroes player can choose between
|
||||
{
|
||||
for(auto & bjson : reader["bonuses"].Vector())
|
||||
{
|
||||
CScenarioTravel::STravelBonus bonus;
|
||||
bonus.type = CScenarioTravel::STravelBonus::HERO;
|
||||
bonus.info1 = bjson["playerColor"].Integer(); //player color
|
||||
|
||||
if(int heroId = heroSpecialMap[bjson["hero"].String()])
|
||||
bonus.info2 = heroId;
|
||||
else
|
||||
if (auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", bjson["hero"].String()))
|
||||
bonus.info2 = identifier.value();
|
||||
else
|
||||
logGlobal->warn("VCMP Loading: unresolved hero identifier %s", bjson["hero"].String());
|
||||
|
||||
ret.bonusesToChoose.push_back(bonus);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
logGlobal->warn("VCMP Loading: Unsupported start options value");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
CCampaignHeader CCampaignHandler::readHeaderFromMemory( CBinaryReader & reader, std::string filename, std::string modName, std::string encoding )
|
||||
{
|
||||
CCampaignHeader ret;
|
||||
|
||||
ret.version = reader.readUInt32();
|
||||
ret.mapVersion = reader.readUInt8() - 1;//change range of it from [1, 20] to [0, 19]
|
||||
ui8 campId = reader.readUInt8() - 1;//change range of it from [1, 20] to [0, 19]
|
||||
ret.loadLegacyData(campId);
|
||||
ret.name = readLocalizedString(reader, filename, modName, encoding, "name");
|
||||
ret.description = readLocalizedString(reader, filename, modName, encoding, "description");
|
||||
if (ret.version > CampaignVersion::RoE)
|
||||
ret.difficultyChoosenByPlayer = reader.readInt8();
|
||||
else
|
||||
ret.difficultyChoosenByPlayer = 0;
|
||||
ret.music = reader.readInt8();
|
||||
ret.difficultyChoosenByPlayer = false;
|
||||
reader.readInt8(); //music - skip as unused
|
||||
ret.filename = filename;
|
||||
ret.modName = modName;
|
||||
ret.encoding = encoding;
|
||||
ret.valid = true;
|
||||
return ret;
|
||||
}
|
||||
|
||||
CCampaignScenario CCampaignHandler::readScenarioFromMemory( CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, int version, int mapVersion )
|
||||
CCampaignScenario CCampaignHandler::readScenarioFromMemory( CBinaryReader & reader, const CCampaignHeader & header)
|
||||
{
|
||||
auto prologEpilogReader = [&](const std::string & identifier) -> CCampaignScenario::SScenarioPrologEpilog
|
||||
{
|
||||
@@ -178,9 +475,9 @@ CCampaignScenario CCampaignHandler::readScenarioFromMemory( CBinaryReader & read
|
||||
ret.hasPrologEpilog = reader.readUInt8();
|
||||
if(ret.hasPrologEpilog)
|
||||
{
|
||||
ret.prologVideo = reader.readUInt8();
|
||||
ret.prologMusic = reader.readUInt8();
|
||||
ret.prologText = readLocalizedString(reader, filename, modName, encoding, identifier);
|
||||
ret.prologVideo = CCampaignHandler::prologVideoName(reader.readUInt8());
|
||||
ret.prologMusic = CCampaignHandler::prologMusicName(reader.readUInt8());
|
||||
ret.prologText = readLocalizedString(reader, header.filename, header.modName, header.encoding, identifier);
|
||||
}
|
||||
return ret;
|
||||
};
|
||||
@@ -188,8 +485,8 @@ CCampaignScenario CCampaignHandler::readScenarioFromMemory( CBinaryReader & read
|
||||
CCampaignScenario ret;
|
||||
ret.conquered = false;
|
||||
ret.mapName = reader.readBaseString();
|
||||
ret.packedMapSize = reader.readUInt32();
|
||||
if(mapVersion == 18)//unholy alliance
|
||||
reader.readUInt32(); //packedMapSize - not used
|
||||
if(header.numberOfScenarios > 8) //unholy alliance
|
||||
{
|
||||
ret.loadPreconditionRegions(reader.readUInt16());
|
||||
}
|
||||
@@ -199,11 +496,11 @@ CCampaignScenario CCampaignHandler::readScenarioFromMemory( CBinaryReader & read
|
||||
}
|
||||
ret.regionColor = reader.readUInt8();
|
||||
ret.difficulty = reader.readUInt8();
|
||||
ret.regionText = readLocalizedString(reader, filename, modName, encoding, ret.mapName + ".region");
|
||||
ret.regionText = readLocalizedString(reader, header.filename, header.modName, header.encoding, ret.mapName + ".region");
|
||||
ret.prolog = prologEpilogReader(ret.mapName + ".prolog");
|
||||
ret.epilog = prologEpilogReader(ret.mapName + ".epilog");
|
||||
|
||||
ret.travelOptions = readScenarioTravelFromMemory(reader, version);
|
||||
ret.travelOptions = readScenarioTravelFromMemory(reader, header.version);
|
||||
|
||||
return ret;
|
||||
}
|
||||
@@ -221,18 +518,27 @@ CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory(CBinaryReader & r
|
||||
{
|
||||
CScenarioTravel ret;
|
||||
|
||||
ret.whatHeroKeeps = reader.readUInt8();
|
||||
reader.getStream()->read(ret.monstersKeptByHero.data(), ret.monstersKeptByHero.size());
|
||||
|
||||
if (version < CampaignVersion::SoD)
|
||||
ui8 whatHeroKeeps = reader.readUInt8();
|
||||
ret.whatHeroKeeps.experience = whatHeroKeeps & 1;
|
||||
ret.whatHeroKeeps.primarySkills = whatHeroKeeps & 2;
|
||||
ret.whatHeroKeeps.secondarySkills = whatHeroKeeps & 4;
|
||||
ret.whatHeroKeeps.spells = whatHeroKeeps & 8;
|
||||
ret.whatHeroKeeps.artifacts = whatHeroKeeps & 16;
|
||||
|
||||
//TODO: replace with template lambda form C++20 and make typed containers
|
||||
auto bitMaskToId = [&reader](std::set<int> & container, int size)
|
||||
{
|
||||
ret.artifsKeptByHero.fill(0);
|
||||
reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size() - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size());
|
||||
}
|
||||
for(int iId = 0, byte = 0; iId < size * 8; ++iId)
|
||||
{
|
||||
if(iId % 8 == 0)
|
||||
byte = reader.readUInt8();
|
||||
if(byte & (1 << iId % 8))
|
||||
container.insert(iId);
|
||||
}
|
||||
};
|
||||
|
||||
bitMaskToId(ret.monstersKeptByHero, 19);
|
||||
bitMaskToId(ret.artifactsKeptByHero, version < CampaignVersion::SoD ? 17 : 18);
|
||||
|
||||
ret.startOptions = reader.readUInt8();
|
||||
|
||||
@@ -490,12 +796,13 @@ CMap * CCampaignState::getMap(int scenarioId) const
|
||||
// FIXME: there is certainly better way to handle maps inside campaigns
|
||||
if(scenarioId == -1)
|
||||
scenarioId = currentMap.value();
|
||||
|
||||
CMapService mapService;
|
||||
std::string scenarioName = camp->header.filename.substr(0, camp->header.filename.find('.'));
|
||||
boost::to_lower(scenarioName);
|
||||
scenarioName += ':' + std::to_string(scenarioId);
|
||||
std::string & mapContent = camp->mapPieces.find(scenarioId)->second;
|
||||
const auto * buffer = reinterpret_cast<const ui8 *>(mapContent.data());
|
||||
CMapService mapService;
|
||||
return mapService.loadMap(buffer, static_cast<int>(mapContent.size()), scenarioName, camp->header.modName, camp->header.encoding).release();
|
||||
}
|
||||
|
||||
@@ -503,13 +810,13 @@ std::unique_ptr<CMapHeader> CCampaignState::getHeader(int scenarioId) const
|
||||
{
|
||||
if(scenarioId == -1)
|
||||
scenarioId = currentMap.value();
|
||||
|
||||
|
||||
CMapService mapService;
|
||||
std::string scenarioName = camp->header.filename.substr(0, camp->header.filename.find('.'));
|
||||
boost::to_lower(scenarioName);
|
||||
scenarioName += ':' + std::to_string(scenarioId);
|
||||
std::string & mapContent = camp->mapPieces.find(scenarioId)->second;
|
||||
const auto * buffer = reinterpret_cast<const ui8 *>(mapContent.data());
|
||||
CMapService mapService;
|
||||
return mapService.loadMapHeader(buffer, static_cast<int>(mapContent.size()), scenarioName, camp->header.modName, camp->header.encoding);
|
||||
}
|
||||
|
||||
|
@@ -29,43 +29,105 @@ namespace CampaignVersion
|
||||
RoE = 4,
|
||||
AB = 5,
|
||||
SoD = 6,
|
||||
WoG = 6
|
||||
WoG = 6,
|
||||
VCMI = 1
|
||||
};
|
||||
|
||||
const int VCMI_MIN = 1;
|
||||
const int VCMI_MAX = 1;
|
||||
}
|
||||
|
||||
struct DLL_LINKAGE CampaignRegions
|
||||
{
|
||||
std::string campPrefix;
|
||||
int colorSuffixLength;
|
||||
|
||||
struct DLL_LINKAGE RegionDescription
|
||||
{
|
||||
std::string infix;
|
||||
int xpos, ypos;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int formatVersion)
|
||||
{
|
||||
h & infix;
|
||||
h & xpos;
|
||||
h & ypos;
|
||||
}
|
||||
|
||||
static CampaignRegions::RegionDescription fromJson(const JsonNode & node);
|
||||
};
|
||||
|
||||
std::vector<RegionDescription> regions;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int formatVersion)
|
||||
{
|
||||
h & campPrefix;
|
||||
h & colorSuffixLength;
|
||||
h & regions;
|
||||
}
|
||||
|
||||
static CampaignRegions fromJson(const JsonNode & node);
|
||||
static CampaignRegions getLegacy(int campId);
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CCampaignHeader
|
||||
{
|
||||
public:
|
||||
si32 version = 0; //4 - RoE, 5 - AB, 6 - SoD and WoG
|
||||
ui8 mapVersion = 0; //CampText.txt's format
|
||||
CampaignRegions campaignRegions;
|
||||
int numberOfScenarios = 0;
|
||||
std::string name, description;
|
||||
ui8 difficultyChoosenByPlayer = 0;
|
||||
ui8 music = 0; //CmpMusic.txt, start from 0
|
||||
bool difficultyChoosenByPlayer = false;
|
||||
bool valid = false;
|
||||
|
||||
std::string filename;
|
||||
std::string modName;
|
||||
std::string encoding;
|
||||
|
||||
void loadLegacyData(ui8 campId);
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int formatVersion)
|
||||
{
|
||||
h & version;
|
||||
h & mapVersion;
|
||||
h & campaignRegions;
|
||||
h & numberOfScenarios;
|
||||
h & name;
|
||||
h & description;
|
||||
h & difficultyChoosenByPlayer;
|
||||
h & music;
|
||||
h & filename;
|
||||
h & modName;
|
||||
h & encoding;
|
||||
h & valid;
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CScenarioTravel
|
||||
{
|
||||
public:
|
||||
ui8 whatHeroKeeps = 0; //bitfield [0] - experience, [1] - prim skills, [2] - sec skills, [3] - spells, [4] - artifacts
|
||||
std::array<ui8, 19> monstersKeptByHero;
|
||||
std::array<ui8, 18> artifsKeptByHero;
|
||||
|
||||
struct DLL_LINKAGE WhatHeroKeeps
|
||||
{
|
||||
bool experience = false;
|
||||
bool primarySkills = false;
|
||||
bool secondarySkills = false;
|
||||
bool spells = false;
|
||||
bool artifacts = false;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int formatVersion)
|
||||
{
|
||||
h & experience;
|
||||
h & primarySkills;
|
||||
h & secondarySkills;
|
||||
h & spells;
|
||||
h & artifacts;
|
||||
}
|
||||
};
|
||||
|
||||
WhatHeroKeeps whatHeroKeeps;
|
||||
|
||||
//TODO: use typed containers
|
||||
std::set<int> monstersKeptByHero;
|
||||
std::set<int> artifactsKeptByHero;
|
||||
|
||||
ui8 startOptions = 0; //1 - start bonus, 2 - traveling hero, 3 - hero options
|
||||
|
||||
@@ -95,7 +157,7 @@ public:
|
||||
{
|
||||
h & whatHeroKeeps;
|
||||
h & monstersKeptByHero;
|
||||
h & artifsKeptByHero;
|
||||
h & artifactsKeptByHero;
|
||||
h & startOptions;
|
||||
h & playerColor;
|
||||
h & bonusesToChoose;
|
||||
@@ -109,8 +171,8 @@ public:
|
||||
struct DLL_LINKAGE SScenarioPrologEpilog
|
||||
{
|
||||
bool hasPrologEpilog = false;
|
||||
ui8 prologVideo = 0; // from CmpMovie.txt
|
||||
ui8 prologMusic = 0; // from CmpMusic.txt
|
||||
std::string prologVideo; // from CmpMovie.txt
|
||||
std::string prologMusic; // from CmpMusic.txt
|
||||
std::string prologText;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int formatVersion)
|
||||
@@ -124,7 +186,6 @@ public:
|
||||
|
||||
std::string mapName; //*.h3m
|
||||
std::string scenarioName; //from header. human-readble
|
||||
ui32 packedMapSize = 0; //generally not used
|
||||
std::set<ui8> preconditionRegions; //what we need to conquer to conquer this one (stored as bitfield in h3c)
|
||||
ui8 regionColor = 0;
|
||||
ui8 difficulty = 0;
|
||||
@@ -148,7 +209,6 @@ public:
|
||||
{
|
||||
h & mapName;
|
||||
h & scenarioName;
|
||||
h & packedMapSize;
|
||||
h & preconditionRegions;
|
||||
h & regionColor;
|
||||
h & difficulty;
|
||||
@@ -218,22 +278,26 @@ public:
|
||||
|
||||
class DLL_LINKAGE CCampaignHandler
|
||||
{
|
||||
std::vector<size_t> scenariosCountPerCampaign;
|
||||
|
||||
static std::string readLocalizedString(CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, std::string identifier);
|
||||
|
||||
//parsers for VCMI campaigns (*.vcmp)
|
||||
static CCampaignHeader readHeaderFromJson(JsonNode & reader, std::string filename, std::string modName, std::string encoding);
|
||||
static CCampaignScenario readScenarioFromJson(JsonNode & reader);
|
||||
static CScenarioTravel readScenarioTravelFromJson(JsonNode & reader);
|
||||
|
||||
//parsers for original H3C campaigns
|
||||
static CCampaignHeader readHeaderFromMemory(CBinaryReader & reader, std::string filename, std::string modName, std::string encoding);
|
||||
static CCampaignScenario readScenarioFromMemory(CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, int version, int mapVersion );
|
||||
static CCampaignScenario readScenarioFromMemory(CBinaryReader & reader, const CCampaignHeader & header);
|
||||
static CScenarioTravel readScenarioTravelFromMemory(CBinaryReader & reader, int version);
|
||||
/// returns h3c split in parts. 0 = h3c header, 1-end - maps (binary h3m)
|
||||
/// headerOnly - only header will be decompressed, returned vector wont have any maps
|
||||
static std::vector<std::vector<ui8>> getFile(std::unique_ptr<CInputStream> file, bool headerOnly);
|
||||
|
||||
public:
|
||||
static std::string prologVideoName(ui8 index);
|
||||
static std::string prologMusicName(ui8 index);
|
||||
static std::string prologVoiceName(ui8 index);
|
||||
|
||||
public:
|
||||
static CCampaignHeader getHeader( const std::string & name); //name - name of appropriate file
|
||||
|
||||
static std::unique_ptr<CCampaign> getCampaign(const std::string & name); //name - name of appropriate file
|
||||
|
@@ -18,6 +18,7 @@
|
||||
#include "../int3.h"
|
||||
#include "../GameConstants.h"
|
||||
#include "../LogicalExpression.h"
|
||||
#include "../CModHandler.h"
|
||||
#include "CMapDefines.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
@@ -262,6 +263,10 @@ enum class EMapFormat: uint8_t
|
||||
VCMI = 0xF0
|
||||
};
|
||||
|
||||
// Inherit from container to enable forward declaration
|
||||
class ModCompatibilityInfo: public std::map<TModID, CModInfo::Version>
|
||||
{};
|
||||
|
||||
/// The map header holds information about loss/victory condition,map format, version, players, height, width,...
|
||||
class DLL_LINKAGE CMapHeader
|
||||
{
|
||||
@@ -282,6 +287,8 @@ public:
|
||||
ui8 levels() const;
|
||||
|
||||
EMapFormat version; /// The default value is EMapFormat::SOD.
|
||||
ModCompatibilityInfo mods; /// set of mods required to play a map
|
||||
|
||||
si32 height; /// The default value is 72.
|
||||
si32 width; /// The default value is 72.
|
||||
bool twoLevel; /// The default value is true.
|
||||
@@ -310,6 +317,8 @@ public:
|
||||
void serialize(Handler & h, const int Version)
|
||||
{
|
||||
h & version;
|
||||
if(Version >= 821)
|
||||
h & mods;
|
||||
h & name;
|
||||
h & description;
|
||||
h & width;
|
||||
|
@@ -65,6 +65,8 @@ void CMapInfo::saveInit(const ResourceID & file)
|
||||
void CMapInfo::campaignInit()
|
||||
{
|
||||
campaignHeader = std::make_unique<CCampaignHeader>(CCampaignHandler::getHeader(fileURI));
|
||||
if(!campaignHeader->valid)
|
||||
campaignHeader.reset();
|
||||
}
|
||||
|
||||
void CMapInfo::countPlayers()
|
||||
|
@@ -86,6 +86,24 @@ void CMapService::saveMap(const std::unique_ptr<CMap> & map, boost::filesystem::
|
||||
}
|
||||
}
|
||||
|
||||
ModCompatibilityInfo CMapService::verifyMapHeaderMods(const CMapHeader & map)
|
||||
{
|
||||
ModCompatibilityInfo modCompatibilityInfo;
|
||||
const auto & activeMods = VLC->modh->getActiveMods();
|
||||
for(const auto & mapMod : map.mods)
|
||||
{
|
||||
if(vstd::contains(activeMods, mapMod.first))
|
||||
{
|
||||
const auto & modInfo = VLC->modh->getModInfo(mapMod.first);
|
||||
if(modInfo.version.compatible(mapMod.second))
|
||||
continue;
|
||||
}
|
||||
|
||||
modCompatibilityInfo[mapMod.first] = mapMod.second;
|
||||
}
|
||||
return modCompatibilityInfo;
|
||||
}
|
||||
|
||||
std::unique_ptr<CInputStream> CMapService::getStreamFromFS(const ResourceID & name)
|
||||
{
|
||||
return CResourceHandler::get()->load(name);
|
||||
|
@@ -21,31 +21,33 @@ class CInputStream;
|
||||
class IMapLoader;
|
||||
class IMapPatcher;
|
||||
|
||||
class ModCompatibilityInfo;
|
||||
|
||||
/**
|
||||
* The map service provides loading of VCMI/H3 map files. It can
|
||||
* be extended to save maps later as well.
|
||||
* The map service provides loading and saving of VCMI/H3 map files.
|
||||
*/
|
||||
class DLL_LINKAGE IMapService
|
||||
class DLL_LINKAGE CMapService
|
||||
{
|
||||
public:
|
||||
IMapService() = default;
|
||||
virtual ~IMapService() = default;
|
||||
CMapService() = default;
|
||||
virtual ~CMapService() = default;
|
||||
|
||||
/**
|
||||
* Loads the VCMI/H3 map file specified by the name.
|
||||
*
|
||||
* @param name the name of the map
|
||||
* @return a unique ptr to the loaded map class
|
||||
*/
|
||||
virtual std::unique_ptr<CMap> loadMap(const ResourceID & name) const = 0;
|
||||
|
||||
std::unique_ptr<CMap> loadMap(const ResourceID & name) const;
|
||||
|
||||
/**
|
||||
* Loads the VCMI/H3 map header specified by the name.
|
||||
*
|
||||
* @param name the name of the map
|
||||
* @return a unique ptr to the loaded map header class
|
||||
*/
|
||||
virtual std::unique_ptr<CMapHeader> loadMapHeader(const ResourceID & name) const = 0;
|
||||
|
||||
std::unique_ptr<CMapHeader> loadMapHeader(const ResourceID & name) const;
|
||||
|
||||
/**
|
||||
* Loads the VCMI/H3 map file from a buffer. This method is temporarily
|
||||
* in use to ease the transition to use the new map service.
|
||||
@@ -58,8 +60,8 @@ public:
|
||||
* @param name indicates name of file that will be used during map header patching
|
||||
* @return a unique ptr to the loaded map class
|
||||
*/
|
||||
virtual std::unique_ptr<CMap> loadMap(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const = 0;
|
||||
|
||||
std::unique_ptr<CMap> loadMap(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const;
|
||||
|
||||
/**
|
||||
* Loads the VCMI/H3 map header from a buffer. This method is temporarily
|
||||
* in use to ease the transition to use the new map service.
|
||||
@@ -72,22 +74,22 @@ public:
|
||||
* @param name indicates name of file that will be used during map header patching
|
||||
* @return a unique ptr to the loaded map class
|
||||
*/
|
||||
virtual std::unique_ptr<CMapHeader> loadMapHeader(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const = 0;
|
||||
|
||||
virtual void saveMap(const std::unique_ptr<CMap> & map, boost::filesystem::path fullPath) const = 0;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CMapService : public IMapService
|
||||
{
|
||||
public:
|
||||
CMapService() = default;
|
||||
virtual ~CMapService() = default;
|
||||
|
||||
std::unique_ptr<CMap> loadMap(const ResourceID & name) const override;
|
||||
std::unique_ptr<CMapHeader> loadMapHeader(const ResourceID & name) const override;
|
||||
std::unique_ptr<CMap> loadMap(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const override;
|
||||
std::unique_ptr<CMapHeader> loadMapHeader(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const override;
|
||||
void saveMap(const std::unique_ptr<CMap> & map, boost::filesystem::path fullPath) const override;
|
||||
std::unique_ptr<CMapHeader> loadMapHeader(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const;
|
||||
|
||||
/**
|
||||
* Tests if mods used in the map are currently loaded
|
||||
* @param map const reference to map header
|
||||
* @return data structure representing missing or incompatible mods (those which are needed from map but not loaded)
|
||||
*/
|
||||
static ModCompatibilityInfo verifyMapHeaderMods(const CMapHeader & map);
|
||||
|
||||
/**
|
||||
* Saves map into VCMI format with name specified
|
||||
* @param map to save
|
||||
* @param fullPath full path to file to write, including extension
|
||||
*/
|
||||
void saveMap(const std::unique_ptr<CMap> & map, boost::filesystem::path fullPath) const;
|
||||
|
||||
private:
|
||||
/**
|
||||
* Gets a map input stream object specified by a map name.
|
||||
|
@@ -147,6 +147,10 @@ void CMapLoaderH3M::readHeader()
|
||||
features = MapFormatFeaturesH3M::find(mapHeader->version, 0);
|
||||
reader->setFormatLevel(mapHeader->version, 0);
|
||||
}
|
||||
|
||||
// include basic mod
|
||||
if(mapHeader->version == EMapFormat::WOG)
|
||||
mapHeader->mods["wake-of-gods"];
|
||||
|
||||
// Read map name, description, dimensions,...
|
||||
mapHeader->areAnyPlayers = reader->readBool();
|
||||
|
@@ -339,7 +339,7 @@ namespace TerrainDetail
|
||||
|
||||
///CMapFormatJson
|
||||
const int CMapFormatJson::VERSION_MAJOR = 1;
|
||||
const int CMapFormatJson::VERSION_MINOR = 0;
|
||||
const int CMapFormatJson::VERSION_MINOR = 1;
|
||||
|
||||
const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
|
||||
const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
|
||||
@@ -947,6 +947,13 @@ void CMapLoaderJson::readHeader(const bool complete)
|
||||
JsonDeserializer handler(mapObjectResolver.get(), header);
|
||||
|
||||
mapHeader->version = EMapFormat::VCMI;//todo: new version field
|
||||
|
||||
//loading mods
|
||||
if(!header["mods"].isNull())
|
||||
{
|
||||
for(auto & mod : header["mods"].Vector())
|
||||
mapHeader->mods[mod["name"].String()] = CModInfo::Version::fromString(mod["version"].String());
|
||||
}
|
||||
|
||||
//todo: multilevel map load support
|
||||
{
|
||||
@@ -1279,6 +1286,16 @@ void CMapSaverJson::writeHeader()
|
||||
|
||||
header["versionMajor"].Float() = VERSION_MAJOR;
|
||||
header["versionMinor"].Float() = VERSION_MINOR;
|
||||
|
||||
//write mods
|
||||
JsonNode & mods = header["mods"];
|
||||
for(const auto & mod : mapHeader->mods)
|
||||
{
|
||||
JsonNode modWriter;
|
||||
modWriter["name"].String() = mod.first;
|
||||
modWriter["version"].String() = mod.second.toString();
|
||||
mods.Vector().push_back(modWriter);
|
||||
}
|
||||
|
||||
//todo: multilevel map save support
|
||||
JsonNode & levels = header["mapLevels"];
|
||||
|
@@ -333,7 +333,23 @@ bool MainWindow::openMap(const QString & filenameSelect)
|
||||
CMapService mapService;
|
||||
try
|
||||
{
|
||||
controller.setMap(mapService.loadMap(resId));
|
||||
if(auto header = mapService.loadMapHeader(resId))
|
||||
{
|
||||
auto missingMods = CMapService::verifyMapHeaderMods(*header);
|
||||
CModHandler::Incompatibility::ModList modList;
|
||||
for(const auto & m : missingMods)
|
||||
modList.push_back({m.first, m.second.toString()});
|
||||
|
||||
if(!modList.empty())
|
||||
throw CModHandler::Incompatibility(std::move(modList));
|
||||
|
||||
controller.setMap(mapService.loadMap(resId));
|
||||
}
|
||||
}
|
||||
catch(const CModHandler::Incompatibility & e)
|
||||
{
|
||||
QMessageBox::warning(this, "Mods requiered", e.what());
|
||||
return false;
|
||||
}
|
||||
catch(const std::exception & e)
|
||||
{
|
||||
|
@@ -554,3 +554,36 @@ void MapController::redo()
|
||||
sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
|
||||
main->mapChanged();
|
||||
}
|
||||
|
||||
ModCompatibilityInfo MapController::modAssessmentAll()
|
||||
{
|
||||
ModCompatibilityInfo result;
|
||||
for(auto primaryID : VLC->objtypeh->knownObjects())
|
||||
{
|
||||
for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
|
||||
{
|
||||
auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
|
||||
auto modName = QString::fromStdString(handler->getJsonKey()).split(":").at(0).toStdString();
|
||||
if(modName != "core")
|
||||
result[modName] = VLC->modh->getModInfo(modName).version;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
ModCompatibilityInfo MapController::modAssessmentMap(const CMap & map)
|
||||
{
|
||||
ModCompatibilityInfo result;
|
||||
for(auto obj : map.objects)
|
||||
{
|
||||
if(obj->ID == Obj::HERO)
|
||||
continue; //stub!
|
||||
|
||||
auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
|
||||
auto modName = QString::fromStdString(handler->getJsonKey()).split(":").at(0).toStdString();
|
||||
if(modName != "core")
|
||||
result[modName] = VLC->modh->getModInfo(modName).version;
|
||||
}
|
||||
//TODO: terrains?
|
||||
return result;
|
||||
}
|
||||
|
@@ -54,6 +54,9 @@ public:
|
||||
bool discardObject(int level) const;
|
||||
void createObject(int level, CGObjectInstance * obj) const;
|
||||
bool canPlaceObject(int level, CGObjectInstance * obj, QString & error) const;
|
||||
|
||||
static ModCompatibilityInfo modAssessmentAll();
|
||||
static ModCompatibilityInfo modAssessmentMap(const CMap & map);
|
||||
|
||||
void undo();
|
||||
void redo();
|
||||
|
@@ -17,8 +17,10 @@
|
||||
#include "../lib/CArtHandler.h"
|
||||
#include "../lib/CHeroHandler.h"
|
||||
#include "../lib/CGeneralTextHandler.h"
|
||||
#include "../lib/CModHandler.h"
|
||||
#include "../lib/mapObjects/CGHeroInstance.h"
|
||||
#include "../lib/mapObjects/MiscObjects.h"
|
||||
#include "../lib/mapping/CMapService.h"
|
||||
#include "../lib/StringConstants.h"
|
||||
#include "inspector/townbulidingswidget.h" //to convert BuildingID to string
|
||||
|
||||
@@ -82,6 +84,14 @@ std::vector<JsonNode> linearJsonArray(const JsonNode & json)
|
||||
return result;
|
||||
}
|
||||
|
||||
void traverseNode(QTreeWidgetItem * item, std::function<void(QTreeWidgetItem*)> action)
|
||||
{
|
||||
// Do something with item
|
||||
action(item);
|
||||
for (int i = 0; i < item->childCount(); ++i)
|
||||
traverseNode(item->child(i), action);
|
||||
}
|
||||
|
||||
MapSettings::MapSettings(MapController & ctrl, QWidget *parent) :
|
||||
QDialog(parent),
|
||||
ui(new Ui::MapSettings),
|
||||
@@ -93,10 +103,11 @@ MapSettings::MapSettings(MapController & ctrl, QWidget *parent) :
|
||||
|
||||
ui->mapNameEdit->setText(tr(controller.map()->name.c_str()));
|
||||
ui->mapDescriptionEdit->setPlainText(tr(controller.map()->description.c_str()));
|
||||
ui->heroLevelLimit->setValue(controller.map()->levelLimit);
|
||||
ui->heroLevelLimitCheck->setChecked(controller.map()->levelLimit);
|
||||
|
||||
show();
|
||||
|
||||
|
||||
for(int i = 0; i < controller.map()->allowedAbilities.size(); ++i)
|
||||
{
|
||||
auto * item = new QListWidgetItem(QString::fromStdString(VLC->skillh->objects[i]->getNameTranslated()));
|
||||
@@ -385,6 +396,61 @@ MapSettings::MapSettings(MapController & ctrl, QWidget *parent) :
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//mods management
|
||||
//collect all active mods
|
||||
QMap<QString, QTreeWidgetItem*> addedMods;
|
||||
QSet<QString> modsToProcess;
|
||||
ui->treeMods->blockSignals(true);
|
||||
|
||||
auto createModTreeWidgetItem = [&](QTreeWidgetItem * parent, const CModInfo & modInfo)
|
||||
{
|
||||
auto item = new QTreeWidgetItem(parent, {QString::fromStdString(modInfo.name), QString::fromStdString(modInfo.version.toString())});
|
||||
item->setData(0, Qt::UserRole, QVariant(QString::fromStdString(modInfo.identifier)));
|
||||
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
|
||||
item->setCheckState(0, controller.map()->mods.count(modInfo.identifier) ? Qt::Checked : Qt::Unchecked);
|
||||
//set parent check
|
||||
if(parent && item->checkState(0) == Qt::Checked)
|
||||
parent->setCheckState(0, Qt::Checked);
|
||||
return item;
|
||||
};
|
||||
|
||||
for(const auto & modName : VLC->modh->getActiveMods())
|
||||
{
|
||||
QString qmodName = QString::fromStdString(modName);
|
||||
if(qmodName.split(".").size() == 1)
|
||||
{
|
||||
const auto & modInfo = VLC->modh->getModInfo(modName);
|
||||
addedMods[qmodName] = createModTreeWidgetItem(nullptr, modInfo);
|
||||
ui->treeMods->addTopLevelItem(addedMods[qmodName]);
|
||||
}
|
||||
else
|
||||
{
|
||||
modsToProcess.insert(qmodName);
|
||||
}
|
||||
}
|
||||
|
||||
for(auto qmodIter = modsToProcess.begin(); qmodIter != modsToProcess.end();)
|
||||
{
|
||||
auto qmodName = *qmodIter;
|
||||
auto pieces = qmodName.split(".");
|
||||
assert(pieces.size() > 1);
|
||||
|
||||
QString qs;
|
||||
for(int i = 0; i < pieces.size() - 1; ++i)
|
||||
qs += pieces[i];
|
||||
|
||||
if(addedMods.count(qs))
|
||||
{
|
||||
const auto & modInfo = VLC->modh->getModInfo(qmodName.toStdString());
|
||||
addedMods[qmodName] = createModTreeWidgetItem(addedMods[qs], modInfo);
|
||||
modsToProcess.erase(qmodIter);
|
||||
qmodIter = modsToProcess.begin();
|
||||
}
|
||||
else
|
||||
++qmodIter;
|
||||
}
|
||||
ui->treeMods->blockSignals(false);
|
||||
}
|
||||
|
||||
MapSettings::~MapSettings()
|
||||
@@ -428,10 +494,30 @@ std::string MapSettings::getMonsterName(int monsterObjectIdx)
|
||||
return name;
|
||||
}
|
||||
|
||||
void MapSettings::updateModWidgetBasedOnMods(const ModCompatibilityInfo & mods)
|
||||
{
|
||||
//Mod management
|
||||
auto widgetAction = [&](QTreeWidgetItem * item)
|
||||
{
|
||||
auto modName = item->data(0, Qt::UserRole).toString().toStdString();
|
||||
item->setCheckState(0, mods.count(modName) ? Qt::Checked : Qt::Unchecked);
|
||||
};
|
||||
|
||||
for (int i = 0; i < ui->treeMods->topLevelItemCount(); ++i)
|
||||
{
|
||||
QTreeWidgetItem *item = ui->treeMods->topLevelItem(i);
|
||||
traverseNode(item, widgetAction);
|
||||
}
|
||||
}
|
||||
|
||||
void MapSettings::on_pushButton_clicked()
|
||||
{
|
||||
controller.map()->name = ui->mapNameEdit->text().toStdString();
|
||||
controller.map()->description = ui->mapDescriptionEdit->toPlainText().toStdString();
|
||||
if(ui->heroLevelLimitCheck->isChecked())
|
||||
controller.map()->levelLimit = ui->heroLevelLimit->value();
|
||||
else
|
||||
controller.map()->levelLimit = 0;
|
||||
controller.commitChangeWithoutRedraw();
|
||||
|
||||
for(int i = 0; i < controller.map()->allowedAbilities.size(); ++i)
|
||||
@@ -699,6 +785,23 @@ void MapSettings::on_pushButton_clicked()
|
||||
controller.map()->triggeredEvents.push_back(specialDefeat);
|
||||
}
|
||||
|
||||
//Mod management
|
||||
auto widgetAction = [&](QTreeWidgetItem * item)
|
||||
{
|
||||
if(item->checkState(0) == Qt::Checked)
|
||||
{
|
||||
auto modName = item->data(0, Qt::UserRole).toString().toStdString();
|
||||
controller.map()->mods[modName] = VLC->modh->getModInfo(modName).version;
|
||||
}
|
||||
};
|
||||
|
||||
controller.map()->mods.clear();
|
||||
for (int i = 0; i < ui->treeMods->topLevelItemCount(); ++i)
|
||||
{
|
||||
QTreeWidgetItem *item = ui->treeMods->topLevelItem(i);
|
||||
traverseNode(item, widgetAction);
|
||||
}
|
||||
|
||||
close();
|
||||
}
|
||||
|
||||
@@ -875,3 +978,39 @@ void MapSettings::on_loseComboBox_currentIndexChanged(int index)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void MapSettings::on_heroLevelLimitCheck_toggled(bool checked)
|
||||
{
|
||||
ui->heroLevelLimit->setEnabled(checked);
|
||||
}
|
||||
|
||||
void MapSettings::on_modResolution_map_clicked()
|
||||
{
|
||||
updateModWidgetBasedOnMods(MapController::modAssessmentMap(*controller.map()));
|
||||
}
|
||||
|
||||
|
||||
void MapSettings::on_modResolution_full_clicked()
|
||||
{
|
||||
updateModWidgetBasedOnMods(MapController::modAssessmentAll());
|
||||
}
|
||||
|
||||
void MapSettings::on_treeMods_itemChanged(QTreeWidgetItem *item, int column)
|
||||
{
|
||||
//set state for children
|
||||
for (int i = 0; i < item->childCount(); ++i)
|
||||
item->child(i)->setCheckState(0, item->checkState(0));
|
||||
|
||||
//set state for parent
|
||||
ui->treeMods->blockSignals(true);
|
||||
if(item->checkState(0) == Qt::Checked)
|
||||
{
|
||||
while(item->parent())
|
||||
{
|
||||
item->parent()->setCheckState(0, Qt::Checked);
|
||||
item = item->parent();
|
||||
}
|
||||
}
|
||||
ui->treeMods->blockSignals(false);
|
||||
}
|
||||
|
||||
|
@@ -32,12 +32,22 @@ private slots:
|
||||
|
||||
void on_loseComboBox_currentIndexChanged(int index);
|
||||
|
||||
void on_heroLevelLimitCheck_toggled(bool checked);
|
||||
|
||||
void on_modResolution_map_clicked();
|
||||
|
||||
void on_modResolution_full_clicked();
|
||||
|
||||
void on_treeMods_itemChanged(QTreeWidgetItem *item, int column);
|
||||
|
||||
private:
|
||||
|
||||
std::string getTownName(int townObjectIdx);
|
||||
std::string getHeroName(int townObjectIdx);
|
||||
std::string getMonsterName(int townObjectIdx);
|
||||
|
||||
void updateModWidgetBasedOnMods(const ModCompatibilityInfo & mods);
|
||||
|
||||
template<class T>
|
||||
std::vector<int> getObjectIndexes() const
|
||||
{
|
||||
|
@@ -9,8 +9,8 @@
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>470</width>
|
||||
<height>480</height>
|
||||
<width>543</width>
|
||||
<height>494</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="sizePolicy">
|
||||
@@ -23,14 +23,7 @@
|
||||
<string>Map settings</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<item row="2" column="1">
|
||||
<widget class="QPushButton" name="pushButton">
|
||||
<property name="text">
|
||||
<string>Ok</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<item row="3" column="1">
|
||||
<widget class="QTabWidget" name="tabWidget">
|
||||
<property name="currentIndex">
|
||||
<number>0</number>
|
||||
@@ -60,6 +53,39 @@
|
||||
<item>
|
||||
<widget class="QPlainTextEdit" name="mapDescriptionEdit"/>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_4">
|
||||
<property name="topMargin">
|
||||
<number>10</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QSpinBox" name="heroLevelLimit">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>48</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="heroLevelLimitCheck">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Limit maximum heroes level</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox">
|
||||
<property name="title">
|
||||
@@ -106,6 +132,77 @@
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QWidget" name="tab_9">
|
||||
<attribute name="title">
|
||||
<string>Mods</string>
|
||||
</attribute>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_8">
|
||||
<item>
|
||||
<widget class="QLabel" name="label_6">
|
||||
<property name="text">
|
||||
<string>Mandatory mods for playing this map</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QTreeWidget" name="treeMods">
|
||||
<property name="sizeAdjustPolicy">
|
||||
<enum>QAbstractScrollArea::AdjustIgnored</enum>
|
||||
</property>
|
||||
<attribute name="headerDefaultSectionSize">
|
||||
<number>320</number>
|
||||
</attribute>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Mod name</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Version</string>
|
||||
</property>
|
||||
</column>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
||||
<item>
|
||||
<widget class="QLabel" name="label_5">
|
||||
<property name="text">
|
||||
<string>Automatic assignment</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="modResolution_map">
|
||||
<property name="toolTip">
|
||||
<string>Set required mods based on objects placed on the map. This method may cause problems if you have customized rewards, garrisons, etc from mods</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Map objects mods</string>
|
||||
</property>
|
||||
<property name="autoDefault">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="modResolution_full">
|
||||
<property name="toolTip">
|
||||
<string>Set all mods having a game content as mandatory</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Full content mods</string>
|
||||
</property>
|
||||
<property name="autoDefault">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QWidget" name="tab_6">
|
||||
<attribute name="title">
|
||||
<string>Events</string>
|
||||
@@ -336,6 +433,13 @@
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="1">
|
||||
<widget class="QPushButton" name="pushButton">
|
||||
<property name="text">
|
||||
<string>Ok</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
|
@@ -10,6 +10,7 @@
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "validator.h"
|
||||
#include "mapcontroller.h"
|
||||
#include "ui_validator.h"
|
||||
#include "../lib/mapObjects/MapObjects.h"
|
||||
#include "../lib/CHeroHandler.h"
|
||||
@@ -158,6 +159,15 @@ std::list<Validator::Issue> Validator::validate(const CMap * map)
|
||||
issues.emplace_back("Map name is not specified", false);
|
||||
if(map->description.empty())
|
||||
issues.emplace_back("Map description is not specified", false);
|
||||
|
||||
//verificationfor mods
|
||||
for(auto & mod : MapController::modAssessmentMap(*map))
|
||||
{
|
||||
if(!map->mods.count(mod.first))
|
||||
{
|
||||
issues.emplace_back(QString("Map contains object from mod \"%1\", but doesn't require it").arg(QString::fromStdString(VLC->modh->getModInfo(mod.first).name)), true);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch(const std::exception & e)
|
||||
{
|
||||
|
@@ -264,7 +264,7 @@ void WindowNewMap::on_okButton_clicked()
|
||||
nmap = f.get();
|
||||
}
|
||||
|
||||
|
||||
nmap->mods = MapController::modAssessmentAll();
|
||||
static_cast<MainWindow*>(parent())->controller.setMap(std::move(nmap));
|
||||
static_cast<MainWindow*>(parent())->initializeMap(true);
|
||||
close();
|
||||
|
Reference in New Issue
Block a user