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Merge pull request #2757 from IvanSavenko/filesystem_refactor
Filesystem refactor - part 1
This commit is contained in:
@@ -20,15 +20,17 @@
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#include "../CMusicHandler.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../gui/CGuiHandler.h"
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#include "../render/Canvas.h"
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#include "../render/IImage.h"
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#include "../render/IRenderHandler.h"
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#include "../../CCallback.h"
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#include "../../lib/NetPacks.h"
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#include "../../lib/CStack.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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std::string BattleSiegeController::getWallPieceImageName(EWallVisual::EWallVisual what, EWallState state) const
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ImagePath BattleSiegeController::getWallPieceImageName(EWallVisual::EWallVisual what, EWallState state) const
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{
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auto getImageIndex = [&]() -> int
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{
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@@ -68,44 +70,44 @@ std::string BattleSiegeController::getWallPieceImageName(EWallVisual::EWallVisua
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auto faction = town->town->faction->getIndex();
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if (faction == ETownType::RAMPART || faction == ETownType::NECROPOLIS || faction == ETownType::DUNGEON || faction == ETownType::STRONGHOLD)
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return prefix + "TPW1.BMP";
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return ImagePath::builtinTODO(prefix + "TPW1.BMP");
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else
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return prefix + "TPWL.BMP";
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return ImagePath::builtinTODO(prefix + "TPWL.BMP");
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}
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case EWallVisual::KEEP:
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return prefix + "MAN" + addit + ".BMP";
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return ImagePath::builtinTODO(prefix + "MAN" + addit + ".BMP");
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case EWallVisual::BOTTOM_TOWER:
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return prefix + "TW1" + addit + ".BMP";
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return ImagePath::builtinTODO(prefix + "TW1" + addit + ".BMP");
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case EWallVisual::BOTTOM_WALL:
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return prefix + "WA1" + addit + ".BMP";
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return ImagePath::builtinTODO(prefix + "WA1" + addit + ".BMP");
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case EWallVisual::WALL_BELLOW_GATE:
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return prefix + "WA3" + addit + ".BMP";
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return ImagePath::builtinTODO(prefix + "WA3" + addit + ".BMP");
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case EWallVisual::WALL_OVER_GATE:
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return prefix + "WA4" + addit + ".BMP";
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return ImagePath::builtinTODO(prefix + "WA4" + addit + ".BMP");
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case EWallVisual::UPPER_WALL:
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return prefix + "WA6" + addit + ".BMP";
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return ImagePath::builtinTODO(prefix + "WA6" + addit + ".BMP");
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case EWallVisual::UPPER_TOWER:
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return prefix + "TW2" + addit + ".BMP";
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return ImagePath::builtinTODO(prefix + "TW2" + addit + ".BMP");
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case EWallVisual::GATE:
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return prefix + "DRW" + addit + ".BMP";
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return ImagePath::builtinTODO(prefix + "DRW" + addit + ".BMP");
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case EWallVisual::GATE_ARCH:
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return prefix + "ARCH.BMP";
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return ImagePath::builtinTODO(prefix + "ARCH.BMP");
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case EWallVisual::BOTTOM_STATIC_WALL:
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return prefix + "WA2.BMP";
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return ImagePath::builtinTODO(prefix + "WA2.BMP");
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case EWallVisual::UPPER_STATIC_WALL:
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return prefix + "WA5.BMP";
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return ImagePath::builtinTODO(prefix + "WA5.BMP");
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case EWallVisual::MOAT:
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return prefix + "MOAT.BMP";
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return ImagePath::builtinTODO(prefix + "MOAT.BMP");
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case EWallVisual::MOAT_BANK:
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return prefix + "MLIP.BMP";
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return ImagePath::builtinTODO(prefix + "MLIP.BMP");
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case EWallVisual::KEEP_BATTLEMENT:
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return prefix + "MANC.BMP";
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return ImagePath::builtinTODO(prefix + "MANC.BMP");
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case EWallVisual::BOTTOM_BATTLEMENT:
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return prefix + "TW1C.BMP";
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return ImagePath::builtinTODO(prefix + "TW1C.BMP");
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case EWallVisual::UPPER_BATTLEMENT:
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return prefix + "TW2C.BMP";
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return ImagePath::builtinTODO(prefix + "TW2C.BMP");
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default:
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return "";
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return ImagePath();
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}
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}
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@@ -118,10 +120,10 @@ void BattleSiegeController::showWallPiece(Canvas & canvas, EWallVisual::EWallVis
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canvas.draw(wallPieceImages[what], Point(pos.x, pos.y));
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}
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std::string BattleSiegeController::getBattleBackgroundName() const
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ImagePath BattleSiegeController::getBattleBackgroundName() const
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{
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const std::string & prefix = town->town->clientInfo.siegePrefix;
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return prefix + "BACK.BMP";
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return ImagePath::builtinTODO(prefix + "BACK.BMP");
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}
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bool BattleSiegeController::getWallPieceExistance(EWallVisual::EWallVisual what) const
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@@ -180,7 +182,7 @@ BattleSiegeController::BattleSiegeController(BattleInterface & owner, const CGTo
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if ( !getWallPieceExistance(EWallVisual::EWallVisual(g)) )
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continue;
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wallPieceImages[g] = IImage::createFromFile(getWallPieceImageName(EWallVisual::EWallVisual(g), EWallState::REINFORCED));
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wallPieceImages[g] = GH.renderHandler().loadImage(getWallPieceImageName(EWallVisual::EWallVisual(g), EWallState::REINFORCED));
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}
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}
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@@ -246,7 +248,7 @@ void BattleSiegeController::gateStateChanged(const EGateState state)
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wallPieceImages[EWallVisual::GATE] = nullptr;
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if (stateId != EWallState::NONE)
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wallPieceImages[EWallVisual::GATE] = IImage::createFromFile(getWallPieceImageName(EWallVisual::GATE, stateId));
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wallPieceImages[EWallVisual::GATE] = GH.renderHandler().loadImage(getWallPieceImageName(EWallVisual::GATE, stateId));
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if (playSound)
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CCS->soundh->playSound(soundBase::DRAWBRG);
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@@ -340,8 +342,8 @@ void BattleSiegeController::stackIsCatapulting(const CatapultAttack & ca)
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for (auto attackInfo : ca.attackedParts)
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positions.push_back(owner.stacksController->getStackPositionAtHex(attackInfo.destinationTile, nullptr) + Point(99, 120));
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CCS->soundh->playSound( "WALLHIT" );
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owner.stacksController->addNewAnim(new EffectAnimation(owner, "SGEXPL.DEF", positions));
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CCS->soundh->playSound( AudioPath::builtin("WALLHIT") );
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owner.stacksController->addNewAnim(new EffectAnimation(owner, AnimationPath::builtin("SGEXPL.DEF"), positions));
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}
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owner.waitForAnimations();
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@@ -355,7 +357,7 @@ void BattleSiegeController::stackIsCatapulting(const CatapultAttack & ca)
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auto wallState = EWallState(owner.getBattle()->battleGetWallState(attackInfo.attackedPart));
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wallPieceImages[wallId] = IImage::createFromFile(getWallPieceImageName(EWallVisual::EWallVisual(wallId), wallState));
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wallPieceImages[wallId] = GH.renderHandler().loadImage(getWallPieceImageName(EWallVisual::EWallVisual(wallId), wallState));
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}
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}
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