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Merge pull request #2757 from IvanSavenko/filesystem_refactor
Filesystem refactor - part 1
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@@ -1719,12 +1719,13 @@ void CGameHandler::save(const std::string & filename)
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logGlobal->info("Saving to %s", filename);
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const auto stem = FileInfo::GetPathStem(filename);
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const auto savefname = stem.to_string() + ".vsgm1";
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ResourcePath savePath(stem.to_string(), EResType::SAVEGAME);
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CResourceHandler::get("local")->createResource(savefname);
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try
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{
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{
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CSaveFile save(*CResourceHandler::get("local")->getResourceName(ResourceID(stem.to_string(), EResType::SAVEGAME)));
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CSaveFile save(*CResourceHandler::get("local")->getResourceName(savePath));
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saveCommonState(save);
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logGlobal->info("Saving server state");
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save << *this;
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@@ -1747,7 +1748,7 @@ bool CGameHandler::load(const std::string & filename)
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try
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{
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{
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CLoadFile lf(*CResourceHandler::get()->getResourceName(ResourceID(stem.to_string(), EResType::SAVEGAME)), MINIMAL_SERIALIZATION_VERSION);
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CLoadFile lf(*CResourceHandler::get()->getResourceName(ResourcePath(stem.to_string(), EResType::SAVEGAME)), MINIMAL_SERIALIZATION_VERSION);
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loadCommonState(lf);
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logGlobal->info("Loading server state");
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lf >> *this;
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