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Merge pull request #2757 from IvanSavenko/filesystem_refactor
Filesystem refactor - part 1
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@@ -23,7 +23,7 @@
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#include "../../lib/battle/BattleInfo.h"
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#include "../../lib/CStack.h"
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#include "../../lib/filesystem/ResourceID.h"
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#include "../../lib/filesystem/ResourcePath.h"
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#include "../../lib/mapping/CMap.h"
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@@ -146,7 +146,7 @@ public:
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si.mode = StartInfo::NEW_GAME;
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si.seedToBeUsed = 42;
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std::unique_ptr<CMapHeader> header = mapService.loadMapHeader(ResourceID(si.mapname));
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std::unique_ptr<CMapHeader> header = mapService.loadMapHeader(ResourcePath(si.mapname));
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ASSERT_NE(header.get(), nullptr);
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@@ -10,7 +10,7 @@
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#include "StdInc.h"
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#include "../lib/filesystem/ResourceID.h"
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#include "../lib/filesystem/ResourcePath.h"
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#include "../lib/mapping/CMapService.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/TerrainHandler.h"
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@@ -111,7 +111,7 @@ TEST(MapManager, DrawTerrain_View)
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{
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try
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{
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const ResourceID testMap("test/TerrainViewTest", EResType::MAP);
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const ResourcePath testMap("test/TerrainViewTest", EResType::MAP);
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// Load maps and json config
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CMapService mapService;
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const auto originalMap = mapService.loadMap(testMap);
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@@ -120,7 +120,7 @@ TEST(MapManager, DrawTerrain_View)
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// Validate edit manager
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auto editManager = map->getEditManager();
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CRandomGenerator gen;
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const JsonNode viewNode(ResourceID("test/terrainViewMappings", EResType::TEXT));
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const JsonNode viewNode(JsonPath::builtin("test/terrainViewMappings"));
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const auto & mappingsNode = viewNode["mappings"].Vector();
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for (const auto & node : mappingsNode)
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{
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@@ -90,7 +90,7 @@ TEST(MapFormat, Random)
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static JsonNode getFromArchive(CZipLoader & archive, const std::string & archiveFilename)
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{
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ResourceID resource(archiveFilename, EResType::TEXT);
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JsonPath resource = JsonPath::builtin(archiveFilename);
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if(!archive.existsResource(resource))
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throw std::runtime_error(archiveFilename + " not found");
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@@ -153,14 +153,14 @@ TEST(MapFormat, Objects)
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{
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static const std::string MAP_DATA_PATH = "test/ObjectPropertyTest/";
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const JsonNode initialHeader(ResourceID(MAP_DATA_PATH + CMapFormatJson::HEADER_FILE_NAME));
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const JsonNode expectedHeader(ResourceID(MAP_DATA_PATH + CMapFormatJson::HEADER_FILE_NAME));//same as initial for now
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const JsonNode initialHeader(JsonPath::builtin(MAP_DATA_PATH + CMapFormatJson::HEADER_FILE_NAME));
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const JsonNode expectedHeader(JsonPath::builtin(MAP_DATA_PATH + CMapFormatJson::HEADER_FILE_NAME));//same as initial for now
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const JsonNode initialObjects(ResourceID(MAP_DATA_PATH + CMapFormatJson::OBJECTS_FILE_NAME));
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const JsonNode expectedObjects(ResourceID(MAP_DATA_PATH + "objects.ex.json"));
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const JsonNode initialObjects(JsonPath::builtin(MAP_DATA_PATH + CMapFormatJson::OBJECTS_FILE_NAME));
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const JsonNode expectedObjects(JsonPath::builtin(MAP_DATA_PATH + "objects.ex.json"));
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const JsonNode expectedSurface(ResourceID(MAP_DATA_PATH + "surface_terrain.json"));
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const JsonNode expectedUnderground(ResourceID(MAP_DATA_PATH + "underground_terrain.json"));
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const JsonNode expectedSurface(JsonPath::builtin(MAP_DATA_PATH + "surface_terrain.json"));
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const JsonNode expectedUnderground(JsonPath::builtin(MAP_DATA_PATH + "underground_terrain.json"));
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std::unique_ptr<CMap> originalMap = loadOriginal(initialHeader, initialObjects, expectedSurface, expectedUnderground);
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@@ -192,11 +192,11 @@ TEST(MapFormat, Terrain)
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{
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static const std::string MAP_DATA_PATH = "test/TerrainTest/";
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const JsonNode expectedHeader(ResourceID(MAP_DATA_PATH + CMapFormatJson::HEADER_FILE_NAME));
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const JsonNode expectedObjects(ResourceID(MAP_DATA_PATH + CMapFormatJson::OBJECTS_FILE_NAME));
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const JsonNode expectedHeader(JsonPath::builtin(MAP_DATA_PATH + CMapFormatJson::HEADER_FILE_NAME));
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const JsonNode expectedObjects(JsonPath::builtin(MAP_DATA_PATH + CMapFormatJson::OBJECTS_FILE_NAME));
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const JsonNode expectedSurface(ResourceID(MAP_DATA_PATH + "surface_terrain.json"));
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const JsonNode expectedUnderground(ResourceID(MAP_DATA_PATH + "underground_terrain.json"));
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const JsonNode expectedSurface(JsonPath::builtin(MAP_DATA_PATH + "surface_terrain.json"));
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const JsonNode expectedUnderground(JsonPath::builtin(MAP_DATA_PATH + "underground_terrain.json"));
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std::unique_ptr<CMap> originalMap = loadOriginal(expectedHeader, expectedObjects, expectedSurface, expectedUnderground);
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@@ -23,15 +23,15 @@ MapServiceMock::MapServiceMock(const std::string & path, MapListener * mapListen
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CZipSaver saver(io, "_");
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const JsonNode header(ResourceID(path+CMapFormatJson::HEADER_FILE_NAME));
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const JsonNode objects(ResourceID(path+CMapFormatJson::OBJECTS_FILE_NAME));
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const JsonNode surface(ResourceID(path+"surface_terrain.json"));
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const JsonNode header(JsonPath::builtin(path+CMapFormatJson::HEADER_FILE_NAME));
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const JsonNode objects(JsonPath::builtin(path+CMapFormatJson::OBJECTS_FILE_NAME));
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const JsonNode surface(JsonPath::builtin(path+"surface_terrain.json"));
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addToArchive(saver, header, CMapFormatJson::HEADER_FILE_NAME);
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addToArchive(saver, objects, CMapFormatJson::OBJECTS_FILE_NAME);
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addToArchive(saver, surface, "surface_terrain.json");
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ResourceID undergroundPath(path+"underground_terrain.json");
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auto undergroundPath = JsonPath::builtin(path+"underground_terrain.json");
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if(CResourceHandler::get()->existsResource(undergroundPath))
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{
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@@ -53,12 +53,12 @@ std::unique_ptr<CMap> MapServiceMock::loadMap() const
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return res;
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}
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std::unique_ptr<CMap> MapServiceMock::loadMap(const ResourceID & name) const
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std::unique_ptr<CMap> MapServiceMock::loadMap(const ResourcePath & name) const
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{
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return loadMap();
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}
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std::unique_ptr<CMapHeader> MapServiceMock::loadMapHeader(const ResourceID & name) const
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std::unique_ptr<CMapHeader> MapServiceMock::loadMapHeader(const ResourcePath & name) const
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{
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initialBuffer.seek(0);
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CMapLoaderJson initialLoader(&initialBuffer);
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@@ -29,8 +29,8 @@ class MapServiceMock : public IMapService
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public:
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MapServiceMock(const std::string & path, MapListener * mapListener_);
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std::unique_ptr<CMap> loadMap(const ResourceID & name) const override;
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std::unique_ptr<CMapHeader> loadMapHeader(const ResourceID & name) const override;
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std::unique_ptr<CMap> loadMap(const ResourcePath & name) const override;
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std::unique_ptr<CMapHeader> loadMapHeader(const ResourcePath & name) const override;
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std::unique_ptr<CMap> loadMap(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const override;
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std::unique_ptr<CMapHeader> loadMapHeader(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const override;
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