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* bugfixes
* general improvements
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@@ -806,7 +806,7 @@ SDL_Surface * CPlayerInterface::infoWin(void * specific) //specific=0 => draws i
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char * buf = new char[10];
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SDL_Surface * ret = copySurface(hInfo);
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SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
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//blueToPlayersAdv(ret,playerID); // zygzyg - nie koloruje, tylko odrobine smieci
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blueToPlayersAdv(ret,playerID); // zygzyg - nie koloruje, tylko odrobine smieci
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const CHeroInstance * curh = (const CHeroInstance *)adventureInt->selection.selected;
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printAt(curh->name,75,15,GEOR13,zwykly,ret);
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for (int i=0;i<PRIMARY_SKILLS;i++)
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