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AiI will ignore winning conditions that require defeating his own objects. Fixes #2174

This commit is contained in:
DjWarmonger 2015-04-13 18:45:43 +02:00
parent e45b6cfdda
commit f3c7774576

View File

@ -221,6 +221,12 @@ TSubgoal Win::whatToDoToAchieve()
{
if (goal.object)
{
auto obj = cb->getObj (goal.object->id);
if (obj)
if (obj->getOwner() == ai->playerID) //we can't capture our own object
return sptr(Goals::Conquer());
return sptr (Goals::GetObj(goal.object->id.getNum()));
}
else