mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
Ensure distance between treasure piles.
This commit is contained in:
parent
0f4608ae01
commit
f3d7c658f0
@ -643,7 +643,7 @@ bool CRmgTemplateZone::addMonster(CMapGenerator* gen, int3 &pos, si32 strength,
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CRmgTemplateZone::createTreasurePile (CMapGenerator* gen, int3 &pos)
|
||||
bool CRmgTemplateZone::createTreasurePile (CMapGenerator* gen, int3 &pos, float minDistance)
|
||||
{
|
||||
CTreasurePileInfo info;
|
||||
|
||||
@ -751,9 +751,9 @@ bool CRmgTemplateZone::createTreasurePile (CMapGenerator* gen, int3 &pos)
|
||||
if (gen->isPossible(tile)) //we can place new treasure only on possible tile
|
||||
{
|
||||
bool here = true;
|
||||
gen->foreach_neighbour (tile, [gen, &here](int3 pos)
|
||||
gen->foreach_neighbour (tile, [gen, &here, minDistance](int3 pos)
|
||||
{
|
||||
if (!(gen->isBlocked(pos) || gen->isPossible(pos)))
|
||||
if (!(gen->isBlocked(pos) || gen->isPossible(pos)) || gen->getNearestObjectDistance(pos) < minDistance)
|
||||
here = false;
|
||||
});
|
||||
if (here)
|
||||
@ -1108,7 +1108,7 @@ void CRmgTemplateZone::createTreasures(CMapGenerator* gen)
|
||||
{
|
||||
break;
|
||||
}
|
||||
createTreasurePile (gen, pos);
|
||||
createTreasurePile (gen, pos, minDistance);
|
||||
|
||||
} while(true);
|
||||
}
|
||||
@ -1238,7 +1238,7 @@ bool CRmgTemplateZone::findPlaceForTreasurePile(CMapGenerator* gen, float min_di
|
||||
//logGlobal->infoStream() << boost::format("Min dist for density %f is %d") % density % min_dist;
|
||||
for(auto tile : possibleTiles)
|
||||
{
|
||||
auto dist = gen->getTile(tile).getNearestObjectDistance();
|
||||
auto dist = gen->getNearestObjectDistance(tile);
|
||||
|
||||
if ((dist >= min_dist) && (dist > best_distance))
|
||||
{
|
||||
|
@ -151,7 +151,7 @@ public:
|
||||
|
||||
void addRequiredObject(CGObjectInstance * obj, si32 guardStrength=0);
|
||||
bool addMonster(CMapGenerator* gen, int3 &pos, si32 strength, bool clearSurroundingTiles = true, bool zoneGuard = false);
|
||||
bool createTreasurePile (CMapGenerator* gen, int3 &pos);
|
||||
bool createTreasurePile(CMapGenerator* gen, int3 &pos, float minDistance);
|
||||
bool fill (CMapGenerator* gen);
|
||||
bool placeMines (CMapGenerator* gen);
|
||||
void initTownType (CMapGenerator* gen);
|
||||
|
Loading…
Reference in New Issue
Block a user