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Use same fow radius calculation as in H3

This commit is contained in:
Ivan Savenko
2023-09-30 22:01:39 +03:00
parent c0a31b716a
commit f3ed589e35
3 changed files with 3 additions and 3 deletions

View File

@@ -97,7 +97,7 @@ void CPrivilegedInfoCallback::getTilesInRange(std::unordered_set<int3> & tiles,
for (int yd = std::max<int>(pos.y - radious, 0); yd <= std::min<int>(pos.y + radious, gs->map->height - 1); yd++)
{
int3 tilePos(xd,yd,pos.z);
double distance = pos.dist(tilePos, distanceFormula);
int distance = pos.dist(tilePos, distanceFormula);
if(distance <= radious)
{