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* fixed 1085
* fixed starting hero is granted in normal scenarios * introduced TArtifactInstanceID
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@ -980,34 +980,37 @@ void CGameState::init(StartInfo * si)
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/*********give starting hero****************************************/
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tlog4 << "\tGiving starting hero";
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{
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bool campaignGiveHero = false;
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if(scenarioOps->campState)
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{
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auto bonus = scenarioOps->campState->getBonusForCurrentMap();
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if(bonus.is_initialized())
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{
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for(auto it = scenarioOps->playerInfos.begin(); it != scenarioOps->playerInfos.end(); ++it)
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{
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const PlayerInfo &p = map->players[it->first];
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bool campaignGiveHero = it->second.human && scenarioOps->mode == StartInfo::CAMPAIGN &&
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bonus.get().type == CScenarioTravel::STravelBonus::HERO;
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bool generateHero = (p.generateHeroAtMainTown || campaignGiveHero) && p.hasMainTown;
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if(generateHero && vstd::contains(scenarioOps->playerInfos, it->first))
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{
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int3 hpos = p.posOfMainTown;
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hpos.x+=1;
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campaignGiveHero = scenarioOps->mode == StartInfo::CAMPAIGN &&
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bonus.get().type == CScenarioTravel::STravelBonus::HERO;
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}
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}
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int h = pickHero(it->first);
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if(it->second.hero == -1)
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it->second.hero = h;
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CGHeroInstance * nnn = static_cast<CGHeroInstance*>(createObject(Obj::HERO,h,hpos,it->first));
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nnn->id = map->objects.size();
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nnn->initHero();
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map->heroes.push_back(nnn);
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map->objects.push_back(nnn);
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map->addBlockVisTiles(nnn);
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}
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}
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for(auto it = scenarioOps->playerInfos.begin(); it != scenarioOps->playerInfos.end(); ++it)
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{
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const PlayerInfo &p = map->players[it->first];
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bool generateHero = (p.generateHeroAtMainTown || (it->second.human && campaignGiveHero)) && p.hasMainTown;
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if(generateHero && vstd::contains(scenarioOps->playerInfos, it->first))
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{
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int3 hpos = p.posOfMainTown;
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hpos.x+=1;
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int h = pickHero(it->first);
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if(it->second.hero == -1)
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it->second.hero = h;
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CGHeroInstance * nnn = static_cast<CGHeroInstance*>(createObject(Obj::HERO,h,hpos,it->first));
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nnn->id = map->objects.size();
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nnn->initHero();
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map->heroes.push_back(nnn);
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map->objects.push_back(nnn);
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map->addBlockVisTiles(nnn);
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}
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}
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}
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