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https://github.com/vcmi/vcmi.git
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commit
f40e711721
@ -721,6 +721,11 @@ bool CGameInfoCallback::isPlayerMakingTurn(PlayerColor player) const
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return gs->actingPlayers.count(player);
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}
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CGameInfoCallback::CGameInfoCallback():
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gs(nullptr)
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{
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}
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CGameInfoCallback::CGameInfoCallback(CGameState * GS):
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gs(GS)
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{
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@ -134,7 +134,7 @@ class DLL_LINKAGE CGameInfoCallback : public IGameInfoCallback
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protected:
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CGameState * gs;//todo: replace with protected const getter, only actual Server and Client objects should hold game state
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CGameInfoCallback() = default;
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CGameInfoCallback();
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CGameInfoCallback(CGameState * GS);
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bool hasAccess(std::optional<PlayerColor> playerId) const;
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@ -20,6 +20,19 @@
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VCMI_LIB_NAMESPACE_BEGIN
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AObjectTypeHandler::AObjectTypeHandler() = default;
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AObjectTypeHandler::~AObjectTypeHandler()
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{
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// FIXME: currently on Android there is a weird crash in destructor of 'base' member
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// this code attempts to localize and fix this crash
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if (base)
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{
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base->clear();
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base.reset();
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}
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}
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std::string AObjectTypeHandler::getJsonKey() const
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{
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return modScope + ':' + subTypeName;
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@ -55,7 +68,8 @@ static ui32 loadJsonOrMax(const JsonNode & input)
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void AObjectTypeHandler::init(const JsonNode & input)
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{
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base = input["base"];
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if (!input["base"].isNull())
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base = std::make_unique<JsonNode>(input["base"]);
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if (!input["rmg"].isNull())
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{
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@ -72,7 +86,8 @@ void AObjectTypeHandler::init(const JsonNode & input)
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for (auto entry : input["templates"].Struct())
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{
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entry.second.setType(JsonNode::JsonType::DATA_STRUCT);
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JsonUtils::inherit(entry.second, base);
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if (base)
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JsonUtils::inherit(entry.second, *base);
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auto * tmpl = new ObjectTemplate;
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tmpl->id = Obj(type);
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@ -171,7 +186,8 @@ void AObjectTypeHandler::addTemplate(const std::shared_ptr<const ObjectTemplate>
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void AObjectTypeHandler::addTemplate(JsonNode config)
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{
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config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not null
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JsonUtils::inherit(config, base);
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if (base)
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JsonUtils::inherit(config, *base);
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auto * tmpl = new ObjectTemplate;
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tmpl->id = Obj(type);
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tmpl->subid = subtype;
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@ -27,7 +27,7 @@ class DLL_LINKAGE AObjectTypeHandler : public boost::noncopyable
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RandomMapInfo rmgInfo;
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JsonNode base; /// describes base template
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std::unique_ptr<JsonNode> base; /// describes base template
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std::vector<std::shared_ptr<const ObjectTemplate>> templates;
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@ -54,7 +54,8 @@ protected:
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virtual void initTypeData(const JsonNode & input);
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public:
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virtual ~AObjectTypeHandler() = default;
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AObjectTypeHandler();
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virtual ~AObjectTypeHandler();
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si32 getIndex() const;
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si32 getSubIndex() const;
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@ -443,7 +443,6 @@ void CObjectClassesHandler::generateExtraMonolithsForRMG(ObjectClass * container
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//deep copy of noncopyable object :?
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auto newPortal = std::make_shared<CDefaultObjectTypeHandler<CGMonolith>>();
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newPortal->rmgInfo = portal->getRMGInfo();
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newPortal->base = portal->base; //not needed?
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newPortal->templates = portal->getTemplates();
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newPortal->sounds = portal->getSounds();
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newPortal->aiValue = portal->getAiValue();
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@ -49,7 +49,11 @@ CModInfo::CModInfo(const std::string & identifier, const JsonNode & local, const
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validation(PENDING),
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config(addMeta(config, identifier))
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{
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verificationInfo.name = config["name"].String();
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if (!config["name"].String().empty())
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verificationInfo.name = config["name"].String();
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else
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verificationInfo.name = identifier;
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verificationInfo.version = CModVersion::fromString(config["version"].String());
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verificationInfo.parent = identifier.substr(0, identifier.find_last_of('.'));
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if(verificationInfo.parent == identifier)
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@ -189,6 +193,7 @@ bool CModInfo::checkModGameplayAffecting() const
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const ModVerificationInfo & CModInfo::getVerificationInfo() const
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{
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assert(!verificationInfo.name.empty());
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return verificationInfo;
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}
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@ -148,6 +148,9 @@ void CConnection::flushBuffers()
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if(!enableBufferedWrite)
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return;
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if (!socket)
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throw std::runtime_error("Can't write to closed socket!");
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try
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{
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asio::write(*socket, connectionBuffers->writeBuffer);
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@ -164,6 +167,9 @@ void CConnection::flushBuffers()
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int CConnection::write(const void * data, unsigned size)
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{
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if (!socket)
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throw std::runtime_error("Can't write to closed socket!");
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try
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{
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if(enableBufferedWrite)
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@ -489,11 +489,6 @@ void CGameHandler::handleReceivedPack(CPackForServer * pack)
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vstd::clear_pointer(pack);
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}
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CGameHandler::CGameHandler()
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: turnTimerHandler(*this)
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{}
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CGameHandler::CGameHandler(CVCMIServer * lobby)
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: lobby(lobby)
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, heroPool(std::make_unique<HeroPoolProcessor>(this))
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@ -518,6 +513,7 @@ CGameHandler::~CGameHandler()
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{
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delete spellEnv;
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delete gs;
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gs = nullptr;
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}
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void CGameHandler::reinitScripting()
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@ -92,8 +92,7 @@ public:
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bool isAllowedExchange(ObjectInstanceID id1, ObjectInstanceID id2);
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void giveSpells(const CGTownInstance *t, const CGHeroInstance *h);
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CGameHandler();
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CGameHandler(CVCMIServer * lobby);
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explicit CGameHandler(CVCMIServer * lobby);
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~CGameHandler();
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//////////////////////////////////////////////////////////////////////////
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