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vcmi: fix stack smash
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parent
c661419897
commit
f41b2475fe
@ -22,20 +22,20 @@ VCMI_LIB_NAMESPACE_BEGIN
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Res::ResourceSet::ResourceSet(const JsonNode & node)
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{
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for(auto i = 0; i < GameConstants::RESOURCE_QUANTITY; i++)
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this[i] = static_cast<int>(node[GameConstants::RESOURCE_NAMES[i]].Float());
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container[i] = static_cast<int>(node[GameConstants::RESOURCE_NAMES[i]].Float());
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}
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Res::ResourceSet::ResourceSet(TResource wood, TResource mercury, TResource ore, TResource sulfur, TResource crystal,
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TResource gems, TResource gold, TResource mithril)
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{
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this[Res::WOOD] = wood;
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this[Res::MERCURY] = mercury;
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this[Res::ORE] = ore;
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this[Res::SULFUR] = sulfur;
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this[Res::CRYSTAL] = crystal;
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this[Res::GEMS] = gems;
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this[Res::GOLD] = gold;
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this[Res::MITHRIL] = mithril;
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container[Res::WOOD] = wood;
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container[Res::MERCURY] = mercury;
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container[Res::ORE] = ore;
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container[Res::SULFUR] = sulfur;
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container[Res::CRYSTAL] = crystal;
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container[Res::GEMS] = gems;
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container[Res::GOLD] = gold;
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container[Res::MITHRIL] = mithril;
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}
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void Res::ResourceSet::serializeJson(JsonSerializeFormat & handler, const std::string & fieldName)
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@ -36,7 +36,7 @@ namespace Res
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class ResourceSet
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{
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private:
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std::array<int, GameConstants::RESOURCE_QUANTITY> container;
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std::array<TResource, GameConstants::RESOURCE_QUANTITY> container;
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public:
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// read resources set from json. Format example: { "gold": 500, "wood":5 }
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DLL_LINKAGE ResourceSet(const JsonNode & node);
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@ -105,12 +105,12 @@ namespace Res
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TResource & operator[](size_t index)
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{
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return container[index];
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return container.at(index);
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}
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const TResource & operator[](size_t index) const
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{
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return container[index];
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return container.at(index);
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}
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bool empty () const
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