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Fix crash on attempting to connect newly created lobby room
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parent
ad68773f81
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@ -80,27 +80,25 @@ CVCMIServer::CVCMIServer(uint16_t port, bool runByClient)
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CVCMIServer::~CVCMIServer() = default;
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uint16_t CVCMIServer::prepare(bool connectToLobby, bool listenForConnections) {
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if(connectToLobby) {
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uint16_t CVCMIServer::prepare(bool connectToLobby, bool listenForConnections)
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{
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if(connectToLobby)
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lobbyProcessor = std::make_unique<GlobalLobbyProcessor>(*this);
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return 0;
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} else {
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return startAcceptingIncomingConnections(listenForConnections);
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}
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}
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uint16_t CVCMIServer::startAcceptingIncomingConnections(bool listenForConnections)
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{
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networkServer = networkHandler->createServerTCP(*this);
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if (listenForConnections)
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{
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// config port may be 0 => srvport will contain the OS-assigned port value
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port
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? logNetwork->info("Port %d will be used", port)
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: logNetwork->info("Randomly assigned port will be used");
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// config port may be 0 => srvport will contain the OS-assigned port value
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if (listenForConnections)
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{
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auto srvport = networkServer->start(port);
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logNetwork->info("Listening for connections at port %d", srvport);
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return srvport;
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@ -99,7 +99,6 @@ void GlobalLobbyProcessor::receiveServerLoginSuccess(const JsonNode & json)
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{
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// no-op, wait just for any new commands from lobby
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logGlobal->info("Lobby: Successfully connected to lobby server");
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owner.startAcceptingIncomingConnections(true);
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}
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void GlobalLobbyProcessor::receiveAccountJoinsRoom(const JsonNode & json)
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