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extended statistic: Button and data transfer
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@ -420,7 +420,7 @@ void ApplyClientNetPackVisitor::visitPlayerEndsGame(PlayerEndsGame & pack)
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adventureInt.reset();
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}
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CSH->showHighScoresAndEndGameplay(pack.player, pack.victoryLossCheckResult.victory());
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CSH->showHighScoresAndEndGameplay(pack.player, pack.victoryLossCheckResult.victory(), pack.statistic);
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}
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// In auto testing pack.mode we always close client if red pack.player won or lose
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