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Mod system improvement Part I : Special buildings should work in the modders towns
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@@ -169,12 +169,12 @@
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"resourceSilo": { "id" : 15, "requires" : [ "marketplace" ], "produce": { "wood": 1, "ore": 1 } },
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"blacksmith": { "id" : 16 },
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"special1": { "id" : 17, "requires" : [ "allOf", [ "townHall" ], [ "special2" ] ] },
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"special1": { "requires" : [ "allOf", [ "townHall" ], [ "special2" ] ] },
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"horde1": { "id" : 18, "upgrades" : "dwellingLvl1" },
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"horde1Upgr": { "id" : 19, "upgrades" : "dwellingUpLvl1", "requires" : [ "horde1" ], "mode" : "auto" },
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"ship": { "id" : 20, "upgrades" : "shipyard" },
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"special2": { "id" : 21, "requires" : [ "fort" ] },
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"special3": { "id" : 22, "requires" : [ "special2" ] },
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"special2": { "type" : "defenseGarrisonBonus", "requires" : [ "fort" ] },
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"special3": { "type" : "attackGarrisonBonus", "requires" : [ "special2" ] },
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"grail": { "id" : 26, "mode" : "grail", "produce": { "gold": 5000 }},
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"extraCapitol": { "id" : 29, "requires" : [ "capitol" ], "mode" : "auto" },
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