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Mod system improvement Part I : Special buildings should work in the modders towns
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@@ -62,7 +62,7 @@ void CPrivilegedInfoCallback::getTilesInRange(std::unordered_set<int3, ShashInt3
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logGlobal->error("Illegal call to getTilesInRange!");
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return;
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}
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if (radious == -1) //reveal entire map
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if(radious == CBuilding::HEIGHT_SKYSHIP) //reveal entire map
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getAllTiles (tiles, player, -1, 0);
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else
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{
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